User unity.lic+user01@simumak.com logged in successfully
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Jenkins"
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.15.0+66d4389
Session Id: 767069c6d4884ca6ac9450305e145e97
Correlation Id: f9ad39a4f70045c4d69fb0379ae6a2d9
External correlation Id: 3969908039723575909
Machine Id: +j1hAFYsQH6+FzlVuJrhkNylcq0=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Jenkins" (connect: 0.00s, validation: 0.01s, handshake: 0.80s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Jenkins-notifications"
Entitlement-based licensing initiated
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token DSSyw_f5ZS...
[Licensing::Client] Successfully processed license management request
[Licensing::Module] Successfully activated the entitlement license
[Licensing::Client] Successfully queried for the EntitlementGroupsDetails
[Licensing::Module] We are skipping activation, because the license has already beed activated
Built from '2020.3/staging' branch; Version is '2020.3.48f1 (b805b124c6b7) revision 12060081'; Using compiler version '192528614'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'es' Physical Memory: 32473 MB
[Licensing::Client] Successfully resolved entitlements
[Licensing::Module] Serial number assigned to: "SC-YGM6-4Z6Q-MC64-EJJE-XXXX"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
[Package Manager] Server::Start -- Port 59300 was selected
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Unity.exe
-accept-apiupdate
-projectPath
C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev
-quit
-batchmode
-nographics
-executeMethod
AutoBuilder.SMKBuildBundles
-logFile
C:\Users\Jenkins\.jenkins\projects\simuproject\build\LogBuildBundles.txt
-outputPath
C:\Users\Jenkins\.jenkins\projects\simuproject\build
-serial
(hidden)
-username
unity.lic+user01@simumak.com
-password
(hidden)
-uselayers
ST
-USEFILTER
common
global
props
roads
terrain
vehicles
scenario
sceneries
!amba
!debugland
hud
br_xx_xx
!mx_xx_xx
!ar_xx_xx
cl_xx_xx
!it_xx_xx
es_xx_xx
fr_xx_xx
xx_xx_st
!xx_xx_prostruck
xx_xx_sc
!xx_xx_scpfm
xx_xx_psa
!xx_xx_smp
xx_xx_sb
!xx_xx_sbcop
xx_xx_psm
xx_xx_sc4wd
!xx_xx_logsim
!xx_xx_ms
!xx_xx_smk
xx_xx_tm
xx_xx_psmyamaha
offroadland
deliverycity
xx_xx_army
industryland
bh_xx_xx
mineroute
!xx_xx_scqueretaro
tocopillaroute
sanmiguelroute1
sanmiguelroute2
cnadtrack
!uservehicles_actros
!uservehicles_americantruck
!uservehicles_bus
!uservehicles_carriertruck
!uservehicles_dolly_typeh
!uservehicles_kenwortht800
!uservehicles_kenwortht880
!uservehicles_trailer_cocacola
uservehicles_daftanker
uservehicles_daftruck
!uservehicles_forward800
uservehicles_forward1100
!uservehicles_hino500
!uservehicles_forestaltrailer
!uservehicles_europeantruck
!uservehicles_freightlinercascadia
!uservehicles_freightlinerm2
uservehicles_isuzuelf
uservehicles_kenwortht680
!uservehicles_localized
!uservehicles_volvovnl760
!uservehicles_volvofh
!uservehicles_minibus
!uservehicles_newfreightlinercascadia
!uservehicles_platformtrailer
!uservehicles_prostarcab
!uservehicles_rigidtanker
!uservehicles_rigidtrailer_2axis
!uservehicles_scania440
uservehicles_trailer_2axes
!uservehicles_trailer_common
!uservehicles_trailer_actros
!uservehicles_trailerplank
!uservehicles_rigidtrailer
!uservehicles_tourismo
!uservehicles_hino300
!uservehicles_freightlinerfl360
!images_hino300
!images_scania440
!images_actros2046
uservehicles_4x4
uservehicles_car_common
uservehicles_citroenc4
uservehicles_f150
uservehicles_interceptorsedan
uservehicles_lmv
uservehicles_policecar
uservehicles_motorcycle
uservehicles_rg31
!trafficvehicles_eh3500
!trafficvehicles_eh4000
!trafficvehicles_eh5000
!xx_xx_mq
!xx_xx_construsim
!images_internationalprostarhopper
!uservehicles_hoppertrailer
!uservehicles_mantgx
!uservehicles_mixer
!uservehicles_citystar5
!uservehicles_constellation
!uservehicles_prostardaycab
!images_volvovnl760
xx_xx_starmy
!xx_xx_stcola
!xx_xx_stbus
!xx_xx_stbusvencedor
!mx_xx_stconalep
!mx_xx_stdanone
!xx_xx_stoxxo
!xx_xx_stpemex
!xx_xx_stjcv
!xx_xx_stlala
!xx_xx_stestafeta
!xx_xx_stlucia
!xx_xx_stestrella
!xx_xx_stsoriana
!xx_xx_sttufesa
!xx_xx_stpepsico
!xx_xx_sthg
!xx_xx_stinlk
!xx_xx_styucarro
!xx_xx_stmg
!xx_xx_stranof
!xx_xx_stguerras
!xx_xx_stbimbo
!xx_xx_stbarcel
!xx_xx_stforcam
!xx_xx_stglobal
!xx_xx_stgcc
!xx_xx_starmstrong
!xx_xx_stliverpool
!xx_xx_scarmstrong
!xx_xx_sccola
!xx_xx_stfletes
!xx_xx_stguatemala
!images_citystar5
!images_colatruck
!images_forward800
!images_forward1100
!images_freightliner
!images_hino500
!images_globaltruck
!images_isuzuelf
!images_kenworth
!images_mantgx
!images_truck
!images_vwconstellation
nz_xx_xx
do_xx_xx
!performance
!images_businterurbano
!images_internationaldayprostar
!images_internationalprostar
!images_internationalprostarbiart
!images_internationalzafiro
!images_ivecoeurotrakker
!images_vencedorbus
!images_renaultkangoo
!uservehicles_hyundaicounty
!uservehicles_ivecoeurotrakker
!uservehicles_renaultkangoo
!uservehicles_zafiro
tenerifeport
maliroute
!constructionbuildings
!images_actros2645biart
!images_actros2646biart
!images_bus
!images_sitrakc7hmixer
!xx_xx_stavimarca
!xx_xx_stbachoco
!xx_xx_stdanone
!xx_xx_stcoppel
!xx_xx_stmayab
!xx_xx_stprimafrio
xx_xx_scaprobadoala1
Successfully changed project path to: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev
C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev
Using Asset Import Pipeline V2.
Player connection [26668] Host "[IP] 192.168.0.170 [Port] 55496 [Flags] 2 [Guid] 3705542415 [EditorId] 3705542415 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [26668] Host "[IP] 192.168.0.170 [Port] 55496 [Flags] 2 [Guid] 3705542415 [EditorId] 3705542415 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
[Licensing::Client] Successfully resolved entitlements
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Done checking package constraints in 0.00s seconds
[Package Manager]
Registered 55 packages:
Packages from [https://packages.unity.com]:
com.unity.analytics@3.6.12 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12)
com.unity.assetbundlebrowser@1.7.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0)
com.unity.burst@1.6.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6)
com.unity.ide.rider@3.0.24 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24)
com.unity.ide.visualstudio@2.0.21 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21)
com.unity.ide.vscode@1.2.5 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5)
com.unity.jobs@0.70.0-preview.7 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7)
com.unity.mathematics@1.2.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6)
com.unity.multiplayer-hlapi@1.1.1 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1)
com.unity.nuget.mono-cecil@1.11.4 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4)
com.unity.postprocessing@3.2.2 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2)
com.unity.test-framework@1.1.33 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33)
com.unity.textmeshpro@3.0.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8)
com.unity.timeline@1.4.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8)
com.unity.xr.management@4.4.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.xr.management@4.4.0)
com.unity.xr.legacyinputhelpers@2.1.10 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.1.10)
com.unity.ext.nunit@1.0.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6)
com.unity.collections@1.4.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0)
Built-in packages:
com.unity.2d.sprite@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0)
com.unity.2d.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0)
com.unity.ugui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0)
com.unity.modules.ai@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0)
com.unity.modules.androidjni@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
com.unity.modules.animation@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0)
com.unity.modules.assetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
com.unity.modules.audio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0)
com.unity.modules.cloth@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0)
com.unity.modules.director@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0)
com.unity.modules.imageconversion@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
com.unity.modules.imgui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0)
com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
com.unity.modules.particlesystem@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
com.unity.modules.physics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0)
com.unity.modules.physics2d@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
com.unity.modules.screencapture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
com.unity.modules.terrain@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0)
com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
com.unity.modules.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
com.unity.modules.ui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0)
com.unity.modules.uielements@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0)
com.unity.modules.umbra@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0)
com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
com.unity.modules.vehicles@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
com.unity.modules.video@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0)
com.unity.modules.vr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0)
com.unity.modules.wind@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0)
com.unity.modules.xr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0)
com.unity.modules.subsystems@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0)
com.unity.modules.uielementsnative@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0)
Local Tarball packages:
com.valvesoftware.unity.openvr@file:C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\SteamVR\OpenVRUnityXRPackage\Editor\com.valvesoftware.unity.openvr-1.1.4.tgz (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34)
[Subsystems] Looking for new subsystems at path C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34
[Subsystems] Novel subsystem found at Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets
[Subsystems] Discovering subsystems at path C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34
[Subsystems] No descriptors matched for examples in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.14s seconds
Refreshing native plugins compatible for Editor in 447.54 ms, found 36 plugins.
Preloading 16 native plugins for Editor in 6.55 ms.
Initialize engine version: 2020.3.48f1 (b805b124c6b7)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets
[Subsystems] Discovering subsystems at path C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34
[Subsystems] No descriptors matched for examples in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json.
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found
Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found
[Licensing::Client] Successfully resolved entitlements
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56616
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.070707 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 360.65 ms, found 36 plugins.
Preloading 16 native plugins for Editor in 0.38 ms.
Mono: successfully reloaded assembly
- Completed reload, in 3.582 seconds
Domain Reload Profiling:
ReloadAssembly (3582ms)
BeginReloadAssembly (2886ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (0ms)
EndReloadAssembly (588ms)
LoadAssemblies (2886ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (72ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (15ms)
SetupLoadedEditorAssemblies (427ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (361ms)
BeforeProcessingInitializeOnLoad (5ms)
ProcessInitializeOnLoadAttributes (41ms)
ProcessInitializeOnLoadMethodAttributes (18ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Validating Project structure ... 0.287279 seconds.
[Licensing::Client] Successfully resolved entitlements
Shader import version has changed; will reimport all shaders...
Upgrading shader files ...2.596375 seconds.
Application.AssetDatabase Initial Script Refresh Start
Registering precompiled user dll's ...
Registered in 0.027432 seconds.
