User unity.lic+user01@simumak.com logged in successfully
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Jenkins"
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.15.0+66d4389
Session Id: 1d491de0b5ad46378b4ff879abc208e5
Correlation Id: 0e2b0db737228ffb40ed295a35e3515c
External correlation Id: 7928892611733755187
Machine Id: +j1hAFYsQH6+FzlVuJrhkNylcq0=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Jenkins" (connect: 0.00s, validation: 0.01s, handshake: 0.75s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Jenkins-notifications"
Entitlement-based licensing initiated
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token KFFdFz8Uzz...
[Licensing::Client] Successfully processed license management request
[Licensing::Module] Successfully activated the entitlement license
[Licensing::Client] Successfully queried for the EntitlementGroupsDetails
[Licensing::Module] We are skipping activation, because the license has already beed activated
Built from '2020.3/staging' branch; Version is '2020.3.48f1 (b805b124c6b7) revision 12060081'; Using compiler version '192528614'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'es' Physical Memory: 32473 MB
[Licensing::Client] Successfully resolved entitlements
[Licensing::Module] Serial number assigned to: "SC-YGM6-4Z6Q-MC64-EJJE-XXXX"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
[Package Manager] Server::Start -- Port 61007 was selected
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Unity.exe
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Successfully changed project path to: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev
C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev
Using Asset Import Pipeline V2.
Player connection [4188] Host "[IP] 192.168.0.170 [Port] 55496 [Flags] 2 [Guid] 517027873 [EditorId] 517027873 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [4188] Host "[IP] 192.168.0.170 [Port] 55496 [Flags] 2 [Guid] 517027873 [EditorId] 517027873 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
[Licensing::Client] Successfully resolved entitlements
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Done checking package constraints in 0.00s seconds
[Package Manager]
Registered 56 packages:
Packages from [https://packages.unity.com]:
com.unity.analytics@3.6.12 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12)
com.unity.assetbundlebrowser@1.7.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0)
com.unity.burst@1.6.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6)
com.unity.ide.rider@3.0.24 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24)
com.unity.ide.visualstudio@2.0.21 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21)
com.unity.ide.vscode@1.2.5 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5)
com.unity.jobs@0.70.0-preview.7 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7)
com.unity.mathematics@1.2.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6)
com.unity.multiplayer-hlapi@1.0.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.0.8)
com.unity.nuget.mono-cecil@1.11.4 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4)
com.unity.postprocessing@3.2.2 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2)
com.unity.test-framework@1.1.33 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33)
com.unity.textmeshpro@3.0.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8)
com.unity.timeline@1.4.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8)
com.unity.xr.management@4.4.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.xr.management@4.4.0)
com.unity.xr.legacyinputhelpers@2.1.10 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.1.10)
com.unity.ext.nunit@1.0.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6)
nuget.mono-cecil@0.1.6-preview (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\nuget.mono-cecil@0.1.6-preview)
com.unity.collections@1.4.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0)
Built-in packages:
com.unity.2d.sprite@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0)
com.unity.2d.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0)
com.unity.ugui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0)
com.unity.modules.ai@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0)
com.unity.modules.androidjni@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
com.unity.modules.animation@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0)
com.unity.modules.assetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
com.unity.modules.audio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0)
com.unity.modules.cloth@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0)
com.unity.modules.director@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0)
com.unity.modules.imageconversion@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
com.unity.modules.imgui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0)
com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
com.unity.modules.particlesystem@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
com.unity.modules.physics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0)
com.unity.modules.physics2d@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
com.unity.modules.screencapture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
com.unity.modules.terrain@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0)
com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
com.unity.modules.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
com.unity.modules.ui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0)
com.unity.modules.uielements@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0)
com.unity.modules.umbra@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0)
com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
com.unity.modules.vehicles@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
com.unity.modules.video@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0)
com.unity.modules.vr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0)
com.unity.modules.wind@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0)
com.unity.modules.xr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0)
com.unity.modules.subsystems@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0)
com.unity.modules.uielementsnative@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0)
Local Tarball packages:
com.valvesoftware.unity.openvr@file:C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\SteamVR\OpenVRUnityXRPackage\Editor\com.valvesoftware.unity.openvr-1.1.4.tgz (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34)
[Subsystems] Looking for new subsystems at path C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34
[Subsystems] Novel subsystem found at Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets
[Subsystems] Discovering subsystems at path C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34
[Subsystems] No descriptors matched for examples in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.48s seconds
Refreshing native plugins compatible for Editor in 449.33 ms, found 19 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2020.3.48f1 (b805b124c6b7)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets
[Subsystems] Discovering subsystems at path C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34
[Subsystems] No descriptors matched for examples in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json.