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll using Guid(10c47979710751344845aebfb1792202) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8eaf720c50107cae87352b587208184a') in 0.012162 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll using Guid(9181731c73d75e545be0da1106faee2f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '30d2c1c6e625db302330b29f753063e7') in 0.007187 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll using Guid(62e0c5d8f2e072041941008b7f5970a1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2b0dea287c661fcf13e7bc50375eaae') in 0.008799 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll using Guid(62dbc1846cc9a544b9db5d42be8edcc1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7eb8f289ee087faa95e8fa430c1a08c1') in 0.007161 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll using Guid(a2339ee3b128b2042a923dcf16de2751) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ddd3f505f52d7e916ae60eabe4479472') in 0.007493 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll using Guid(d2eb80a5dd2836841bc6642e655cc3ee) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e164f171fdd54b4689881f82e59bb51f') in 0.006765 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll using Guid(e249a5b0e7718f7478fa89ae34b3c8ab) Importer(-1,00000000000000000000000000000000) -> (artifact id: '43798ff6e6aec55eaad617a2208eb494') in 0.006577 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll using Guid(047275d890a85504090cc11da6d64a53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9c9c9eb24640c3c8aa6b82fc9fa01a4c') in 0.006872 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll using Guid(24761b4779bcafc4d8b8685105fb52ac) Importer(-1,00000000000000000000000000000000) -> (artifact id: '324f2ad48a0fe9703d4a70c91ac812d9') in 0.006808 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll using Guid(4412001b1e70eb0408b235d42bec2f92) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b0e03ed17cccadfb7cb0f1c7a375a5a7') in 0.007801 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll using Guid(35dccfa6a7184cc43a0b5bef5e927520) Importer(-1,00000000000000000000000000000000) -> (artifact id: '04d05d7d24efe6ab94ddd9fe3d816c25') in 0.007116 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll using Guid(559d2b85d0b1fd64ca5eb6df329aa488) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5ad709924bf7d0b59e8d7c4a35798846') in 0.007583 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll using Guid(653395056f28e8d43b6c2894a2e34553) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1934571075e9292ced8608864546c616') in 0.006946 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(755167f9ac26e6048af2a9bee5eec705) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2ff388c6b889c50a77aa79669addf4dc') in 0.007164 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(954540874180ef04e8ac9293142751d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9941153ca027c00aba0b1ca364143a8d') in 0.006903 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(a5dbc28750c32a042abf10efe4324d0a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '288a9b7df3bab137d382ffa084cd58bb') in 0.007473 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll using Guid(6689599bd2b114449999e743b5882907) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b98bcb46eed05f8215bb758a102a234e') in 0.007986 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(a6c0fb05e021ecf42adc70f0cc70dbd5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2bee3b723c5ddd0e79c15c2dfd691cee') in 0.006838 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll using Guid(77bdc131460ea654896940e2abbd7f20) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b6803a7684f1ebb01653343636b6983a') in 0.007239 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll using Guid(d7d06e4b1d2449942a6ef21d4569c169) Importer(-1,00000000000000000000000000000000) -> (artifact id: '93432934107989a5d9c134288fd93344') in 0.001914 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll using Guid(18d4b66d0021cf144990887f4e2b51ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd60cc5272b28c7228e7184dcc721ccbc') in 0.006893 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll using Guid(f818ac4592d5a224aa66b6612da43e34) Importer(-1,00000000000000000000000000000000) -> (artifact id: '00dc49ae1dc074b0d10ccbcd2b0d68a9') in 0.006674 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll using Guid(f8fcfd77bdbb51b4da30f7a5af32327f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e1935f9935910b2560cf05b23b9061dd') in 0.007085 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll using Guid(2973fc0a503db5741869b0fd1e20c2ca) Importer(-1,00000000000000000000000000000000) -> (artifact id: '245b44355e58569bb8d6551c23a36f28') in 0.006908 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(d96e1ef2606b6864cbf0bc67a5837d31) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac5fde8abe3d9451ac01b7715e088b18') in 0.006769 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(1ae89a2304a07034eac5c9118e33bea7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1bdd1645601b739811b9c1ad8cfed330') in 0.011819 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(4ae7cebdbf719c94285811c45b52e1c8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac313946a6733b11d0e98862e3d76b2c') in 0.006896 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(eae8e650c337c2d49b8a7c61cf32f3fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1335aecdfca1c43362a837e1451f27d4') in 0.007121 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(0b2d968575a83fc40a5245bd208bbf76) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5973366330a9278084e3cf95e4b79614') in 0.006391 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(4b28f10fcb0c67d4c930170037bcf762) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9b9a3e54ae4a095c193180e827e1cb72') in 0.008338 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(5c93af06203cf3048b5dcccbcc31cfda) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fd91dc5d86d5c99605aa553793f7bb57') in 0.007423 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(ccad823f6f2b07340a93f2b8ff03e88e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f45147b8f48594925c9fc61a31cac17') in 0.012249 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(ec8a9fd86c0c57d46bb68c4a9da87b48) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16eb9e07212829347c7651e59fafc43b') in 0.006538 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(4d018c48a07a6d4488360e5367e97be6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8a9eb108ea32540ba89caa840f455b81') in 0.007061 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(bef82f05a52d0d24a827248f3c6ee24f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b8b61ad62d3011ad1d517f22bdb141b8') in 0.008624 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll using Guid(0fa5e4518b454ef4ebf2c0f5ec2d0bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7e568208f568854b26ed47952b48857a') in 0.002169 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1fbcb9cd713909849b14b8eb5c01bf59) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0065a4bc520d5c1236713f66a1c73025') in 0.011087 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(4f4ee62d0657f194cace5d500ba3e1fd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2ce7aa3d502a66296aef63deb828a6f') in 0.006875 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(8ff49ac30b1606745a326456fff793e3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7a3f54dd6ff899e28574ec38f68ded9b') in 0.006554 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(8f6db6d3dc8862041b080b12a29cb075) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd877a78c86c06b6ca4f55f19ad0d4ab') in 0.006607 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(af3505a3860cc8f44b38fb728635e6dd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c4d619febb6ef2a2d91b4f0d3ea15ca3') in 0.006555 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(af1dbae103095b54fa1f259e6ffb51aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '06974213b7ad26fe1c7b61d0b6067afe') in 0.007516 seconds
AssetDatabase: script compilation time: 0.033555s
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Attributes.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.Config.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Editor.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.Editor.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.dll
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 358.07 ms, found 36 plugins.
Preloading 16 native plugins for Editor in 0.39 ms.
Refreshing native plugins compatible for Editor in 4.78 ms, found 36 plugins.
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Test Nuitrack init failed!
It is recommended to test on AllModulesScene. (Start the scene and follow the on-screen instructions)
Current Scripting Backend Mono2x Target:Standalone
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:PingNuitrack () (at Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:93)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:.cctor () (at Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:20)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs Line: 93)
System.DllNotFoundException: libnuitrack
at (wrapper managed-to-native) nuitrack.NativeImporter.nuitrack_InitializeFromConfig_E(string,intptr&)
at nuitrack.NativeNuitrack.Init (System.String config) [0x00006] in <0e5bab10769a417eb1bec83d3cc114b6>:0
at nuitrack.Nuitrack.Init (System.String config, nuitrack.Nuitrack+NuitrackMode mode) [0x00029] in <0e5bab10769a417eb1bec83d3cc114b6>:0
at NuitrackSDKEditor.ErrorSolver.NuitrackChecker.PingNuitrack () [0x000c3] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\NuitrackSDK\Nuitrack\Scripts\Editor\ErrorSolver\NuitrackChecker.cs:59
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:PingNuitrack () (at Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:96)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:.cctor () (at Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:20)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs Line: 96)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Mono: successfully reloaded assembly
- Completed reload, in 14.589 seconds
Domain Reload Profiling:
ReloadAssembly (14590ms)
BeginReloadAssembly (73ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (3ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (13ms)
EndReloadAssembly (14483ms)
LoadAssemblies (5936ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (389ms)
ReleaseScriptCaches (1ms)
RebuildScriptCaches (115ms)
SetupLoadedEditorAssemblies (7798ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (359ms)
BeforeProcessingInitializeOnLoad (65ms)
ProcessInitializeOnLoadAttributes (7198ms)
ProcessInitializeOnLoadMethodAttributes (173ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Refreshing native plugins compatible for Editor in 4.38 ms, found 36 plugins.
Preloading 16 native plugins for Editor in 0.42 ms.
RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: ... 1 filters
RefreshProfiler: Total: 48220.602ms
InvokeBeforeRefreshCallbacks: 5.348ms
ApplyChangesToAssetFolders: 0.063ms
Scan: 512.325ms
OnSourceAssetsModified: 1.006ms
InitializeImportedAssetsSnapshot: 1.425ms
GetAllGuidsForCategorization: 2.590ms
CategorizeAssets: 335.562ms
ImportAndPostprocessOutOfDateAssets: 47238.687ms (45436.952ms without children)
ImportManagerImport: 347.929ms (12.558ms without children)
ImportInProcess: 335.101ms
UpdateCategorizedAssets: 0.270ms
CompileScripts: 33.943ms
PostProcessAllAssets: 1385.780ms
ReloadImportedAssets: 9.061ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.058ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 1.724ms
RestoreLoadedAssetsState: 0.085ms
UpdateImportedAssetsSnapshot: 19.152ms
ReloadSourceAssets: 0.917ms
UnloadImportedAssets: 0.213ms
Hotreload: 5.726ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
UnloadStreamsBegin: 3.777ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.745ms
GetLoadedSourceAssetsSnapshot: 1.657ms
PersistCurrentRevisions: 6.548ms
UnloadStreamsEnd: 36.227ms
GenerateScriptTypeHashes: 0.521ms
Untracked: 66.782ms
Application.AssetDatabase Initial Script Refresh End
Application.AssetDatabase.Refresh Start
Registering precompiled user dll's ...
Registered in 0.023585 seconds.
Refreshing native plugins compatible for Editor in 4.58 ms, found 36 plugins.
Preloading 16 native plugins for Editor in 0.38 ms.
Refresh completed in 14.021765 seconds.
RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 14021.750ms
InvokeBeforeRefreshCallbacks: 5.186ms
ApplyChangesToAssetFolders: 0.051ms
Scan: 0.993ms
OnSourceAssetsModified: 0.000ms
InitializeImportedAssetsSnapshot: 15.575ms
GetAllGuidsForCategorization: 1.463ms
CategorizeAssets: 327.651ms
ImportAndPostprocessOutOfDateAssets: 13550.260ms (7.152ms without children)
PostProcessAllAssets: 13512.415ms
ReloadImportedAssets: 0.284ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.958ms
InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 2.780ms
OnDemandSchedulerStart: 4.103ms
RestoreLoadedAssetsState: 2.513ms
UpdateImportedAssetsSnapshot: 15.055ms
ReloadSourceAssets: 0.923ms
UnloadImportedAssets: 1.346ms
Hotreload: 5.383ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 1.688ms
UnloadStreamsBegin: 0.058ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 4.836ms
GetLoadedSourceAssetsSnapshot: 5.240ms
PersistCurrentRevisions: 1.665ms
UnloadStreamsEnd: 47.613ms
GenerateScriptTypeHashes: 23.096ms
Untracked: 51.816ms
Application.AssetDatabase.Refresh End
RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 14.458ms
Registering precompiled user dll's ...
Registered in 0.023292 seconds.
Refresh completed in 0.400484 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 400.465ms
InvokeBeforeRefreshCallbacks: 0.000ms
ApplyChangesToAssetFolders: 0.053ms
Scan: 0.965ms
OnSourceAssetsModified: 0.000ms
InitializeImportedAssetsSnapshot: 19.408ms
GetAllGuidsForCategorization: 1.450ms
CategorizeAssets: 299.700ms
ImportAndPostprocessOutOfDateAssets: 17.511ms (3.778ms without children)
PostProcessAllAssets: 0.001ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.758ms
InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 2.291ms
OnDemandSchedulerStart: 2.043ms
RestoreLoadedAssetsState: 3.639ms
ReloadSourceAssets: 1.722ms
UnloadImportedAssets: 2.029ms
Hotreload: 0.053ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 1.852ms
UnloadStreamsBegin: 0.117ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 5.383ms
GetLoadedSourceAssetsSnapshot: 5.260ms
PersistCurrentRevisions: 1.962ms
UnloadStreamsEnd: 0.100ms
Untracked: 42.895ms
Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found
Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found
Initializing Unity extensions:
Unloading 3011 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.70 GB.
System memory in use after: 0.70 GB.
Unloading 8249 unused Assets to reduce memory usage. Loaded Objects now: 12854.
Total: 22.036500 ms (FindLiveObjects: 0.646700 ms CreateObjectMapping: 0.258800 ms MarkObjects: 18.651800 ms DeleteObjects: 2.478200 ms)
ProgressiveSceneManager::Cancel()
[Licensing::Client] Successfully resolved entitlements
[Licensing::Client] Successfully resolved entitlements
Registering precompiled user dll's ...
Registered in 0.023970 seconds.
Refresh completed in 0.389273 seconds.
RefreshInfo: RefreshV2() scanfilter:
RefreshProfiler: Total: 389.250ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.051ms
Scan: 0.986ms
OnSourceAssetsModified: 0.000ms
InitializeImportedAssetsSnapshot: 11.874ms
GetAllGuidsForCategorization: 1.308ms
CategorizeAssets: 301.495ms
ImportAndPostprocessOutOfDateAssets: 16.599ms (3.019ms without children)
PostProcessAllAssets: 0.000ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.084ms
PostProcessAllAssetNotificationsAddChangedAssets: 2.652ms
OnDemandSchedulerStart: 1.947ms
RestoreLoadedAssetsState: 2.895ms
ReloadSourceAssets: 1.519ms
UnloadImportedAssets: 1.477ms
Hotreload: 0.034ms
FixTempGuids: 0.005ms
GatherAllCurrentPrimaryArtifactRevisions: 1.654ms
UnloadStreamsBegin: 0.101ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 3.659ms
GetLoadedSourceAssetsSnapshot: 4.100ms
PersistCurrentRevisions: 2.014ms
UnloadStreamsEnd: 0.106ms
Untracked: 42.266ms
Unrecognized assets cannot be included in AssetBundles: "Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga".
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Unrecognized assets cannot be included in AssetBundles: "Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterEuropean_ColorMask.png".