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
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Renderer: Null Device
Vendor: Unity Technologies
Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found
Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found
[Licensing::Client] Successfully resolved entitlements
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56984
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.079812 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 336.75 ms, found 19 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 3.644 seconds
Domain Reload Profiling:
ReloadAssembly (3644ms)
BeginReloadAssembly (2959ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (0ms)
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LoadAssemblies (2959ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (74ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (14ms)
SetupLoadedEditorAssemblies (403ms)
LogAssemblyErrors (0ms)
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RefreshPlugins (337ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Validating Project structure ... 0.397426 seconds.
[Licensing::Client] Successfully resolved entitlements
Shader import version has changed; will reimport all shaders...
Upgrading shader files ...2.609745 seconds.
Application.AssetDatabase Initial Script Refresh Start
GUID [1eb7e6f92b1d7d64ba0a48ea751728f3] for asset 'Packages/nuget.mono-cecil/CHANGELOG.md' conflicts with:
'Packages/com.unity.nuget.mono-cecil/CHANGELOG.md' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [9fc87c3ee46f3b34e97e18e4fcac8151] for asset 'Packages/nuget.mono-cecil/License.md' conflicts with:
'Packages/com.unity.nuget.mono-cecil/LICENSE.md' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [9c645c01fff7ef4408fce23b5ffb344d] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.dll' conflicts with:
'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.dll' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [a58b6fd31ddc7d8488bd40b29f1472c3] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.Mdb.dll' conflicts with:
'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.Mdb.dll' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [80a939763935fdd40bf953a1e49678cf] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.Pdb.dll' conflicts with:
'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.Pdb.dll' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [2c942432c8301d3489edbfb539e736bd] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.Rocks.dll' conflicts with:
'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.Rocks.dll' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [17a4fd582bf2d47479cf5c1508ca82c6] for asset 'Packages/nuget.mono-cecil/package.json' conflicts with:
'Packages/com.unity.nuget.mono-cecil/package.json' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [beaa90bac8bb70d439d582bca35465cb] for asset 'Packages/nuget.mono-cecil/README.md' conflicts with:
'Packages/com.unity.nuget.mono-cecil/README.md' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [1eb7e6f92b1d7d64ba0a48ea751728f3] for asset 'Packages/nuget.mono-cecil/CHANGELOG.md' conflicts with:
'Packages/com.unity.nuget.mono-cecil/CHANGELOG.md' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [9fc87c3ee46f3b34e97e18e4fcac8151] for asset 'Packages/nuget.mono-cecil/License.md' conflicts with:
'Packages/com.unity.nuget.mono-cecil/LICENSE.md' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [9c645c01fff7ef4408fce23b5ffb344d] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.dll' conflicts with:
'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.dll' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [a58b6fd31ddc7d8488bd40b29f1472c3] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.Mdb.dll' conflicts with:
'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.Mdb.dll' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [80a939763935fdd40bf953a1e49678cf] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.Pdb.dll' conflicts with:
'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.Pdb.dll' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [2c942432c8301d3489edbfb539e736bd] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.Rocks.dll' conflicts with:
'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.Rocks.dll' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [17a4fd582bf2d47479cf5c1508ca82c6] for asset 'Packages/nuget.mono-cecil/package.json' conflicts with:
'Packages/com.unity.nuget.mono-cecil/package.json' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [beaa90bac8bb70d439d582bca35465cb] for asset 'Packages/nuget.mono-cecil/README.md' conflicts with:
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We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
Registering precompiled user dll's ...
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(bef82f05a52d0d24a827248f3c6ee24f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b8b61ad62d3011ad1d517f22bdb141b8') in 0.006816 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(4f4ee62d0657f194cace5d500ba3e1fd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2ce7aa3d502a66296aef63deb828a6f') in 0.006443 seconds
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AssetDatabase: script compilation time: 0.033853s
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Attributes.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.Config.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Editor.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.Editor.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.dll
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 333.08 ms, found 19 plugins.
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Refreshing native plugins compatible for Editor in 4.62 ms, found 19 plugins.
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Test Nuitrack init failed!
It is recommended to test on AllModulesScene. (Start the scene and follow the on-screen instructions)
Current Scripting Backend Mono2x Target:Standalone
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:PingNuitrack () (at Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:93)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:.cctor () (at Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:20)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs Line: 93)
System.DllNotFoundException: libnuitrack
at (wrapper managed-to-native) nuitrack.NativeImporter.nuitrack_InitializeFromConfig_E(string,intptr&)
at nuitrack.NativeNuitrack.Init (System.String config) [0x00006] in <0e5bab10769a417eb1bec83d3cc114b6>:0
at nuitrack.Nuitrack.Init (System.String config, nuitrack.Nuitrack+NuitrackMode mode) [0x00029] in <0e5bab10769a417eb1bec83d3cc114b6>:0
at NuitrackSDKEditor.ErrorSolver.NuitrackChecker.PingNuitrack () [0x000c3] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\NuitrackSDK\Nuitrack\Scripts\Editor\ErrorSolver\NuitrackChecker.cs:59
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:PingNuitrack () (at Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:96)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:.cctor () (at Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:20)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs Line: 96)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Mono: successfully reloaded assembly
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BeginReloadAssembly (87ms)
ExecutionOrderSort (0ms)
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Platform modules already initialized, skipping
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Untracked: 40.392ms
Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found
Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found
Initializing Unity extensions:
Unloading 2930 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.69 GB.
System memory in use after: 0.69 GB.
Unloading 8146 unused Assets to reduce memory usage. Loaded Objects now: 12481.
Total: 19.019300 ms (FindLiveObjects: 0.779600 ms CreateObjectMapping: 0.506400 ms MarkObjects: 15.248500 ms DeleteObjects: 2.483900 ms)
ProgressiveSceneManager::Cancel()
[Licensing::Client] Successfully resolved entitlements
[Licensing::Client] Successfully resolved entitlements
Registering precompiled user dll's ...
Registered in 0.048762 seconds.
Refresh completed in 0.409292 seconds.
RefreshInfo: RefreshV2() scanfilter:
RefreshProfiler: Total: 409.271ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.058ms
Scan: 1.056ms
OnSourceAssetsModified: 0.000ms
InitializeImportedAssetsSnapshot: 13.486ms
GetAllGuidsForCategorization: 1.622ms
CategorizeAssets: 293.578ms
ImportAndPostprocessOutOfDateAssets: 16.358ms (2.869ms without children)
PostProcessAllAssets: 0.001ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.214ms
InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 2.604ms
OnDemandSchedulerStart: 1.857ms
RestoreLoadedAssetsState: 2.814ms
ReloadSourceAssets: 1.349ms
UnloadImportedAssets: 1.497ms
Hotreload: 0.033ms
FixTempGuids: 0.005ms
GatherAllCurrentPrimaryArtifactRevisions: 1.705ms
UnloadStreamsBegin: 0.114ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 3.488ms
GetLoadedSourceAssetsSnapshot: 4.023ms
PersistCurrentRevisions: 1.941ms
UnloadStreamsEnd: 0.094ms
Untracked: 68.865ms
Unrecognized assets cannot be included in AssetBundles: "Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga".
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Unrecognized assets cannot be included in AssetBundles: "Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterEuropean_ColorMask.png".
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Unrecognized assets cannot be included in AssetBundles: "Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_MAOHS.tga".
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Unrecognized assets cannot be included in AssetBundles: "Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPepsico/Trailer_2Axes_MAOHS.tga".
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
BuildPlayerGenerator: Succeeded
[ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
BuildPlayer: start building target 19
[Licensing::Client] Successfully resolved entitlements
Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Runtime/AFPSCounter.Runtime.asmdef' will not be compiled, because it has no scripts associated with it.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
UnityEngine.Debug:LogWarningFormat (string,object[])
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass38_0:b__0 ()
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[])
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
(Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141)
- Starting script compilation
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
- Starting compile Library/PlayerScriptAssemblies/Obi.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Starting compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll
- Starting compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/Zenject.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll
- Starting compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll