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
BuildPlayerGenerator: Succeeded
[ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
BuildPlayer: start building target 19
[Licensing::Client] Successfully resolved entitlements
Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Runtime/AFPSCounter.Runtime.asmdef' will not be compiled, because it has no scripts associated with it.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
UnityEngine.Debug:LogWarningFormat (string,object[])
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass38_0:b__0 ()
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[])
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
(Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141)
- Starting script compilation
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
- Starting compile Library/PlayerScriptAssemblies/Obi.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Starting compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll
- Starting compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/Zenject.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll
- Starting compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll
- Starting compile Library/PlayerScriptAssemblies/SpracheAssembly.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
- Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Burst.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Jobs.dll
- Starting compile Library/PlayerScriptAssemblies/crosstales.dll
- Starting compile Library/PlayerScriptAssemblies/AGXUnity.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.XR.OpenVR.dll
- Starting compile Library/PlayerScriptAssemblies/XRDependency.dll
- Starting compile Library/PlayerScriptAssemblies/LeapMotion.dll
- Starting compile Library/PlayerScriptAssemblies/SteamVR.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Collections.dll
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll in 0,100118 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll in 0,001113 seconds
- Finished ILPostProcessorRunner in 0,335982 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 4,441065 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll in 0,103453 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll in 0,001209 seconds
- Finished ILPostProcessorRunner in 0,350009 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 4,439155 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.SpatialTracking.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.SpatialTracking.dll in 0,084743 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.SpatialTracking.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.SpatialTracking.dll in 0,001181 seconds
- Finished ILPostProcessorRunner in 0,354922 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll in 2,804606 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,073206 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,001199 seconds
- Finished ILPostProcessorRunner in 0,31875 seconds
- Finished compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll in 2,797361 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,080085 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,001348 seconds
- Finished ILPostProcessorRunner in 0,297981 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 2,803961 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.Management.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.Management.dll in 0,095558 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.Management.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.Management.dll in 0,001166 seconds
- Finished ILPostProcessorRunner in 0,322118 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll in 2,781005 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,089861 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,001475 seconds
- Finished ILPostProcessorRunner in 0,313866 seconds
- Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 2,750243 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll in 0,108493 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll in 0,001191 seconds
- Finished ILPostProcessorRunner in 0,358555 seconds
- Finished compile Library/PlayerScriptAssemblies/Obi.dll in 2,820477 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,106147 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,00114 seconds
- Finished ILPostProcessorRunner in 0,331394 seconds
- Finished compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll in 2,782975 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll in 0,091477 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll in 0,001358 seconds
- Finished ILPostProcessorRunner in 0,335567 seconds
- Finished compile Library/PlayerScriptAssemblies/SpracheAssembly.dll in 2,778842 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0,105062 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0,001197 seconds
- Finished ILPostProcessorRunner in 0,353659 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 2,773166 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,13511 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,001141 seconds
- Finished ILPostProcessorRunner in 0,535802 seconds
- Finished compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 2,807797 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0,073243 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0,001507 seconds
- Finished ILPostProcessorRunner in 0,329248 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Jobs.dll in 2,720389 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,10311 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,001208 seconds
- Finished ILPostProcessorRunner in 0,338354 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll in 2,739718 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll in 0,133986 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll in 0,001125 seconds
- Finished ILPostProcessorRunner in 0,22556 seconds
- Finished compile Library/PlayerScriptAssemblies/crosstales.dll in 2,704628 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll in 0,075518 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll in 0,001394 seconds
- Finished ILPostProcessorRunner in 0,160551 seconds
- Finished compile Library/PlayerScriptAssemblies/XRDependency.dll in 2,308423 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll in 0,092446 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll in 0,00135 seconds
- Finished ILPostProcessorRunner in 0,170492 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll in 2,360014 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll in 0,130567 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll in 0,001683 seconds
- Finished ILPostProcessorRunner in 0,208422 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 2,776622 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll in 0,153732 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll in 0,001102 seconds
- Finished ILPostProcessorRunner in 0,288819 seconds
- Finished compile Library/PlayerScriptAssemblies/Zenject.dll in 2,811019 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll in 0,147236 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll in 0,001216 seconds
- Finished ILPostProcessorRunner in 0,218629 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Burst.dll in 2,759135 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.OpenVR.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.OpenVR.dll in 0,106885 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.OpenVR.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.OpenVR.dll in 0,000838 seconds
- Finished ILPostProcessorRunner in 0,229442 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.XR.OpenVR.dll in 2,330676 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll in 0,076866 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll in 0,000787 seconds
- Finished ILPostProcessorRunner in 0,122291 seconds
- Finished compile Library/PlayerScriptAssemblies/AGXUnity.dll in 2,704633 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll in 0,072817 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll in 0,000777 seconds
- Finished ILPostProcessorRunner in 0,118585 seconds
- Finished compile Library/PlayerScriptAssemblies/LeapMotion.dll in 2,012002 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll in 0,070168 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll in 0,000776 seconds
- Finished ILPostProcessorRunner in 0,129721 seconds
- Finished compile Library/PlayerScriptAssemblies/SteamVR.dll in 1,310795 seconds
- Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll in 0,167381 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll in 0,001467 seconds
- Finished ILPostProcessorRunner in 0,220122 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll in 9,833318 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll in 0,173886 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll in 0,426211 seconds
- Finished ILPostProcessorRunner in 0,649821 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Collections.dll in 7,695256 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,517763 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,177999 seconds
- Finished ILPostProcessorRunner in 0,741778 seconds
- Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 7,058884 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 0,303941 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 0,429596 seconds
- Finished ILPostProcessorRunner in 0,785342 seconds
Symbols will be read from Library/PlayerScriptAssemblies/Assembly-CSharp.pdb
Script Module: Assembly-CSharp.dll
Pass: 0 took 20 milliseconds
[NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour
[NetAuthorityBehaviour] NetworkBehaviourProcessor
[NetAuthorityBehaviour] Process Start
[NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject
[NetAuthorityBehaviour] GenerateConstants
[NetAuthorityBehaviour] GenerateSerialization
[NetAuthorityBehaviour] GenerateDeSerialization
[NetAuthorityBehaviour] Process Done
[TransformSync] Found NetworkBehaviour TransformSync
[TransformSync] NetworkBehaviourProcessor
[TransformSync] Process Start
[TransformSync] GenerateConstants
[TransformSync] GenerateSerialization
[TransformSync] GenerateDeSerialization
[TransformSync] Process Done
[AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync
[AGXForkliftTransformSync] NetworkBehaviourProcessor
[AGXForkliftTransformSync] Process Start
[AGXForkliftTransformSync] GenerateSerialization
[AGXForkliftTransformSync] GenerateDeSerialization
[AGXForkliftTransformSync] Process Done
[NetAuthorityBehaviour] Already processed
[AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync
[AttachRotaryLightSync] NetworkBehaviourProcessor
[AttachRotaryLightSync] Process Start
[AttachRotaryLightSync] GenerateConstants
[AttachRotaryLightSync] GenerateSerialization
[AttachRotaryLightSync] GenerateDeSerialization
[AttachRotaryLightSync] Process Done
[NetAuthorityBehaviour] Already processed
[AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync
[AttachToPickupVehicleSync] NetworkBehaviourProcessor
[AttachToPickupVehicleSync] Process Start
[AttachToPickupVehicleSync] GenerateConstants
[AttachToPickupVehicleSync] GenerateSerialization
[AttachToPickupVehicleSync] GenerateDeSerialization
[AttachToPickupVehicleSync] Process Done
[NetAuthorityBehaviour] Already processed
[AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync
[AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor
[AttachToSnowPlowVehicleSync] Process Start
[AttachToSnowPlowVehicleSync] GenerateConstants
[AttachToSnowPlowVehicleSync] GenerateSerialization
[AttachToSnowPlowVehicleSync] GenerateDeSerialization
[AttachToSnowPlowVehicleSync] Process Done
[NetAuthorityBehaviour] Already processed
[AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild
[AttachToVehicleGraphicChild] NetworkBehaviourProcessor
[AttachToVehicleGraphicChild] Process Start
[AttachToVehicleGraphicChild] GenerateConstants
[AttachToVehicleGraphicChild] GenerateSerialization
[AttachToVehicleGraphicChild] GenerateDeSerialization
[AttachToVehicleGraphicChild] Process Done
[NetAuthorityBehaviour] Already processed
[AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync
[AttachToVehicleGraphicSync] NetworkBehaviourProcessor
[AttachToVehicleGraphicSync] Process Start
[AttachToVehicleGraphicSync] GenerateConstants
[AttachToVehicleGraphicSync] GenerateSerialization
[AttachToVehicleGraphicSync] GenerateDeSerialization
[AttachToVehicleGraphicSync] Process Done
[NetAuthorityBehaviour] Already processed
[AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync
[AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor
[AttachToVehicleGraphicUnsync] Process Start
[AttachToVehicleGraphicUnsync] GenerateConstants
[AttachToVehicleGraphicUnsync] GenerateSerialization
[AttachToVehicleGraphicUnsync] GenerateDeSerialization
[AttachToVehicleGraphicUnsync] Process Done
[NetAuthorityBehaviour] Already processed
[BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync
[BackhoeLoaderTransformSync] NetworkBehaviourProcessor
[BackhoeLoaderTransformSync] Process Start
[BackhoeLoaderTransformSync] GenerateSerialization
[BackhoeLoaderTransformSync] GenerateDeSerialization
[BackhoeLoaderTransformSync] Process Done
[NetAuthorityBehaviour] Already processed
[BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync
[BulldozerTransformSync] NetworkBehaviourProcessor
[BulldozerTransformSync] Process Start
[BulldozerTransformSync] GenerateSerialization
[BulldozerTransformSync] GenerateDeSerialization
[BulldozerTransformSync] Process Done
[NetAuthorityBehaviour] Already processed
[CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync
[CrossingEntitySync] NetworkBehaviourProcessor
[CrossingEntitySync] Process Start
[CrossingEntitySync] GenerateConstants
[CrossingEntitySync] GenerateSerialization
[CrossingEntitySync] GenerateDeSerialization
[CrossingEntitySync] Process Done
[NetAuthorityBehaviour] Already processed
[CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync
[CyclistAnimationSync] NetworkBehaviourProcessor
[CyclistAnimationSync] Process Start
[CyclistAnimationSync] GenerateConstants
[CyclistAnimationSync] GenerateSerialization
[CyclistAnimationSync] GenerateDeSerialization
[CyclistAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[DumperBucketSync] Found NetworkBehaviour DumperBucketSync
[DumperBucketSync] NetworkBehaviourProcessor
[DumperBucketSync] Process Start
[DumperBucketSync] GenerateSerialization
[DumperBucketSync] GenerateDeSerialization
[DumperBucketSync] Process Done
[NetAuthorityBehaviour] Already processed
[ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync
[ExcavatorTransformsSync] NetworkBehaviourProcessor
[ExcavatorTransformsSync] Process Start
[ExcavatorTransformsSync] GenerateSerialization
[ExcavatorTransformsSync] GenerateDeSerialization
[ExcavatorTransformsSync] Process Done
[NetAuthorityBehaviour] Already processed
[FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync
[FreeRouteEntityAnimationSync] NetworkBehaviourProcessor
[FreeRouteEntityAnimationSync] Process Start
[FreeRouteEntityAnimationSync] GenerateConstants
[FreeRouteEntityAnimationSync] GenerateSerialization
[FreeRouteEntityAnimationSync] GenerateDeSerialization
[FreeRouteEntityAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync
[GameObjectBasicSync] NetworkBehaviourProcessor
[GameObjectBasicSync] Process Start
[GameObjectBasicSync] GenerateSerialization
[GameObjectBasicSync] GenerateDeSerialization
[GameObjectBasicSync] Process Done
[NetAuthorityBehaviour] Already processed
[GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync
[GameObjectTransformSync] NetworkBehaviourProcessor
[GameObjectTransformSync] Process Start
[GameObjectTransformSync] GenerateSerialization
[GameObjectTransformSync] GenerateDeSerialization
[GameObjectTransformSync] Process Done
[NetAuthorityBehaviour] Already processed
[GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour
[GraphicLayerNetBehaviour] NetworkBehaviourProcessor
[GraphicLayerNetBehaviour] Process Start
[GraphicLayerNetBehaviour] GenerateSerialization
[GraphicLayerNetBehaviour] GenerateDeSerialization
[GraphicLayerNetBehaviour] Process Done
[NetAuthorityBehaviour] Already processed
[HierachySync] Found NetworkBehaviour HierachySync
[HierachySync] NetworkBehaviourProcessor
[HierachySync] Process Start
[HierachySync] GenerateConstants
[HierachySync] GenerateSerialization
[HierachySync] GenerateDeSerialization
[HierachySync] Process Done
[NetAuthorityBehaviour] Already processed
[LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync
[LoadWeightLightsSync] NetworkBehaviourProcessor
[LoadWeightLightsSync] Process Start
[LoadWeightLightsSync] GenerateConstants
[LoadWeightLightsSync] GenerateSerialization
[LoadWeightLightsSync] GenerateDeSerialization
[LoadWeightLightsSync] Process Done
[NetAuthorityBehaviour] Already processed
[MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync
[MachineryTrackAnimationSync] NetworkBehaviourProcessor
[MachineryTrackAnimationSync] Process Start
[MachineryTrackAnimationSync] GenerateConstants
[MachineryTrackAnimationSync] GenerateSerialization
[MachineryTrackAnimationSync] GenerateDeSerialization
[MachineryTrackAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[MaterialSync] Found NetworkBehaviour MaterialSync
[MaterialSync] NetworkBehaviourProcessor
[MaterialSync] Process Start
[MaterialSync] GenerateConstants
[MaterialSync] GenerateSerialization
[MaterialSync] GenerateDeSerialization
[MaterialSync] Process Done
[NetAuthorityBehaviour] Already processed
[MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync
[MotorBikeHandlebarSync] NetworkBehaviourProcessor
[MotorBikeHandlebarSync] Process Start
[MotorBikeHandlebarSync] GenerateSerialization
[MotorBikeHandlebarSync] GenerateDeSerialization
[MotorBikeHandlebarSync] Process Done
[NetAuthorityBehaviour] Already processed
[MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync
[MotorBikeSuspensionSync] NetworkBehaviourProcessor
[MotorBikeSuspensionSync] Process Start
[MotorBikeSuspensionSync] GenerateConstants
[MotorBikeSuspensionSync] GenerateSerialization
[MotorBikeSuspensionSync] GenerateDeSerialization
[MotorBikeSuspensionSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync
[VehicleWheelSync] NetworkBehaviourProcessor
[VehicleWheelSync] Process Start
[VehicleWheelSync] GenerateConstants