- Starting compile Library/PlayerScriptAssemblies/SpracheAssembly.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
- Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Burst.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Jobs.dll
- Starting compile Library/PlayerScriptAssemblies/crosstales.dll
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll in 0,062142 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll in 0,00078 seconds
- Finished ILPostProcessorRunner in 0,188535 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 3,252877 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.XR.OpenVR.dll
- Starting compile Library/PlayerScriptAssemblies/XRDependency.dll
- Starting compile Library/PlayerScriptAssemblies/LeapMotion.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
- Starting compile Library/PlayerScriptAssemblies/SteamVR.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Collections.dll
- Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll in 0,067156 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll in 0,000832 seconds
- Finished ILPostProcessorRunner in 0,193786 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 11,062838 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,067219 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,000793 seconds
- Finished ILPostProcessorRunner in 0,127696 seconds
- Finished compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll in 8,644209 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll in 0,072587 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll in 0,000829 seconds
- Finished ILPostProcessorRunner in 0,137963 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 8,626264 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll in 0,086209 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll in 0,000803 seconds
- Finished ILPostProcessorRunner in 0,178627 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll in 8,604744 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0,064059 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0,000805 seconds
- Finished ILPostProcessorRunner in 0,109747 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 8,635145 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll in 0,082988 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll in 0,000782 seconds
- Finished ILPostProcessorRunner in 0,180907 seconds
- Finished compile Library/PlayerScriptAssemblies/Zenject.dll in 8,662069 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll in 0,090889 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll in 0,000832 seconds
- Finished ILPostProcessorRunner in 0,138395 seconds
- Finished compile Library/PlayerScriptAssemblies/crosstales.dll in 8,589076 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,048756 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,000859 seconds
- Finished ILPostProcessorRunner in 0,162713 seconds
- Finished compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll in 8,677942 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.Management.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.Management.dll in 0,061044 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.Management.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.Management.dll in 0,000819 seconds
- Finished ILPostProcessorRunner in 0,144931 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll in 8,663338 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,055828 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,000812 seconds
- Finished ILPostProcessorRunner in 0,110508 seconds
- Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 8,622661 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,06132 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,000871 seconds
- Finished ILPostProcessorRunner in 0,12802 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 8,688147 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.SpatialTracking.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.SpatialTracking.dll in 0,053268 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.SpatialTracking.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.SpatialTracking.dll in 0,000784 seconds
- Finished ILPostProcessorRunner in 0,099999 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll in 8,694334 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0,042738 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0,000774 seconds
- Finished ILPostProcessorRunner in 0,089107 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Jobs.dll in 8,60537 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,071822 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,000853 seconds
- Finished ILPostProcessorRunner in 0,139516 seconds
- Finished compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 8,68213 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll in 0,052035 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll in 0,000814 seconds
- Finished ILPostProcessorRunner in 0,139666 seconds
- Finished compile Library/PlayerScriptAssemblies/XRDependency.dll in 4,589597 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.OpenVR.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.OpenVR.dll in 0,08283 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.OpenVR.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.OpenVR.dll in 0,000838 seconds