[VehicleWheelSync] GenerateSerialization
[VehicleWheelSync] GenerateDeSerialization
[VehicleWheelSync] Process Done
[MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync
[MotorBikeWheelSync] NetworkBehaviourProcessor
[MotorBikeWheelSync] Process Start
[MotorBikeWheelSync] GenerateSerialization
[MotorBikeWheelSync] GenerateDeSerialization
[MotorBikeWheelSync] Process Done
[NetAuthorityBehaviour] Already processed
[MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync
[MultiplePlatesSync] NetworkBehaviourProcessor
[MultiplePlatesSync] Process Start
[MultiplePlatesSync] GenerateConstants
[MultiplePlatesSync] GenerateSerialization
[MultiplePlatesSync] GenerateDeSerialization
[MultiplePlatesSync] Process Done
[NetAuthorityBehaviour] Already processed
[MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync
[MultipleWheelsPivotSync] NetworkBehaviourProcessor
[MultipleWheelsPivotSync] Process Start
[MultipleWheelsPivotSync] GenerateConstants
[MultipleWheelsPivotSync] GenerateSerialization
[MultipleWheelsPivotSync] GenerateDeSerialization
[MultipleWheelsPivotSync] Process Done
[NetAuthorityBehaviour] Already processed
[NetAuthorityBehaviour] Already processed
[OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync
[OptionalCargoSync] NetworkBehaviourProcessor
[OptionalCargoSync] Process Start
[OptionalCargoSync] GenerateConstants
[OptionalCargoSync] GenerateSerialization
[OptionalCargoSync] GenerateDeSerialization
[OptionalCargoSync] Process Done
[NetAuthorityBehaviour] Already processed
[PalletTransformSync] Found NetworkBehaviour PalletTransformSync
[PalletTransformSync] NetworkBehaviourProcessor
[PalletTransformSync] Process Start
[PalletTransformSync] GenerateSerialization
[PalletTransformSync] GenerateDeSerialization
[PalletTransformSync] Process Done
[NetAuthorityBehaviour] Already processed
[ParticlesSync] Found NetworkBehaviour ParticlesSync
[ParticlesSync] NetworkBehaviourProcessor
[ParticlesSync] Process Start
[ParticlesSync] GenerateConstants
[ParticlesSync] GenerateSerialization
[ParticlesSync] GenerateDeSerialization
[ParticlesSync] Process Done
[NetAuthorityBehaviour] Already processed
[PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync
[PassengerAnimationSync] NetworkBehaviourProcessor
[PassengerAnimationSync] Process Start
[PassengerAnimationSync] GenerateConstants
[PassengerAnimationSync] GenerateSerialization
[PassengerAnimationSync] GenerateDeSerialization
[PassengerAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync
[PassengerPiecesSync] NetworkBehaviourProcessor
[PassengerPiecesSync] Process Start
[PassengerPiecesSync] GenerateSerialization
[PassengerPiecesSync] GenerateDeSerialization
[PassengerPiecesSync] Process Done
[NetAuthorityBehaviour] Already processed
[PassengersSync] Found NetworkBehaviour PassengersSync
[PassengersSync] NetworkBehaviourProcessor
[PassengersSync] Process Start
[PassengersSync] GenerateConstants
[PassengersSync] GenerateSerialization
[PassengersSync] GenerateDeSerialization
[PassengersSync] Process Done
[NetAuthorityBehaviour] Already processed
[PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync
[PedestrianAnimationSync] NetworkBehaviourProcessor
[PedestrianAnimationSync] Process Start
[PedestrianAnimationSync] GenerateConstants
[PedestrianAnimationSync] GenerateSerialization
[PedestrianAnimationSync] GenerateDeSerialization
[PedestrianAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[PickupChainsSync] Found NetworkBehaviour PickupChainsSync
[PickupChainsSync] NetworkBehaviourProcessor
[PickupChainsSync] Process Start
[PickupChainsSync] GenerateConstants
[PickupChainsSync] GenerateSerialization
[PickupChainsSync] GenerateDeSerialization
[PickupChainsSync] Process Done
[NetAuthorityBehaviour] Already processed
[PlatesSync] Found NetworkBehaviour PlatesSync
[PlatesSync] NetworkBehaviourProcessor
[PlatesSync] Process Start
[PlatesSync] GenerateConstants
[PlatesSync] GenerateSerialization
[PlatesSync] GenerateDeSerialization
[PlatesSync] Process Done
[NetAuthorityBehaviour] Already processed
[PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync
[PoliceSirenSync] NetworkBehaviourProcessor
[PoliceSirenSync] Process Start
[PoliceSirenSync] GenerateConstants
[PoliceSirenSync] GenerateSerialization
[PoliceSirenSync] GenerateDeSerialization
[PoliceSirenSync] Process Done
[NetAuthorityBehaviour] Already processed
[RampSync] Found NetworkBehaviour RampSync
[RampSync] NetworkBehaviourProcessor
[RampSync] Process Start
[RampSync] GenerateSerialization
[RampSync] GenerateDeSerialization
[RampSync] Process Done
[NetAuthorityBehaviour] Already processed
[RigidBodySync] Found NetworkBehaviour RigidBodySync
[RigidBodySync] NetworkBehaviourProcessor
[RigidBodySync] Process Start
[RigidBodySync] GenerateConstants
[RigidBodySync] GenerateSerialization
[RigidBodySync] GenerateDeSerialization
[RigidBodySync] Process Done
[NetAuthorityBehaviour] Already processed
[RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync
[RotaryLightsAnimationSync] NetworkBehaviourProcessor
[RotaryLightsAnimationSync] Process Start
[RotaryLightsAnimationSync] GenerateConstants
[RotaryLightsAnimationSync] GenerateSerialization
[RotaryLightsAnimationSync] GenerateDeSerialization
[RotaryLightsAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync
[SandCargoAnimationSync] NetworkBehaviourProcessor
[SandCargoAnimationSync] Process Start
[SandCargoAnimationSync] GenerateConstants
[SandCargoAnimationSync] GenerateSerialization
[SandCargoAnimationSync] GenerateDeSerialization
[SandCargoAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync
[SnowplowBladesSync] NetworkBehaviourProcessor
[SnowplowBladesSync] Process Start
[SnowplowBladesSync] GenerateSerialization
[SnowplowBladesSync] GenerateDeSerialization
[SnowplowBladesSync] Process Done
[NetAuthorityBehaviour] Already processed
[TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync
[TrafficVehicleLightSync] NetworkBehaviourProcessor
[TrafficVehicleLightSync] Process Start
[TrafficVehicleLightSync] GenerateConstants
[TrafficVehicleLightSync] GenerateSerialization
[TrafficVehicleLightSync] GenerateDeSerialization
[TrafficVehicleLightSync] Process Done
[NetAuthorityBehaviour] Already processed
[TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync
[TrafficVehicleWheelSync] NetworkBehaviourProcessor
[TrafficVehicleWheelSync] Process Start
[TrafficVehicleWheelSync] GenerateSerialization
[TrafficVehicleWheelSync] GenerateDeSerialization
[TrafficVehicleWheelSync] Process Done
[NetAuthorityBehaviour] Already processed
[TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync
[TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor
[TrafficVehiclesSandCargoAnimationSync] Process Start
[TrafficVehiclesSandCargoAnimationSync] GenerateConstants
[TrafficVehiclesSandCargoAnimationSync] GenerateSerialization
[TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization
[TrafficVehiclesSandCargoAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[TransformSync] Already processed
[NetAuthorityBehaviour] Already processed
[TriangleJointSync] Found NetworkBehaviour TriangleJointSync
[TriangleJointSync] NetworkBehaviourProcessor
[TriangleJointSync] Process Start
[TriangleJointSync] GenerateSerialization
[TriangleJointSync] GenerateDeSerialization
[TriangleJointSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync
[VehicleBellowSync] NetworkBehaviourProcessor
[VehicleBellowSync] Process Start
[VehicleBellowSync] GenerateSerialization
[VehicleBellowSync] GenerateDeSerialization
[VehicleBellowSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync
[VehicleDoorSync] NetworkBehaviourProcessor
[VehicleDoorSync] Process Start
[VehicleDoorSync] GenerateConstants
[VehicleDoorSync] GenerateSerialization
[VehicleDoorSync] GenerateDeSerialization
[VehicleDoorSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync
[VehicleGlassSync] NetworkBehaviourProcessor
[VehicleGlassSync] Process Start
[VehicleGlassSync] GenerateConstants
[VehicleGlassSync] GenerateSerialization
[VehicleGlassSync] GenerateDeSerialization
[VehicleGlassSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync
[VehicleLightsSync] NetworkBehaviourProcessor
[VehicleLightsSync] Process Start
[VehicleLightsSync] GenerateConstants
[VehicleLightsSync] GenerateSerialization
[VehicleLightsSync] GenerateDeSerialization
[VehicleLightsSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync
[VehicleOptionalSync] NetworkBehaviourProcessor
[VehicleOptionalSync] Process Start
[VehicleOptionalSync] GenerateConstants
[VehicleOptionalSync] GenerateSerialization
[VehicleOptionalSync] GenerateDeSerialization
[VehicleOptionalSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync
[VehicleSkinSync] NetworkBehaviourProcessor
[VehicleSkinSync] Process Start
[VehicleSkinSync] GenerateConstants
[VehicleSkinSync] GenerateSerialization
[VehicleSkinSync] GenerateDeSerialization
[VehicleSkinSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleWheelSync] Already processed
[NetAuthorityBehaviour] Already processed
[VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync
[VehicleWiperSync] NetworkBehaviourProcessor
[VehicleWiperSync] Process Start
[VehicleWiperSync] GenerateConstants
[VehicleWiperSync] GenerateSerialization
[VehicleWiperSync] GenerateDeSerialization
[VehicleWiperSync] Process Done
[NetAuthorityBehaviour] Already processed
[WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync
[WheelLoaderTransformsSync] NetworkBehaviourProcessor
[WheelLoaderTransformsSync] Process Start
[WheelLoaderTransformsSync] GenerateSerialization
[WheelLoaderTransformsSync] GenerateDeSerialization
[WheelLoaderTransformsSync] Process Done
[NetAuthorityBehaviour] Already processed
[WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync
[WheelsPivotSync] NetworkBehaviourProcessor
[WheelsPivotSync] Process Start
[WheelsPivotSync] GenerateConstants
[WheelsPivotSync] GenerateSerialization
[WheelsPivotSync] GenerateDeSerialization
[WheelsPivotSync] Process Done
[NetAuthorityBehaviour] Already processed
[WipersSync] Found NetworkBehaviour WipersSync
[WipersSync] NetworkBehaviourProcessor
[WipersSync] Process Start
[WipersSync] GenerateConstants
[WipersSync] GenerateSerialization
[WipersSync] GenerateDeSerialization
[WipersSync] Process Done
[FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage
[FreeRouteArrowNetMessage] MessageClassProcessor Start
[FreeRouteArrowNetMessage] GenerateSerialization
[FreeRouteArrowNetMessage] GenerateDeserialization
[FreeRouteArrowNetMessage] MessageClassProcessor Done
[NetAuthorityBehaviour] Already processed
[MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync
[MotograderTransformSync] NetworkBehaviourProcessor
[MotograderTransformSync] Process Start
[MotograderTransformSync] GenerateSerialization
[MotograderTransformSync] GenerateDeSerialization
[MotograderTransformSync] Process Done
[VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync
[VehicleRigidbodySync] NetworkBehaviourProcessor
[VehicleRigidbodySync] Process Start
[VehicleRigidbodySync] GenerateSerialization
[VehicleRigidbodySync] GenerateDeSerialization
[VehicleRigidbodySync] Process Done
[VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync
[VehicleRigidbodyChildSync] NetworkBehaviourProcessor
[VehicleRigidbodyChildSync] Process Start
[VehicleRigidbodyChildSync] GenerateSerialization
[VehicleRigidbodyChildSync] GenerateDeSerialization
[VehicleRigidbodyChildSync] Process Done
[VehicleRigidbodySync] Already processed
[NetAuthorityBehaviour] Already processed
[SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync
[SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor
[SMKTrafficVehicleGraphicsSync] Process Start
[SMKTrafficVehicleGraphicsSync] GenerateConstants
[SMKTrafficVehicleGraphicsSync] GenerateSerialization
[SMKTrafficVehicleGraphicsSync] GenerateDeSerialization
[SMKTrafficVehicleGraphicsSync] Process Done
[DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage
[DeformableTerrainStatusNetMessage] MessageClassProcessor Start
[DeformableTerrainStatusNetMessage] GenerateSerialization
[DeformableTerrainStatusNetMessage] GenerateDeserialization
[DeformableTerrainStatusNetMessage] MessageClassProcessor Done
[ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage
[ParticlesDataNetMessage] MessageClassProcessor Start
[ParticlesDataNetMessage] GenerateSerialization
[ParticlesDataNetMessage] GenerateDeserialization
[ParticlesDataNetMessage] MessageClassProcessor Done
[UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage
[UnloadZonesStatusNetMessage] MessageClassProcessor Start
[UnloadZonesStatusNetMessage] GenerateSerialization
[UnloadZonesStatusNetMessage] GenerateDeserialization
[UnloadZonesStatusNetMessage] MessageClassProcessor Done
[BaseNetMessage] MessageClassProcessor for BaseNetMessage
[BaseNetMessage] MessageClassProcessor Start
[BaseNetMessage] GenerateSerialization
[BaseNetMessage] GenerateDeserialization
[BaseNetMessage] MessageClassProcessor Done
[ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage
[ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start
[ChangeEnvironmentModifierNetMessage] GenerateSerialization
[ChangeEnvironmentModifierNetMessage] GenerateDeserialization
[ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done
[ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage
[ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start
[ChangeEnvironmentWeatherNetMessage] GenerateSerialization
[ChangeEnvironmentWeatherNetMessage] GenerateDeserialization
[ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done
[CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage
[CrossingSpawnDistanceNetMessage] MessageClassProcessor Start
[CrossingSpawnDistanceNetMessage] GenerateSerialization
[CrossingSpawnDistanceNetMessage] GenerateDeserialization
[CrossingSpawnDistanceNetMessage] MessageClassProcessor Done
[DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage
[DeformableSurfaceMessage] MessageClassProcessor Start
[DeformableSurfaceMessage] GenerateSerialization
[DeformableSurfaceMessage] GenerateDeserialization
[DeformableSurfaceMessage] MessageClassProcessor Done
[DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage
[DestroyRequestNetMessage] MessageClassProcessor Start
[DestroyRequestNetMessage] GenerateSerialization
[DestroyRequestNetMessage] GenerateDeserialization
[DestroyRequestNetMessage] MessageClassProcessor Done
[EmptyNetMessage] MessageClassProcessor for EmptyNetMessage
[EmptyNetMessage] MessageClassProcessor Start
[EmptyNetMessage] GenerateSerialization
[EmptyNetMessage] GenerateDeserialization
[EmptyNetMessage] MessageClassProcessor Done
[EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage
[EnvironmentConfigurationNetMessage] MessageClassProcessor Start
[EnvironmentConfigurationNetMessage] GenerateSerialization
[EnvironmentConfigurationNetMessage] GenerateDeserialization
[EnvironmentConfigurationNetMessage] MessageClassProcessor Done
[ErrorNetMessage] MessageClassProcessor for ErrorNetMessage
[ErrorNetMessage] MessageClassProcessor Start
[ErrorNetMessage] GenerateSerialization
[ErrorNetMessage] GenerateDeserialization
[ErrorNetMessage] MessageClassProcessor Done
[ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage
[ExerciseParametersNetMessage] MessageClassProcessor Start
[ExerciseParametersNetMessage] GenerateSerialization
[ExerciseParametersNetMessage] GenerateDeserialization
[ExerciseParametersNetMessage] MessageClassProcessor Done
[FloatNetMessage] MessageClassProcessor for FloatNetMessage
[FloatNetMessage] MessageClassProcessor Start
[FloatNetMessage] GenerateSerialization
[FloatNetMessage] GenerateDeserialization
[FloatNetMessage] MessageClassProcessor Done
[InfractionNetMessage] MessageClassProcessor for InfractionNetMessage
[InfractionNetMessage] MessageClassProcessor Start
[InfractionNetMessage] GenerateSerialization
[InfractionNetMessage] GenerateDeserialization
[InfractionNetMessage] MessageClassProcessor Done
[InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage
[InfractionPointsNetMessage] MessageClassProcessor Start
[InfractionPointsNetMessage] GenerateSerialization
[InfractionPointsNetMessage] GenerateDeserialization
[InfractionPointsNetMessage] MessageClassProcessor Done
[IntNetMessage] MessageClassProcessor for IntNetMessage
[IntNetMessage] MessageClassProcessor Start
[IntNetMessage] GenerateSerialization
[IntNetMessage] GenerateDeserialization
[IntNetMessage] MessageClassProcessor Done
[MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage
[MotorVehicleInitNetMessage] MessageClassProcessor Start
[MotorVehicleInitNetMessage] GenerateSerialization
[MotorVehicleInitNetMessage] GenerateDeserialization
[MotorVehicleInitNetMessage] MessageClassProcessor Done
[MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage
[MultipleNetIdentityNetMessage] MessageClassProcessor Start
[MultipleNetIdentityNetMessage] GenerateSerialization
[MultipleNetIdentityNetMessage] GenerateDeserialization
[MultipleNetIdentityNetMessage] MessageClassProcessor Done
[NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage
[NetIdentityNetMessage] MessageClassProcessor Start
[NetIdentityNetMessage] GenerateSerialization
[NetIdentityNetMessage] GenerateDeserialization
[NetIdentityNetMessage] MessageClassProcessor Done
[PIEventNetMessage] MessageClassProcessor for PIEventNetMessage
[PIEventNetMessage] MessageClassProcessor Start
[PIEventNetMessage] GenerateSerialization
[PIEventNetMessage] GenerateDeserialization
[PIEventNetMessage] MessageClassProcessor Done
[PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage
[PIPhysicsChangeNetMessage] MessageClassProcessor Start
[PIPhysicsChangeNetMessage] GenerateSerialization
[PIPhysicsChangeNetMessage] GenerateDeserialization
[PIPhysicsChangeNetMessage] MessageClassProcessor Done
[PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage
[PISpawnPositionNetMessage] MessageClassProcessor Start
[PISpawnPositionNetMessage] GenerateSerialization
[PISpawnPositionNetMessage] GenerateDeserialization
[PISpawnPositionNetMessage] MessageClassProcessor Done
[CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage
[CircuitLineNetMessage] MessageClassProcessor Start
[CircuitLineNetMessage] GenerateSerialization
[CircuitLineNetMessage] GenerateDeserialization
[CircuitLineNetMessage] MessageClassProcessor Done
[PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage
[PiecesPassengersNetMessage] MessageClassProcessor Start
[PiecesPassengersNetMessage] GenerateSerialization