- Finished ILPostProcessorRunner in 0,161675 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.XR.OpenVR.dll in 4,595918 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll in 0,069712 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll in 0,000828 seconds
- Finished ILPostProcessorRunner in 0,152117 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll in 3,768005 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,061043 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,000807 seconds
- Finished ILPostProcessorRunner in 0,157803 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll in 8,617815 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll in 0,08043 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll in 0,000777 seconds
- Finished ILPostProcessorRunner in 0,13906 seconds
- Finished compile Library/PlayerScriptAssemblies/SpracheAssembly.dll in 8,66707 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll in 0,06918 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll in 0,000786 seconds
- Finished ILPostProcessorRunner in 0,16752 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Burst.dll in 8,627059 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll in 0,066696 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll in 0,000868 seconds
- Finished ILPostProcessorRunner in 0,112768 seconds
- Finished compile Library/PlayerScriptAssemblies/Obi.dll in 8,713819 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll in 0,075767 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll in 0,000743 seconds
- Finished ILPostProcessorRunner in 0,151858 seconds
- Finished compile Library/PlayerScriptAssemblies/LeapMotion.dll in 3,782131 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll in 0,070369 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll in 0,001191 seconds
- Finished ILPostProcessorRunner in 0,115857 seconds
- Finished compile Library/PlayerScriptAssemblies/SteamVR.dll in 2,879535 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll in 0,085568 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll in 0,354634 seconds
- Finished ILPostProcessorRunner in 0,489451 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Collections.dll in 2,173047 seconds
- Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,164259 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,08531 seconds
- Finished ILPostProcessorRunner in 0,294035 seconds
- Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 7,456402 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 0,305683 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 0,444939 seconds
- Finished ILPostProcessorRunner in 0,801504 seconds
Symbols will be read from Library/PlayerScriptAssemblies/Assembly-CSharp.pdb
Script Module: Assembly-CSharp.dll
Pass: 0 took 20 milliseconds
[NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour
[NetAuthorityBehaviour] NetworkBehaviourProcessor
[NetAuthorityBehaviour] Process Start
[NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject
[NetAuthorityBehaviour] GenerateConstants
[NetAuthorityBehaviour] GenerateSerialization
[NetAuthorityBehaviour] GenerateDeSerialization
[NetAuthorityBehaviour] Process Done
[TransformSync] Found NetworkBehaviour TransformSync
[TransformSync] NetworkBehaviourProcessor
[TransformSync] Process Start
[TransformSync] GenerateConstants
[TransformSync] GenerateSerialization
[TransformSync] GenerateDeSerialization
[TransformSync] Process Done
[AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync
[AGXForkliftTransformSync] NetworkBehaviourProcessor
[AGXForkliftTransformSync] Process Start
[AGXForkliftTransformSync] GenerateSerialization
[AGXForkliftTransformSync] GenerateDeSerialization
[AGXForkliftTransformSync] Process Done
[NetAuthorityBehaviour] Already processed
[ActiveStatusSync] Found NetworkBehaviour ActiveStatusSync
[ActiveStatusSync] NetworkBehaviourProcessor
[ActiveStatusSync] Process Start
[ActiveStatusSync] GenerateConstants
[ActiveStatusSync] GenerateSerialization
[ActiveStatusSync] GenerateDeSerialization
[ActiveStatusSync] Process Done
[NetAuthorityBehaviour] Already processed
[AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync
[AttachRotaryLightSync] NetworkBehaviourProcessor
[AttachRotaryLightSync] Process Start
[AttachRotaryLightSync] GenerateConstants
[AttachRotaryLightSync] GenerateSerialization
[AttachRotaryLightSync] GenerateDeSerialization
[AttachRotaryLightSync] Process Done
[NetAuthorityBehaviour] Already processed
[AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync
[AttachToPickupVehicleSync] NetworkBehaviourProcessor
[AttachToPickupVehicleSync] Process Start
[AttachToPickupVehicleSync] GenerateConstants
[AttachToPickupVehicleSync] GenerateSerialization
[AttachToPickupVehicleSync] GenerateDeSerialization
[AttachToPickupVehicleSync] Process Done
[NetAuthorityBehaviour] Already processed
[AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync
[AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor
[AttachToSnowPlowVehicleSync] Process Start
[AttachToSnowPlowVehicleSync] GenerateConstants
[AttachToSnowPlowVehicleSync] GenerateSerialization
[AttachToSnowPlowVehicleSync] GenerateDeSerialization
[AttachToSnowPlowVehicleSync] Process Done