[PiecesPassengersNetMessage] GenerateDeserialization
[PiecesPassengersNetMessage] MessageClassProcessor Done
[SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage
[SingleBoolNetMessage] MessageClassProcessor Start
[SingleBoolNetMessage] GenerateSerialization
[SingleBoolNetMessage] GenerateDeserialization
[SingleBoolNetMessage] MessageClassProcessor Done
[SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage
[SpawnRequestNetMessage] MessageClassProcessor Start
[SpawnRequestNetMessage] GenerateSerialization
[SpawnRequestNetMessage] GenerateDeserialization
[SpawnRequestNetMessage] MessageClassProcessor Done
[SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage
[SpawnResponseNetMessage] MessageClassProcessor Start
[SpawnResponseNetMessage] GenerateSerialization
[SpawnResponseNetMessage] GenerateDeserialization
[SpawnResponseNetMessage] MessageClassProcessor Done
[TMAssetStatusNetMessage] MessageClassProcessor for TMAssetStatusNetMessage
[TMAssetStatusNetMessage] MessageClassProcessor Start
[TMAssetStatusNetMessage] GenerateSerialization
[TMAssetStatusNetMessage] GenerateDeserialization
[TMAssetStatusNetMessage] MessageClassProcessor Done
[TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage
[TelemetryNetMessage] MessageClassProcessor Start
[TelemetryNetMessage] GenerateSerialization
[TelemetryNetMessage] GenerateDeserialization
[TelemetryNetMessage] MessageClassProcessor Done
[TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage
[TrafficLightNetMessage] MessageClassProcessor Start
[TrafficLightNetMessage] GenerateSerialization
[TrafficLightNetMessage] GenerateDeserialization
[TrafficLightNetMessage] MessageClassProcessor Done
[DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage
[DefSurfInitialStatusMessage] MessageClassProcessor Start
[DefSurfInitialStatusMessage] GenerateSerialization
[DefSurfInitialStatusMessage] GenerateDeserialization
[DefSurfInitialStatusMessage] MessageClassProcessor Done
Pass: 1 took 139 milliseconds
ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:00.9505088
- Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 9,907549 seconds
- Finished script compilation in 14,845181 seconds
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(11,81): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(12,81): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(39,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(45,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(106,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(132,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(121,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(147,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor?
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor?
Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor?
Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(41,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(56,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended.
Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(205,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(215,16): warning CS0108: 'MotorVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(114,22): warning CS0108: 'RigidFrameHaulerVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(43,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(44,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(56,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(57,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(78,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(15,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(26,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(33,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(41,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(82,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(225,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete
Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(282,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput'
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\AR Nuitrack\Final Assets\Scripts\ARNuitrack.cs(19,37): warning CS0109: The member 'ARNuitrack.camera' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(235,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Zombie Nightmare (VR)\Final Assets\Scripts\GameManager.cs(63,35): warning CS0618: 'Application.loadedLevel' is obsolete: 'Use SceneManager to determine what scenes have been loaded'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Zombie Nightmare (VR)\Final Assets\Scripts\GameManager.cs(63,13): warning CS0618: 'Application.LoadLevel(int)' is obsolete: 'Use SceneManager.LoadScene'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\SegmentExample\Scripts\SegmentPaint.cs(34,13): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\SegmentExample\Scripts\SegmentPaint.cs(36,40): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\SegmentExample\Scripts\SegmentPaint.cs(32,13): warning CS0618: 'NuitrackManager.onUserTrackerUpdate' is obsolete: 'sensorsData[id].onUserTrackerUpdate'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\SegmentExample\Scripts\SegmentPaint.cs(55,13): warning CS0618: 'NuitrackManager.onUserTrackerUpdate' is obsolete: 'sensorsData[id].onUserTrackerUpdate'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\RGBandSkeletons\FinalAssets\Scripts\SkeletonController.cs(26,13): warning CS0618: 'NuitrackManager.SkeletonTracker' is obsolete: 'sensorsData[id].SkeletonTracker'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\RGBandSkeletons\FinalAssets\Scripts\SkeletonController.cs(34,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\RGBandSkeletons\FinalAssets\Scripts\SimpleSkeletonAvatar.cs(103,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\RGBandSkeletons\FinalAssets\Scripts\DrawColorFrame.cs(16,13): warning CS0618: 'NuitrackManager.onColorUpdate' is obsolete: 'sensorsData[id].onColorUpdate'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\RGBandSkeletons\FinalAssets\Scripts\DrawColorFrame.cs(26,13): warning CS0618: 'NuitrackManager.onColorUpdate' is obsolete: 'sensorsData[id].onColorUpdate'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(36,40): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(63,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(64,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(65,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(75,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(76,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(77,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(80,17): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(82,50): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(83,50): warning CS0618: 'NuitrackManager.ColorFrame' is obsolete: 'sensorsData[id].ColorFrame'
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(32,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(33,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(43,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(44,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(119,42): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(124,73): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(80,38): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(107,17): warning CS0618: 'NuitrackManager.Floor' is obsolete: 'sensorsData[id].Floor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(107,50): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(107,91): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(115,26): warning CS0618: 'NuitrackManager.Floor' is obsolete: 'sensorsData[id].Floor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(117,46): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(143,81): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(150,85): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(155,81): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\HandTracker\Scripts\Pointer.cs(54,29): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\platform\systems\base\configuration\ResultDB.cs(122,13): warning CS0162: Unreachable code detected
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\HandTracker\Scripts\GalleryControl.cs(130,29): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\First Project\NativeAvatar.cs(35,17): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\First Project\NativeAvatar.cs(35,58): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\First Project\NativeAvatar.cs(41,57): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\FaceTracker\FinalAssets\Scripts\FaceManager.cs(30,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\RiggedAvatar.cs(30,17): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\RiggedAvatar.cs(30,58): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\RiggedAvatar.cs(31,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\AdvancedRiggedAvatar.cs(54,17): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\AdvancedRiggedAvatar.cs(54,58): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\AdvancedRiggedAvatar.cs(55,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Animated Emoji\Final Assets\Scripts\FaceAnimManager.cs(30,13): warning CS0618: 'NuitrackManager.SkeletonTracker' is obsolete: 'sensorsData[id].SkeletonTracker'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Animated Emoji\Final Assets\Scripts\FaceAnimManager.cs(38,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\AR Nuitrack\Final Assets\Scripts\ARNuitrack.cs(29,46): warning CS0618: 'NuitrackManager.ColorFrame' is obsolete: 'sensorsData[id].ColorFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\AR Nuitrack\Final Assets\Scripts\ARNuitrack.cs(30,46): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores '
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores '
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\AR Nuitrack\Extensions\Scripts\RigidbodySkeletonManager.cs(17,39): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\AR Nuitrack\Extensions\Scripts\RigidbodySkeletonManager.cs(28,21): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Setups\Common Resources\Scripts\VehicleTestSettings.cs(65,7): warning CS0184: The given expression is never of the provided ('VPTwoWheelController') type
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\HighFrequencyReceiver.cs(111,30): warning CS0168: The variable 'e' is declared but never used
Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.'
Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete
Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(56,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(63,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(66,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(912,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(931,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(955,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(956,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(974,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(978,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1002,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete
Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete
Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.'
Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.'
Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.'
Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo'
Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)'
Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(79,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,51): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,26): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(101,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(102,57): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(227,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(232,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(238,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(243,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used
Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used
Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(24,50): warning CS0067: The event 'SMBOutput.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(23,35): warning CS0067: The event 'SMBOutput.OnServiceReady' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used
Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used
Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used
Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(65,29): warning CS0067: The event 'FallOffGenerator.OnFallOff' is never used
Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used
Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used
Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used
Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used
Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used
Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used
Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used
Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used
Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used
Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used
Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used
Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(31,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used
Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used
Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used
Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used
Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used
Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used
Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used
Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used
Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used
Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used
Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used
Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used
Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used
Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used
Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used
Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used
Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(66,29): warning CS0067: The event 'FallOffGenerator.OnGetUp' is never used
Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used
Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used
Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used
Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used
Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used
Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used
Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(10,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(32,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxDepenetrarion' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(35,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxAngularVelocity' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used
Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(16,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\SMBLeanController.cs(33,39): warning CS0414: The field 'SMBLeanController.allowPlatformMovement' is assigned but its value is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\SMBLeanController.cs(31,39): warning CS0414: The field 'SMBLeanController.allowBodyRoll' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Motorbike\LeanController.cs(28,39): warning CS0414: The field 'LeanController.allowPlatformMovement' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Motorbike\LeanController.cs(29,39): warning CS0414: The field 'LeanController.allowCounterSteering' is assigned but its value is never used
Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used
Assets\simuzen\CommonTools\CullingSystem\System\CullingBakeDebugger.cs(17,22): warning CS0414: The field 'CullingBakeDebugger.prevDebug' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used
Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Virtual Fitting Room\Advanced Sample\Scripts\ClothBone.cs(17,11): warning CS0414: The field 'ClothBone.debugSphereSize' is assigned but its value is never used
Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used
Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\SMBFallOffGenerator.cs(37,22): warning CS0414: The field 'SMBFallOffGenerator.doGetUp' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\BodyTrackingController\BodyTrackingSkeleton.cs(19,16): warning CS0414: The field 'BodyTrackingSkeleton.message' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\First Project\NativeAvatar.cs(16,16): warning CS0414: The field 'NativeAvatar.message' is assigned but its value is never used
Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,30): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,50): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(16,21): warning CS0414: The field 'VisibleIf.fieldInfo' is assigned but its value is never used
Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(15,22): warning CS0414: The field 'VisibleIf.eventMethodInfo' is assigned but its value is never used
Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(30,27): warning CS0109: The member 'SteamVR_Camera.camera' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\HandCollider.cs(9,31): warning CS0109: The member 'HandCollider.rigidbody' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\Throwable.cs(59,33): warning CS0109: The member 'Throwable.rigidbody' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\LinearAnimation.cs(16,24): warning CS0109: The member 'LinearAnimation.animation' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\JoeJeff\JoeJeff.cs(43,31): warning CS0109: The member 'JoeJeff.rigidbody' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\InteractableDebug.cs(35,30): warning CS0109: The member 'InteractableDebug.rigidbody' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(12,40): warning CS0109: The member 'SquishyToy.renderer' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(21,31): warning CS0109: The member 'SquishyToy.rigidbody' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Teleport\Scripts\TeleportPoint.cs(41,25): warning CS0109: The member 'TeleportPoint.animation' does not hide an accessible member. The new keyword is not required.
BuildPlayerGenerator: Succeeded
SpriteAtlasPacking completed in 3.202494 sec
Sprite IG_VehicleVolcado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_BackgroundVolcado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_2PixelBackground matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_DialVolcado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_MaxSpeedVolcado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_Trasversal matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite control matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_Background matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_Longitudinal matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite level matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 7.2 MB. Total uncompressed size 39.0 MB.
SpriteAtlasPacking completed in 0.443362 sec
***Player size statistics***
Total compressed size 16.4 MB. Total uncompressed size 28.8 MB.
SpriteAtlasPacking completed in 0.465198 sec
Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "Standard" pass "FORWARD" (vp)
1056 / 1056 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 2.87 seconds. Local cache hits 1056 (68.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 4.23 seconds. Local cache hits 1536 (100.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.79 seconds. Local cache hits 312 (18.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
364 / 364 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.96 seconds. Local cache hits 364 (22.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.04 seconds. Local cache hits 384 (24.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.66 seconds. Local cache hits 640 (39.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
288 / 288 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.70 seconds. Local cache hits 288 (16.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.08 seconds. Local cache hits 384 (25.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.58 seconds. Local cache hits 240 (13.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
280 / 280 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.69 seconds. Local cache hits 280 (15.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 16 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 16 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 6 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 5600, unique: 5578)
Compressed shader 'Standard' on d3d11 from 26.43MB to 0.98MB
Compressed shader 'Standard' in 0.18s
Compiling shader "Autodesk Interactive" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.46 seconds. Local cache hits 176 (10.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.68 seconds. Local cache hits 256 (15.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 104 (5.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp)
156 / 156 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.41 seconds. Local cache hits 156 (9.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "DEFERRED" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 96 (4.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 96 (3.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 128 (5.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 80 (3.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp)
120 / 120 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 120 (5.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Autodesk Interactive in 0.00s
d3d11 (total internal programs: 1300, unique: 1216)
Compressed shader 'Autodesk Interactive' on d3d11 from 5.54MB to 0.24MB
Compressed shader 'Autodesk Interactive' in 0.07s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.63 seconds. Local cache hits 11264 (15.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.50 seconds. Local cache hits 8192 (11.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 4096 (5.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 4096 (5.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.25s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 14.46 seconds. Local cache hits 11264 (346.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 5.95 seconds. Local cache hits 8192 (142.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.53 seconds. Local cache hits 4096 (12.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.56 seconds. Local cache hits 4096 (13.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 512 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 512 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 512 (1.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 512 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.08s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB
Compressed shader 'CustomShaders/StandardCM' in 0.22s
Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader TextMeshPro/Distance Field in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.31 seconds. Local cache hits 5632 (7.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 4096 (5.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1664 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1664 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 2048 (2.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 2048 (2.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.03s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.19s
Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 88 (5.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 64 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 52 (2.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 52 (2.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Custom/Standard_Water_Provisional in 0.00s
d3d11 (total internal programs: 268, unique: 268)
Compressed shader 'Custom/Standard_Water_Provisional' on d3d11 from 1.34MB to 0.06MB
Compressed shader 'Custom/Standard_Water_Provisional' in 0.02s
Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/UnlitColorAbove_SIM in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 192 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "FORWARD" (fp)
288 / 288 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 288 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "DEFERRED" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 48 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "DEFERRED" (fp)
144 / 144 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 144 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Particles/Standard Surface in 0.00s
d3d11 (total internal programs: 720, unique: 720)
Compressed shader 'Particles/Standard Surface' on d3d11 from 3.68MB to 0.14MB
Compressed shader 'Particles/Standard Surface' in 0.04s
***Player size statistics***
Total compressed size 1.09 GB. Total uncompressed size 1.71 GB.
Unloading 5301 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 2.72 GB.
System memory in use after: 2.64 GB.
Unloading 19585 unused Assets to reduce memory usage. Loaded Objects now: 13162.
Total: 34.142300 ms (FindLiveObjects: 1.683900 ms CreateObjectMapping: 1.247800 ms MarkObjects: 21.987100 ms DeleteObjects: 9.222000 ms)
SpriteAtlasPacking completed in 0.810386 sec
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.67 seconds. Local cache hits 11264 (16.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
finished in 16.99 seconds. Local cache hits 6912 (8.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (395.56s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.25 seconds. Local cache hits 3072 (3.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.72s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 4096 (5.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 4096 (5.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 113 (on d3d11)
Compiling Fragment program with COLOR_MASK DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON EMISSION MAOHS_MAP SHADOWS_SCREEN
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR GLOBAL_COORD INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON
Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 115 (on d3d11)
Compiling Fragment program with COLOR_MASK DIRECTIONAL EMISSION LIGHTMAP_ON LIGHTPROBE_SH SHADOWS_SCREEN
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR GLOBAL_COORD INSTANCING_ON LIGHTMAP_SHADOW_MIXING MAOHS_MAP SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.38s
***Player size statistics***
Total compressed size 11.8 MB. Total uncompressed size 18.1 MB.
SpriteAtlasPacking completed in 0.491555 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.18s
***Player size statistics***
Total compressed size 85.2 MB. Total uncompressed size 176.2 MB.
SpriteAtlasPacking completed in 0.476717 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 5632 (6.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.19s
***Player size statistics***
Total compressed size 86.1 MB. Total uncompressed size 173.6 MB.
Unloading 3686 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.24 GB.
System memory in use after: 1.24 GB.
Unloading 14632 unused Assets to reduce memory usage. Loaded Objects now: 13123.
Total: 25.474600 ms (FindLiveObjects: 1.104600 ms CreateObjectMapping: 0.717000 ms MarkObjects: 19.953200 ms DeleteObjects: 3.698500 ms)
SpriteAtlasPacking completed in 0.701668 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.21 seconds. Local cache hits 4096 (4.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.19s
***Player size statistics***
Total compressed size 78.8 MB. Total uncompressed size 189.7 MB.
SpriteAtlasPacking completed in 0.482590 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.21 seconds. Local cache hits 4096 (4.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.49MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s
***Player size statistics***
Total compressed size 15.9 MB. Total uncompressed size 33.7 MB.
SpriteAtlasPacking completed in 0.468663 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 5632 (6.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.18s
***Player size statistics***
Total compressed size 96.5 MB. Total uncompressed size 165.6 MB.
SpriteAtlasPacking completed in 0.481369 sec
Compiling shader "Unlit/Transparent" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Unlit/Transparent" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Unlit/Transparent in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 176 (5.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 128 (3.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 64 (1.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 64 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.50 seconds. Local cache hits 352 (11.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.70 seconds. Local cache hits 512 (16.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 104 (2.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 104 (2.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 128 (3.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.32 seconds. Local cache hits 256 (7.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 96 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 128 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 80 (1.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 80 (1.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 1876, unique: 1866)
Compressed shader 'Standard' on d3d11 from 8.94MB to 0.33MB
Compressed shader 'Standard' in 0.09s
Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/SkinsAtlas in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/SkinsAtlas' on d3d11 from 2.51MB to 0.11MB
Compressed shader 'CustomShaders/SkinsAtlas' in 0.03s
Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Particles/Additive in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Mobile/Particles/Multiply in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.49 seconds. Local cache hits 11264 (11.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.38 seconds. Local cache hits 8192 (9.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.26s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.49 seconds. Local cache hits 11264 (11.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.37 seconds. Local cache hits 8192 (8.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB
Compressed shader 'CustomShaders/StandardCM' in 0.24s
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 88 (2.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 64 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s
d3d11 (total internal programs: 228, unique: 228)
Compressed shader 'CustomShaders/Vehicles/Glass' on d3d11 from 1.44MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Glass' in 0.02s
***Player size statistics***
Total compressed size 101.6 MB. Total uncompressed size 215.7 MB.
Unloading 4100 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.49 GB.
System memory in use after: 1.49 GB.
Unloading 20974 unused Assets to reduce memory usage. Loaded Objects now: 13132.
Total: 27.248400 ms (FindLiveObjects: 2.115200 ms CreateObjectMapping: 1.130200 ms MarkObjects: 18.476600 ms DeleteObjects: 5.525100 ms)
SpriteAtlasPacking completed in 0.740736 sec
***Player size statistics***
Total compressed size 19.3 KB. Total uncompressed size 69.0 KB.
SpriteAtlasPacking completed in 0.479118 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1664 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.19s
***Player size statistics***
Total compressed size 10.5 MB. Total uncompressed size 72.5 MB.
SpriteAtlasPacking completed in 0.474798 sec
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s
Compiling shader "Standard" pass "FORWARD" (vp)
1056 / 1056 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1056 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.78 seconds. Local cache hits 1664 (42.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 312 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.28 seconds. Local cache hits 416 (6.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
704 / 704 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.63 seconds. Local cache hits 704 (14.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
288 / 288 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 288 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.34 seconds. Local cache hits 416 (7.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 320 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 5916, unique: 5894)
Compressed shader 'Standard' on d3d11 from 28.03MB to 1.05MB
Compressed shader 'Standard' in 0.19s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 111 (on d3d11)
Compiling Fragment program with DIRECTIONAL
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 135 (on d3d11)
Compiling Fragment program with DIRECTIONAL
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 159 (on d3d11)
Compiling Fragment program with DIRECTIONAL
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 184 (on d3d11)
Compiling Fragment program with DIRECTIONAL
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' on d3d11 from 1.55MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 5632 (5.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
44 / 44 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s
d3d11 (total internal programs: 144, unique: 144)
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2816 (3.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 1024 (1.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 211.5 MB. Total uncompressed size 280.7 MB.
Unloading 3537 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.28 GB.
System memory in use after: 1.28 GB.
Unloading 9598 unused Assets to reduce memory usage. Loaded Objects now: 13137.
Total: 25.858500 ms (FindLiveObjects: 1.261500 ms CreateObjectMapping: 0.935400 ms MarkObjects: 20.727200 ms DeleteObjects: 2.933200 ms)
SpriteAtlasPacking completed in 0.724311 sec
Compiling shader "Standard" pass "FORWARD" (vp)
704 / 704 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 704 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
1280 / 1280 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 1280 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 312 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 4276, unique: 4256)
Compressed shader 'Standard' on d3d11 from 20.24MB to 0.87MB
Compressed shader 'Standard' in 0.20s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.51 seconds. Local cache hits 11264 (12.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.39 seconds. Local cache hits 8192 (9.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.25s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 45.6 MB. Total uncompressed size 64.1 MB.