[NetAuthorityBehaviour] Already processed
[AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild
[AttachToVehicleGraphicChild] NetworkBehaviourProcessor
[AttachToVehicleGraphicChild] Process Start
[AttachToVehicleGraphicChild] GenerateConstants
[AttachToVehicleGraphicChild] GenerateSerialization
[AttachToVehicleGraphicChild] GenerateDeSerialization
[AttachToVehicleGraphicChild] Process Done
[NetAuthorityBehaviour] Already processed
[AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync
[AttachToVehicleGraphicSync] NetworkBehaviourProcessor
[AttachToVehicleGraphicSync] Process Start
[AttachToVehicleGraphicSync] GenerateConstants
[AttachToVehicleGraphicSync] GenerateSerialization
[AttachToVehicleGraphicSync] GenerateDeSerialization
[AttachToVehicleGraphicSync] Process Done
[NetAuthorityBehaviour] Already processed
[AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync
[AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor
[AttachToVehicleGraphicUnsync] Process Start
[AttachToVehicleGraphicUnsync] GenerateConstants
[AttachToVehicleGraphicUnsync] GenerateSerialization
[AttachToVehicleGraphicUnsync] GenerateDeSerialization
[AttachToVehicleGraphicUnsync] Process Done
[NetAuthorityBehaviour] Already processed
[BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync
[BackhoeLoaderTransformSync] NetworkBehaviourProcessor
[BackhoeLoaderTransformSync] Process Start
[BackhoeLoaderTransformSync] GenerateSerialization
[BackhoeLoaderTransformSync] GenerateDeSerialization
[BackhoeLoaderTransformSync] Process Done
[NetAuthorityBehaviour] Already processed
[BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync
[BulldozerTransformSync] NetworkBehaviourProcessor
[BulldozerTransformSync] Process Start
[BulldozerTransformSync] GenerateSerialization
[BulldozerTransformSync] GenerateDeSerialization
[BulldozerTransformSync] Process Done
[NetAuthorityBehaviour] Already processed
[CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync
[CrossingEntitySync] NetworkBehaviourProcessor
[CrossingEntitySync] Process Start
[CrossingEntitySync] GenerateConstants
[CrossingEntitySync] GenerateSerialization
[CrossingEntitySync] GenerateDeSerialization
[CrossingEntitySync] Process Done
[NetAuthorityBehaviour] Already processed
[CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync
[CyclistAnimationSync] NetworkBehaviourProcessor
[CyclistAnimationSync] Process Start
[CyclistAnimationSync] GenerateConstants
[CyclistAnimationSync] GenerateSerialization
[CyclistAnimationSync] GenerateDeSerialization
[CyclistAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[DumperBucketSync] Found NetworkBehaviour DumperBucketSync
[DumperBucketSync] NetworkBehaviourProcessor
[DumperBucketSync] Process Start
[DumperBucketSync] GenerateSerialization
[DumperBucketSync] GenerateDeSerialization
[DumperBucketSync] Process Done
[NetAuthorityBehaviour] Already processed
[ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync
[ExcavatorTransformsSync] NetworkBehaviourProcessor
[ExcavatorTransformsSync] Process Start
[ExcavatorTransformsSync] GenerateSerialization
[ExcavatorTransformsSync] GenerateDeSerialization
[ExcavatorTransformsSync] Process Done
[NetAuthorityBehaviour] Already processed
[FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync
[FreeRouteEntityAnimationSync] NetworkBehaviourProcessor
[FreeRouteEntityAnimationSync] Process Start
[FreeRouteEntityAnimationSync] GenerateConstants
[FreeRouteEntityAnimationSync] GenerateSerialization
[FreeRouteEntityAnimationSync] GenerateDeSerialization
[FreeRouteEntityAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync
[GameObjectBasicSync] NetworkBehaviourProcessor
[GameObjectBasicSync] Process Start
[GameObjectBasicSync] GenerateSerialization
[GameObjectBasicSync] GenerateDeSerialization
[GameObjectBasicSync] Process Done
[NetAuthorityBehaviour] Already processed
[GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync
[GameObjectTransformSync] NetworkBehaviourProcessor
[GameObjectTransformSync] Process Start
[GameObjectTransformSync] GenerateSerialization
[GameObjectTransformSync] GenerateDeSerialization
[GameObjectTransformSync] Process Done
[NetAuthorityBehaviour] Already processed
[GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour
[GraphicLayerNetBehaviour] NetworkBehaviourProcessor
[GraphicLayerNetBehaviour] Process Start
[GraphicLayerNetBehaviour] GenerateSerialization
[GraphicLayerNetBehaviour] GenerateDeSerialization
[GraphicLayerNetBehaviour] Process Done
[NetAuthorityBehaviour] Already processed
[HierachySync] Found NetworkBehaviour HierachySync
[HierachySync] NetworkBehaviourProcessor
[HierachySync] Process Start
[HierachySync] GenerateConstants
[HierachySync] GenerateSerialization
[HierachySync] GenerateDeSerialization
[HierachySync] Process Done
[NetAuthorityBehaviour] Already processed
[LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync
[LoadWeightLightsSync] NetworkBehaviourProcessor
[LoadWeightLightsSync] Process Start
[LoadWeightLightsSync] GenerateConstants
[LoadWeightLightsSync] GenerateSerialization
[LoadWeightLightsSync] GenerateDeSerialization
[LoadWeightLightsSync] Process Done
[NetAuthorityBehaviour] Already processed
[MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync
[MachineryTrackAnimationSync] NetworkBehaviourProcessor