SpriteAtlasPacking completed in 0.474967 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.65s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.48 seconds. Local cache hits 176 (10.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.42 seconds. Local cache hits 128 (9.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 104 (5.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.34 seconds. Local cache hits 104 (7.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 64 (3.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD CutOut in 0.00s
d3d11 (total internal programs: 664, unique: 664)
Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 9.74MB to 0.44MB
Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' in 0.10s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 2.06 seconds. Local cache hits 768 (48.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.32 seconds. Local cache hits 512 (30.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.81 seconds. Local cache hits 320 (18.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.81 seconds. Local cache hits 320 (18.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.25 seconds. Local cache hits 512 (29.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.29 seconds. Local cache hits 512 (30.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.66 seconds. Local cache hits 256 (15.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.66 seconds. Local cache hits 256 (14.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 64 (2.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 96 (5.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 40 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 40 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 64 (3.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 64 (2.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 32 (0.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s
d3d11 (total internal programs: 4160, unique: 4145)
Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB
Compressed shader 'Nature/SpeedTree Billboard' in 0.13s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
1056 / 1056 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.97 seconds. Local cache hits 1056 (23.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.67 seconds. Local cache hits 768 (16.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.43 seconds. Local cache hits 384 (10.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.38 seconds. Local cache hits 384 (8.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 48 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 48 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 24 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 24 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s
d3d11 (total internal programs: 3568, unique: 3568)
Shader warning in 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 173
Compiling Vertex program with GPU_FRUSTUM_ON SHADOWS_DEPTH STEREO_INSTANCING_ON UNITY_PASS_SHADOWCASTER
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 88 (4.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 20 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 20 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 12 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 12 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 18.56MB to 3.12MB
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.66s
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 208 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut in 0.02s
d3d11 (total internal programs: 1328, unique: 1328)
Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 49.09MB to 9.67MB
Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' in 0.72s
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 88 (5.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 64 (3.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 52 (2.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 52 (4.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 64 (3.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 7.15MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
2304 / 2304 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 6.27 seconds. Local cache hits 2304 (149.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 4.09 seconds. Local cache hits 1536 (97.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
1248 / 1248 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.24 seconds. Local cache hits 1248 (77.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
1248 / 1248 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.14 seconds. Local cache hits 1248 (74.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 96 (5.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 96 (5.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 4.12 seconds. Local cache hits 1536 (98.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 4.13 seconds. Local cache hits 1536 (98.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.91 seconds. Local cache hits 768 (45.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.96 seconds. Local cache hits 768 (46.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 96 (5.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 96 (5.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.32 seconds. Local cache hits 128 (6.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.33 seconds. Local cache hits 128 (7.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.51 seconds. Local cache hits 192 (11.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.33 seconds. Local cache hits 128 (7.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.51 seconds. Local cache hits 208 (11.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.51 seconds. Local cache hits 208 (11.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.33 seconds. Local cache hits 128 (7.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.32 seconds. Local cache hits 128 (6.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 16 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 16 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 16 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 16 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree in 0.03s
d3d11 (total internal programs: 12928, unique: 12884)
Shader warning in 'Nature/SpeedTree': floating point division by zero at Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/CGIncludes/SpeedTreeVertex.cginc(101) (on d3d11)
Compiling Vertex program with GEOM_TYPE_LEAF LOD_FADE_PERCENTAGE SHADOWS_DEPTH STEREO_INSTANCING_ON
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: GEOM_TYPE_BRANCH GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_MESH SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB
Compressed shader 'Nature/SpeedTree' in 0.53s
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 12 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 12 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s
d3d11 (total internal programs: 48, unique: 48)
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 88 (5.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 64 (3.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 52 (2.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 52 (5.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 64 (3.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 64 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 12 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 12 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
4224 / 4224 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.88 seconds. Local cache hits 4224 (93.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
3072 / 3072 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 9.84 seconds. Local cache hits 1536 (15.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (219.08s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1664 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 1664 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.46 seconds. Local cache hits 1536 (35.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.35 seconds. Local cache hits 1536 (32.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 192 (4.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 192 (4.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 96 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 96 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s
d3d11 (total internal programs: 12736, unique: 12736)
Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 101 (on d3d11)
Compiling Fragment program with DIRECTIONAL GPU_FRUSTUM_ON LIGHTMAP_ON LIGHTPROBE_SH LOD_FADE_CROSSFADE SHADOWS_SCREEN
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON
Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 101 (on d3d11)
Compiling Fragment program with DIRECTIONAL GPU_FRUSTUM_ON LIGHTMAP_ON LIGHTPROBE_SH LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON
Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 103 (on d3d11)
Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON SHADOWS_SCREEN
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON
Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 103 (on d3d11)
Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON LIGHTMAP_ON PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH LOD_FADE_CROSSFADE SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON
Shader warning in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 161
Compiling Vertex program with GPU_FRUSTUM_ON SHADOWS_DEPTH UNITY_PASS_SHADOWCASTER
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s
Script attached to 'HG_VegetationStudio' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 283.8 MB. Total uncompressed size 0.53 GB.
Unloading 3345 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.61 GB.
System memory in use after: 1.58 GB.
Unloading 206387 unused Assets to reduce memory usage. Loaded Objects now: 13141.
Total: 76.206200 ms (FindLiveObjects: 8.706300 ms CreateObjectMapping: 8.336500 ms MarkObjects: 18.742100 ms DeleteObjects: 40.420100 ms)
SpriteAtlasPacking completed in 0.757635 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.52 seconds. Local cache hits 11264 (12.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.40 seconds. Local cache hits 8192 (9.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.25s
***Player size statistics***
Total compressed size 20.1 MB. Total uncompressed size 27.8 MB.
SpriteAtlasPacking completed in 0.474203 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.65s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 104.5 MB. Total uncompressed size 166.0 MB.
SpriteAtlasPacking completed in 0.473263 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.53 seconds. Local cache hits 11264 (12.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.38 seconds. Local cache hits 8192 (8.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.08s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB
Compressed shader 'CustomShaders/StandardCM' in 0.22s
Asset 'ControllerrHotAirBalloon': Transition 'AnyState -> BalanceoAereo' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 40.8 MB. Total uncompressed size 169.1 MB.
Unloading 3147 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.28 GB.
System memory in use after: 1.24 GB.
Unloading 3730 unused Assets to reduce memory usage. Loaded Objects now: 13147.
Total: 23.852700 ms (FindLiveObjects: 0.854400 ms CreateObjectMapping: 0.335500 ms MarkObjects: 20.204900 ms DeleteObjects: 2.456700 ms)
SpriteAtlasPacking completed in 0.709703 sec
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.53 seconds. Local cache hits 11264 (12.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 17.36 seconds. Local cache hits 6912 (5.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (407.97s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.12 seconds. Local cache hits 3072 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (70.11s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.39s
***Player size statistics***
Total compressed size 11.7 MB. Total uncompressed size 18.1 MB.
SpriteAtlasPacking completed in 0.488305 sec
Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 2.3 MB. Total uncompressed size 8.1 MB.
SpriteAtlasPacking completed in 0.481502 sec
***Player size statistics***
Total compressed size 9.6 MB. Total uncompressed size 14.9 MB.
SpriteAtlasPacking completed in 0.492254 sec
***Player size statistics***
Total compressed size 94.4 KB. Total uncompressed size 144.9 KB.
SpriteAtlasPacking completed in 0.489048 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.65s
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD CutOut in 0.00s
d3d11 (total internal programs: 664, unique: 664)
Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 9.74MB to 0.44MB
Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' in 0.10s
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s
d3d11 (total internal programs: 1172, unique: 1092)
Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB
Compressed shader 'Nature/SpeedTree Billboard' in 0.03s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
1056 / 1056 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1056 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 768 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s
d3d11 (total internal programs: 3568, unique: 3568)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp)
2112 / 2112 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 5.85 seconds. Local cache hits 2112 (139.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 4.12 seconds. Local cache hits 1536 (98.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.67 seconds. Local cache hits 240 (15.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.74 seconds. Local cache hits 240 (16.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 2.01 seconds. Local cache hits 768 (47.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 2.14 seconds. Local cache hits 768 (50.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 96 (5.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 96 (4.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "Meta" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 48 (2.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "Meta" (fp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 48 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp)
264 / 264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.68 seconds. Local cache hits 264 (15.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.50 seconds. Local cache hits 192 (11.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp)
60 / 60 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 60 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp)
60 / 60 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 60 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 96 (5.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 96 (5.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 12 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 12 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "Meta" (vp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "Meta" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree8 in 0.02s
d3d11 (total internal programs: 6756, unique: 6756)
Compressed shader 'Nature/SpeedTree8' on d3d11 from 49.27MB to 2.06MB
Compressed shader 'Nature/SpeedTree8' in 0.22s
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 18.56MB to 3.12MB
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.65s
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut in 0.02s
d3d11 (total internal programs: 1328, unique: 1328)
Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 49.09MB to 9.67MB
Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' in 0.72s
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 7.15MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
1344 / 1344 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 1344 (1.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
896 / 896 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 896 (0.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
728 / 728 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 728 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
728 / 728 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 728 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
56 / 56 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
56 / 56 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
896 / 896 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 896 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
896 / 896 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 896 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
448 / 448 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 448 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
448 / 448 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 448 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
56 / 56 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
56 / 56 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 80 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
144 / 144 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 144 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
156 / 156 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 156 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
156 / 156 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree in 0.02s
d3d11 (total internal programs: 7776, unique: 7754)
Compressed shader 'Nature/SpeedTree' on d3d11 from 49.55MB to 3.14MB
Compressed shader 'Nature/SpeedTree' in 0.45s
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s
d3d11 (total internal programs: 48, unique: 48)
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
4224 / 4224 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4224 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
3072 / 3072 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 9.97 seconds. Local cache hits 1536 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (236.73s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s
d3d11 (total internal programs: 12736, unique: 12736)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 341.4 MB. Total uncompressed size 0.55 GB.
Unloading 3313 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.75 GB.
System memory in use after: 1.74 GB.
Unloading 802 unused Assets to reduce memory usage. Loaded Objects now: 13159.
Total: 24.225100 ms (FindLiveObjects: 0.716800 ms CreateObjectMapping: 0.258300 ms MarkObjects: 22.221600 ms DeleteObjects: 1.027300 ms)
SpriteAtlasPacking completed in 0.736888 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
***Player size statistics***
Total compressed size 1.6 MB. Total uncompressed size 2.4 MB.
SpriteAtlasPacking completed in 0.484002 sec
'.' is not allowed in State name
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
'.' is not allowed in State name
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
'.' is not allowed in State name
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
1584 / 1584 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 2.04 seconds. Local cache hits 1584 (48.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
3072 / 3072 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 5.13 seconds. Local cache hits 3072 (122.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
468 / 468 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.55 seconds. Local cache hits 468 (12.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
728 / 728 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.21 seconds. Local cache hits 728 (28.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 40 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 40 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
576 / 576 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.69 seconds. Local cache hits 576 (16.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
1216 / 1216 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.68 seconds. Local cache hits 1216 (39.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
432 / 432 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.50 seconds. Local cache hits 432 (11.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.13 seconds. Local cache hits 768 (26.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
360 / 360 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.40 seconds. Local cache hits 360 (9.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
560 / 560 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.86 seconds. Local cache hits 560 (20.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 20 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 20 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.02s
d3d11 (total internal programs: 9908, unique: 9878)
Compressed shader 'Standard' on d3d11 from 48.89MB to 1.79MB
Compressed shader 'Standard' in 0.19s
'.' is not allowed in State name
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
'.' is not allowed in State name
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Script attached to 'MotorHelmet2_PF' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.94 seconds. Local cache hits 352 (21.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.31 seconds. Local cache hits 512 (30.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.53 seconds. Local cache hits 208 (11.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.79 seconds. Local cache hits 312 (18.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.32 seconds. Local cache hits 128 (6.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.49 seconds. Local cache hits 192 (11.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.43 seconds. Local cache hits 192 (9.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.57 seconds. Local cache hits 256 (13.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.34 seconds. Local cache hits 160 (7.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.52 seconds. Local cache hits 240 (11.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard (Specular setup) in 0.00s
d3d11 (total internal programs: 2600, unique: 2432)
Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB
Compressed shader 'Standard (Specular setup)' in 0.14s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.49 seconds. Local cache hits 11264 (11.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.38 seconds. Local cache hits 8192 (9.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.26s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.04s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 109.88MB to 3.67MB
Compressed shader 'CustomShaders/StandardCM' in 0.19s
Script attached to 'MotorHelmet1_PF' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 8 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 95.7 MB. Total uncompressed size 162.1 MB.
SpriteAtlasPacking completed in 0.478287 sec
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 7.95 seconds. Local cache hits 3456 (2.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (184.97s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.15 seconds. Local cache hits 3072 (2.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (70.26s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.06s
d3d11 (total internal programs: 20608, unique: 20608)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 153.00MB to 5.64MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.29s
***Player size statistics***
Total compressed size 8.9 MB. Total uncompressed size 12.8 MB.
SpriteAtlasPacking completed in 0.484040 sec
***Player size statistics***
Total compressed size 3.0 MB. Total uncompressed size 4.3 MB.
SpriteAtlasPacking completed in 0.492222 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.51 seconds. Local cache hits 11264 (12.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.38 seconds. Local cache hits 8192 (9.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB
Compressed shader 'CustomShaders/StandardCM' in 0.21s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 5632 (5.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.03s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.18s
***Player size statistics***
Total compressed size 9.3 MB. Total uncompressed size 17.0 MB.
SpriteAtlasPacking completed in 0.481891 sec
Compiling shader "Standard" pass "FORWARD" (vp)
880 / 880 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 880 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
260 / 260 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 260 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
364 / 364 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 364 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
200 / 200 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 200 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
280 / 280 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 280 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 5196, unique: 5176)
Compressed shader 'Standard' on d3d11 from 25.02MB to 0.99MB
Compressed shader 'Standard' in 0.20s
***Player size statistics***
Total compressed size 1.4 MB. Total uncompressed size 2.3 MB.
SpriteAtlasPacking completed in 0.494924 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.51 seconds. Local cache hits 11264 (12.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.40 seconds. Local cache hits 8192 (9.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.25s
***Player size statistics***
Total compressed size 16.3 MB. Total uncompressed size 22.3 MB.
Unloading 3785 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.20 GB.
System memory in use after: 1.20 GB.
Unloading 16808 unused Assets to reduce memory usage. Loaded Objects now: 13172.
Total: 25.948800 ms (FindLiveObjects: 1.133500 ms CreateObjectMapping: 0.473800 ms MarkObjects: 19.919000 ms DeleteObjects: 4.421300 ms)
SpriteAtlasPacking completed in 0.701847 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.65s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 114.0 MB. Total uncompressed size 175.0 MB.
SpriteAtlasPacking completed in 0.481507 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
1056 / 1056 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1056 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 768 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s
d3d11 (total internal programs: 3568, unique: 3568)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
4224 / 4224 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4224 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
3072 / 3072 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 9.85 seconds. Local cache hits 1536 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (234.39s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s
d3d11 (total internal programs: 12736, unique: 12736)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.19s
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 39.3 MB. Total uncompressed size 81.5 MB.
SpriteAtlasPacking completed in 0.473687 sec
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.52 seconds. Local cache hits 11264 (12.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 18.91 seconds. Local cache hits 6912 (6.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (444.40s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.20 seconds. Local cache hits 3072 (2.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.03s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.43s
***Player size statistics***
Total compressed size 11.8 MB. Total uncompressed size 18.1 MB.