[MachineryTrackAnimationSync] Process Start
[MachineryTrackAnimationSync] GenerateConstants
[MachineryTrackAnimationSync] GenerateSerialization
[MachineryTrackAnimationSync] GenerateDeSerialization
[MachineryTrackAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[MaterialSync] Found NetworkBehaviour MaterialSync
[MaterialSync] NetworkBehaviourProcessor
[MaterialSync] Process Start
[MaterialSync] GenerateConstants
[MaterialSync] GenerateSerialization
[MaterialSync] GenerateDeSerialization
[MaterialSync] Process Done
[NetAuthorityBehaviour] Already processed
[MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync
[MotorBikeHandlebarSync] NetworkBehaviourProcessor
[MotorBikeHandlebarSync] Process Start
[MotorBikeHandlebarSync] GenerateSerialization
[MotorBikeHandlebarSync] GenerateDeSerialization
[MotorBikeHandlebarSync] Process Done
[NetAuthorityBehaviour] Already processed
[MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync
[MotorBikeSuspensionSync] NetworkBehaviourProcessor
[MotorBikeSuspensionSync] Process Start
[MotorBikeSuspensionSync] GenerateConstants
[MotorBikeSuspensionSync] GenerateSerialization
[MotorBikeSuspensionSync] GenerateDeSerialization
[MotorBikeSuspensionSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync
[VehicleWheelSync] NetworkBehaviourProcessor
[VehicleWheelSync] Process Start
[VehicleWheelSync] GenerateConstants
[VehicleWheelSync] GenerateSerialization
[VehicleWheelSync] GenerateDeSerialization
[VehicleWheelSync] Process Done
[MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync
[MotorBikeWheelSync] NetworkBehaviourProcessor
[MotorBikeWheelSync] Process Start
[MotorBikeWheelSync] GenerateSerialization
[MotorBikeWheelSync] GenerateDeSerialization
[MotorBikeWheelSync] Process Done
[NetAuthorityBehaviour] Already processed
[MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync
[MultiplePlatesSync] NetworkBehaviourProcessor
[MultiplePlatesSync] Process Start
[MultiplePlatesSync] GenerateConstants
[MultiplePlatesSync] GenerateSerialization
[MultiplePlatesSync] GenerateDeSerialization
[MultiplePlatesSync] Process Done
[NetAuthorityBehaviour] Already processed
[MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync
[MultipleWheelsPivotSync] NetworkBehaviourProcessor
[MultipleWheelsPivotSync] Process Start
[MultipleWheelsPivotSync] GenerateConstants
[MultipleWheelsPivotSync] GenerateSerialization
[MultipleWheelsPivotSync] GenerateDeSerialization
[MultipleWheelsPivotSync] Process Done
[NetAuthorityBehaviour] Already processed
[NetAuthorityBehaviour] Already processed
[OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync
[OptionalCargoSync] NetworkBehaviourProcessor
[OptionalCargoSync] Process Start
[OptionalCargoSync] GenerateConstants
[OptionalCargoSync] GenerateSerialization
[OptionalCargoSync] GenerateDeSerialization
[OptionalCargoSync] Process Done
[NetAuthorityBehaviour] Already processed
[PalletTransformSync] Found NetworkBehaviour PalletTransformSync
[PalletTransformSync] NetworkBehaviourProcessor
[PalletTransformSync] Process Start
[PalletTransformSync] GenerateSerialization
[PalletTransformSync] GenerateDeSerialization
[PalletTransformSync] Process Done
[NetAuthorityBehaviour] Already processed
[ParticlesSync] Found NetworkBehaviour ParticlesSync
[ParticlesSync] NetworkBehaviourProcessor
[ParticlesSync] Process Start
[ParticlesSync] GenerateConstants
[ParticlesSync] GenerateSerialization
[ParticlesSync] GenerateDeSerialization
[ParticlesSync] Process Done
[NetAuthorityBehaviour] Already processed
[PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync
[PassengerAnimationSync] NetworkBehaviourProcessor
[PassengerAnimationSync] Process Start
[PassengerAnimationSync] GenerateConstants
[PassengerAnimationSync] GenerateSerialization
[PassengerAnimationSync] GenerateDeSerialization
[PassengerAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync
[PassengerPiecesSync] NetworkBehaviourProcessor
[PassengerPiecesSync] Process Start
[PassengerPiecesSync] GenerateSerialization
[PassengerPiecesSync] GenerateDeSerialization
[PassengerPiecesSync] Process Done
[NetAuthorityBehaviour] Already processed
[PassengersSync] Found NetworkBehaviour PassengersSync
[PassengersSync] NetworkBehaviourProcessor
[PassengersSync] Process Start
[PassengersSync] GenerateConstants
[PassengersSync] GenerateSerialization
[PassengersSync] GenerateDeSerialization
[PassengersSync] Process Done
[NetAuthorityBehaviour] Already processed
[PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync
[PedestrianAnimationSync] NetworkBehaviourProcessor
[PedestrianAnimationSync] Process Start
[PedestrianAnimationSync] GenerateConstants
[PedestrianAnimationSync] GenerateSerialization
[PedestrianAnimationSync] GenerateDeSerialization
[PedestrianAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[PickupChainsSync] Found NetworkBehaviour PickupChainsSync
[PickupChainsSync] NetworkBehaviourProcessor
[PickupChainsSync] Process Start
[PickupChainsSync] GenerateConstants
[PickupChainsSync] GenerateSerialization
[PickupChainsSync] GenerateDeSerialization
[PickupChainsSync] Process Done
[NetAuthorityBehaviour] Already processed
[PlatesSync] Found NetworkBehaviour PlatesSync
[PlatesSync] NetworkBehaviourProcessor
[PlatesSync] Process Start
[PlatesSync] GenerateConstants
[PlatesSync] GenerateSerialization