SpriteAtlasPacking completed in 0.482822 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.21s
***Player size statistics***
Total compressed size 77.2 MB. Total uncompressed size 209.6 MB.
Unloading 3779 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.51 GB.
System memory in use after: 1.44 GB.
Unloading 17238 unused Assets to reduce memory usage. Loaded Objects now: 13180.
Total: 25.956900 ms (FindLiveObjects: 1.164900 ms CreateObjectMapping: 0.463000 ms MarkObjects: 18.551300 ms DeleteObjects: 5.776800 ms)
SpriteAtlasPacking completed in 0.710037 sec
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s
***Player size statistics***
Total compressed size 8.7 MB. Total uncompressed size 15.6 MB.
SpriteAtlasPacking completed in 0.476117 sec
Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/DefaultUnlit in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (vp)
44 / 44 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 44 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Deprecated/SMK/Unlit in 0.00s
d3d11 (total internal programs: 76, unique: 76)
Shader warning in 'Deprecated/SMK/Unlit': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 27
Compiling Vertex program with DIRECTIONAL
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON
Compiling shader "Standard" pass "FORWARD" (vp)
880 / 880 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 880 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
1792 / 1792 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1792 (1.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
260 / 260 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 260 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
704 / 704 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 704 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
448 / 448 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 448 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
200 / 200 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 200 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 5672, unique: 5652)
Compressed shader 'Standard' on d3d11 from 27.42MB to 1.11MB
Compressed shader 'Standard' in 0.21s
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 176 (5.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.52 seconds. Local cache hits 256 (11.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 104 (2.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
156 / 156 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.30 seconds. Local cache hits 156 (6.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 64 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 96 (3.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 96 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 128 (3.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 80 (1.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
120 / 120 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 120 (2.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard (Specular setup) in 0.00s
d3d11 (total internal programs: 1316, unique: 1226)
Compressed shader 'Standard (Specular setup)' on d3d11 from 5.24MB to 0.25MB
Compressed shader 'Standard (Specular setup)' in 0.08s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Unlit/Color" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Unlit/Color" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Unlit/Color in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Particles/Additive in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2816 (2.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.16s
***Player size statistics***
Total compressed size 41.4 MB. Total uncompressed size 67.0 MB.
SpriteAtlasPacking completed in 0.474622 sec
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.51 seconds. Local cache hits 11264 (12.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 18.06 seconds. Local cache hits 6912 (5.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (424.67s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.16 seconds. Local cache hits 3072 (2.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (70.93s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.38s
***Player size statistics***
Total compressed size 11.7 MB. Total uncompressed size 18.0 MB.
SpriteAtlasPacking completed in 0.480480 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.19s
***Player size statistics***
Total compressed size 96.0 MB. Total uncompressed size 165.6 MB.
Unloading 3686 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.25 GB.
System memory in use after: 1.25 GB.
Unloading 8174 unused Assets to reduce memory usage. Loaded Objects now: 13188.
Total: 23.735500 ms (FindLiveObjects: 1.450800 ms CreateObjectMapping: 0.649300 ms MarkObjects: 19.222300 ms DeleteObjects: 2.412100 ms)
SpriteAtlasPacking completed in 0.705557 sec
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s
d3d11 (total internal programs: 228, unique: 228)
Compressed shader 'CustomShaders/Vehicles/Glass' on d3d11 from 1.44MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Glass' in 0.02s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2816 (3.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 27.5 MB. Total uncompressed size 42.2 MB.
SpriteAtlasPacking completed in 0.474661 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.51 seconds. Local cache hits 11264 (12.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.38 seconds. Local cache hits 8192 (9.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 3328 (4.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.27s
***Player size statistics***
Total compressed size 10.6 MB. Total uncompressed size 19.1 MB.
SpriteAtlasPacking completed in 0.474572 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.49 seconds. Local cache hits 11264 (11.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.42 seconds. Local cache hits 8192 (9.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.25s
***Player size statistics***
Total compressed size 9.6 MB. Total uncompressed size 16.5 MB.
SpriteAtlasPacking completed in 0.479998 sec
***Player size statistics***
Total compressed size 20.2 KB. Total uncompressed size 82.7 KB.
SpriteAtlasPacking completed in 0.470579 sec
***Player size statistics***
Total compressed size 15.1 KB. Total uncompressed size 54.3 KB.
SpriteAtlasPacking completed in 0.495052 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.06s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 17.5 MB. Total uncompressed size 26.0 MB.
SpriteAtlasPacking completed in 0.475675 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (6.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 3328 (3.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
***Player size statistics***
Total compressed size 3.9 MB. Total uncompressed size 7.7 MB.
SpriteAtlasPacking completed in 0.475923 sec
***Player size statistics***
Total compressed size 8.1 KB. Total uncompressed size 28.3 KB.
SpriteAtlasPacking completed in 0.483132 sec
Compiling shader "Standard" pass "FORWARD" (vp)
704 / 704 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 704 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 768 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 3300, unique: 3282)
Compressed shader 'Standard' on d3d11 from 15.21MB to 0.56MB
Compressed shader 'Standard' in 0.16s
Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Unlit" pass "Pass 4" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Unlit" pass "Pass 4" (fp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Particles/Standard Unlit in 0.00s
d3d11 (total internal programs: 176, unique: 176)
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.49 seconds. Local cache hits 11264 (11.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 18.63 seconds. Local cache hits 6912 (5.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (438.26s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.16 seconds. Local cache hits 3072 (2.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (70.53s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.39s
Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "FORWARD" (fp)
288 / 288 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 288 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "DEFERRED" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 48 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "DEFERRED" (fp)
144 / 144 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 144 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Particles/Standard Surface in 0.00s
d3d11 (total internal programs: 720, unique: 720)
Compressed shader 'Particles/Standard Surface' on d3d11 from 3.68MB to 0.14MB
Compressed shader 'Particles/Standard Surface' in 0.04s
***Player size statistics***
Total compressed size 57.2 MB. Total uncompressed size 109.4 MB.
Unloading 3250 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.40 GB.
System memory in use after: 1.33 GB.
Unloading 18371 unused Assets to reduce memory usage. Loaded Objects now: 13203.
Total: 29.011700 ms (FindLiveObjects: 1.364100 ms CreateObjectMapping: 0.521000 ms MarkObjects: 18.564200 ms DeleteObjects: 8.561500 ms)
SpriteAtlasPacking completed in 0.718823 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.65s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 18.56MB to 3.12MB
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.66s
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 7.15MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 143.6 MB. Total uncompressed size 203.3 MB.
SpriteAtlasPacking completed in 0.478496 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.53 seconds. Local cache hits 11264 (12.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 18.55 seconds. Local cache hits 6912 (5.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (435.83s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.22 seconds. Local cache hits 3072 (2.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.39s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.36s
***Player size statistics***
Total compressed size 12.3 MB. Total uncompressed size 18.8 MB.
SpriteAtlasPacking completed in 0.491762 sec
Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 8.9 KB.
SpriteAtlasPacking completed in 0.490806 sec
Tree prefab at index 3 is missing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Tree prefab at index 4 is missing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Tree prefab at index 5 is missing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 768 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s
d3d11 (total internal programs: 4160, unique: 4145)
Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB
Compressed shader 'Nature/SpeedTree Billboard' in 0.14s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
1056 / 1056 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1056 (1.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 768 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 416 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s
d3d11 (total internal programs: 3568, unique: 3568)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
2304 / 2304 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2304 (2.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
1248 / 1248 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1248 (1.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
1248 / 1248 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 1248 (1.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 768 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 768 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree in 0.02s
d3d11 (total internal programs: 12928, unique: 12884)
Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB
Compressed shader 'Nature/SpeedTree' in 0.53s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s
d3d11 (total internal programs: 48, unique: 48)
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
4224 / 4224 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4224 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
3072 / 3072 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 11.09 seconds. Local cache hits 1536 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (264.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s
d3d11 (total internal programs: 12736, unique: 12736)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s
Script attached to 'CT_VegetationStudio' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 55.8 MB. Total uncompressed size 171.4 MB.
SpriteAtlasPacking completed in 0.481188 sec
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 8.9 KB.
SpriteAtlasPacking completed in 0.488719 sec
Compiling shader "Standard" pass "FORWARD" (vp)
440 / 440 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.30 seconds. Local cache hits 440 (6.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.38 seconds. Local cache hits 640 (8.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
260 / 260 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 260 (3.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 312 (3.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 16 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 16 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 160 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 256 (2.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 240 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 320 (3.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
200 / 200 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 200 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 240 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 16 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 3152, unique: 2934)
Compressed shader 'Standard' on d3d11 from 13.35MB to 0.61MB
Compressed shader 'Standard' in 0.19s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.37 seconds. Local cache hits 256 (8.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 128 (3.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 128 (3.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard (Specular setup) in 0.00s
d3d11 (total internal programs: 1260, unique: 1168)
Compressed shader 'Standard (Specular setup)' on d3d11 from 5.24MB to 0.22MB
Compressed shader 'Standard (Specular setup)' in 0.07s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' on d3d11 from 1.55MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.06s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 109.88MB to 3.67MB
Compressed shader 'CustomShaders/StandardCM' in 0.19s
***Player size statistics***
Total compressed size 182.2 MB. Total uncompressed size 348.9 MB.
Unloading 3367 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.65 GB.
System memory in use after: 1.64 GB.
Unloading 2165 unused Assets to reduce memory usage. Loaded Objects now: 13214.
Total: 22.573900 ms (FindLiveObjects: 0.950700 ms CreateObjectMapping: 0.551300 ms MarkObjects: 19.362200 ms DeleteObjects: 1.708900 ms)
SpriteAtlasPacking completed in 0.731263 sec
***Player size statistics***
Total compressed size 0.7 MB. Total uncompressed size 0.7 MB.
SpriteAtlasPacking completed in 0.482105 sec
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s
Compiling shader "Standard" pass "FORWARD" (vp)
1232 / 1232 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 1232 (1.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
1792 / 1792 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1792 (2.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
364 / 364 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 364 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
468 / 468 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 468 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
448 / 448 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 448 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 768 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
336 / 336 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 336 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
448 / 448 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 448 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
280 / 280 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 280 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
360 / 360 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 360 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 6612, unique: 6588)
Compressed shader 'Standard' on d3d11 from 31.42MB to 1.29MB
Compressed shader 'Standard' in 0.22s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' on d3d11 from 1.55MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
44 / 44 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s
d3d11 (total internal programs: 144, unique: 144)
***Player size statistics***
Total compressed size 150.6 MB. Total uncompressed size 253.8 MB.
Unloading 3098 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.26 GB.
System memory in use after: 1.21 GB.
Unloading 1308 unused Assets to reduce memory usage. Loaded Objects now: 13220.
Total: 24.131100 ms (FindLiveObjects: 0.739000 ms CreateObjectMapping: 0.444000 ms MarkObjects: 20.100100 ms DeleteObjects: 2.846800 ms)
SpriteAtlasPacking completed in 0.711895 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.49 seconds. Local cache hits 11264 (11.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 17.53 seconds. Local cache hits 6912 (5.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (411.33s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.22 seconds. Local cache hits 3072 (2.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.59s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.37s
***Player size statistics***
Total compressed size 9.0 MB. Total uncompressed size 16.3 MB.
SpriteAtlasPacking completed in 0.485061 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.50 seconds. Local cache hits 11264 (11.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.41 seconds. Local cache hits 8192 (9.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 3328 (3.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.25s
***Player size statistics***
Total compressed size 15.4 MB. Total uncompressed size 27.1 MB.
SpriteAtlasPacking completed in 0.491050 sec
Sprite freightliner_tempomat_ar matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_motor_heating matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_ASR matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_expand_arrows matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_ESP matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_check_engine matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_TC matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_arrow_left matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_5th_wheel_red matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_green_lamp matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_tire_pressure matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_TC_on matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_TC_off matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_ip_indicator matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_retarder matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_suspension matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_arrow_right matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_MotorOilTemperature matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_ESP matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_rpmCircle matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_parking matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_lights matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_BrakeAssistant matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_oil matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_stop_engine matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_temp matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_blue matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_gear_warning matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_trailer_brake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_LIM matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_service_brake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_needle matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_differential_lock matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_tire_alingment matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_differential_Front matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_battery matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_ESP_off matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_circleBig matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_water matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_background matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_abs matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_seat_belt matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_5th_wheel_green matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_LevelRetarder matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_PressionPanel matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_circleBigWhite matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_5th_wheel_yellow matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_FuelBackground matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_ESP_on matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_empty_gas matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_engine_blank matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_EngineTemperature matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite control matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite level matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ASR matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TempomatART matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Actros_2046_art_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_LightsWarning matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ParkingSensor matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TrenCarretera_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Sequential matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BusArtUrb_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_C_Mec_Truck_LS_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_StopRequestedRamp matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Tanker_Road_Train_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_FifthWheel1 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BusInterurb_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ElectronicSecurityLock matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Tanker_Scania_R500_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Kenworth_10_Cab_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_OpenDoors_1 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamArtCist_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Trailer matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_HandBrake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamArtCaja_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Dial2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Dial3 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Bitruck_8x2_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Wiper matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_OpenDoors1 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_DifferentialLock matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Forest_Truck_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Retarder4 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_FifthWheel2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Truck matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BlockedBrake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Puncture matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_VUC_Bau_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamRigCaja2_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BusBiartUrb_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Tanker_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Bitrem_7Eixos_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Freightliner_cab_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamBiart_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Rodotrem_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1