[PlatesSync] GenerateDeSerialization
[PlatesSync] Process Done
[NetAuthorityBehaviour] Already processed
[PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync
[PoliceSirenSync] NetworkBehaviourProcessor
[PoliceSirenSync] Process Start
[PoliceSirenSync] GenerateConstants
[PoliceSirenSync] GenerateSerialization
[PoliceSirenSync] GenerateDeSerialization
[PoliceSirenSync] Process Done
[NetAuthorityBehaviour] Already processed
[RampSync] Found NetworkBehaviour RampSync
[RampSync] NetworkBehaviourProcessor
[RampSync] Process Start
[RampSync] GenerateSerialization
[RampSync] GenerateDeSerialization
[RampSync] Process Done
[NetAuthorityBehaviour] Already processed
[RigidBodySync] Found NetworkBehaviour RigidBodySync
[RigidBodySync] NetworkBehaviourProcessor
[RigidBodySync] Process Start
[RigidBodySync] GenerateConstants
[RigidBodySync] GenerateSerialization
[RigidBodySync] GenerateDeSerialization
[RigidBodySync] Process Done
[NetAuthorityBehaviour] Already processed
[RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync
[RotaryLightsAnimationSync] NetworkBehaviourProcessor
[RotaryLightsAnimationSync] Process Start
[RotaryLightsAnimationSync] GenerateConstants
[RotaryLightsAnimationSync] GenerateSerialization
[RotaryLightsAnimationSync] GenerateDeSerialization
[RotaryLightsAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync
[SandCargoAnimationSync] NetworkBehaviourProcessor
[SandCargoAnimationSync] Process Start
[SandCargoAnimationSync] GenerateConstants
[SandCargoAnimationSync] GenerateSerialization
[SandCargoAnimationSync] GenerateDeSerialization
[SandCargoAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync
[SnowplowBladesSync] NetworkBehaviourProcessor
[SnowplowBladesSync] Process Start
[SnowplowBladesSync] GenerateSerialization
[SnowplowBladesSync] GenerateDeSerialization
[SnowplowBladesSync] Process Done
[NetAuthorityBehaviour] Already processed
[TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync
[TrafficVehicleLightSync] NetworkBehaviourProcessor
[TrafficVehicleLightSync] Process Start
[TrafficVehicleLightSync] GenerateConstants
[TrafficVehicleLightSync] GenerateSerialization
[TrafficVehicleLightSync] GenerateDeSerialization
[TrafficVehicleLightSync] Process Done
[NetAuthorityBehaviour] Already processed
[TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync
[TrafficVehicleWheelSync] NetworkBehaviourProcessor
[TrafficVehicleWheelSync] Process Start
[TrafficVehicleWheelSync] GenerateSerialization
[TrafficVehicleWheelSync] GenerateDeSerialization
[TrafficVehicleWheelSync] Process Done
[NetAuthorityBehaviour] Already processed
[TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync
[TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor
[TrafficVehiclesSandCargoAnimationSync] Process Start
[TrafficVehiclesSandCargoAnimationSync] GenerateConstants
[TrafficVehiclesSandCargoAnimationSync] GenerateSerialization
[TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization
[TrafficVehiclesSandCargoAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[TransformSync] Already processed
[NetAuthorityBehaviour] Already processed
[TriangleJointSync] Found NetworkBehaviour TriangleJointSync
[TriangleJointSync] NetworkBehaviourProcessor
[TriangleJointSync] Process Start
[TriangleJointSync] GenerateSerialization
[TriangleJointSync] GenerateDeSerialization
[TriangleJointSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync
[VehicleBellowSync] NetworkBehaviourProcessor
[VehicleBellowSync] Process Start
[VehicleBellowSync] GenerateSerialization
[VehicleBellowSync] GenerateDeSerialization
[VehicleBellowSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync
[VehicleDoorSync] NetworkBehaviourProcessor
[VehicleDoorSync] Process Start
[VehicleDoorSync] GenerateConstants
[VehicleDoorSync] GenerateSerialization
[VehicleDoorSync] GenerateDeSerialization
[VehicleDoorSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync
[VehicleGlassSync] NetworkBehaviourProcessor
[VehicleGlassSync] Process Start
[VehicleGlassSync] GenerateConstants
[VehicleGlassSync] GenerateSerialization
[VehicleGlassSync] GenerateDeSerialization
[VehicleGlassSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync
[VehicleLightsSync] NetworkBehaviourProcessor
[VehicleLightsSync] Process Start
[VehicleLightsSync] GenerateConstants
[VehicleLightsSync] GenerateSerialization
[VehicleLightsSync] GenerateDeSerialization
[VehicleLightsSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync
[VehicleOptionalSync] NetworkBehaviourProcessor
[VehicleOptionalSync] Process Start
[VehicleOptionalSync] GenerateConstants
[VehicleOptionalSync] GenerateSerialization
[VehicleOptionalSync] GenerateDeSerialization
[VehicleOptionalSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync
[VehicleSkinSync] NetworkBehaviourProcessor
[VehicleSkinSync] Process Start
[VehicleSkinSync] GenerateConstants
[VehicleSkinSync] GenerateSerialization
[VehicleSkinSync] GenerateDeSerialization
[VehicleSkinSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleWheelSync] Already processed
[NetAuthorityBehaviour] Already processed
[VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync
[VehicleWiperSync] NetworkBehaviourProcessor
[VehicleWiperSync] Process Start
[VehicleWiperSync] GenerateConstants
[VehicleWiperSync] GenerateSerialization
[VehicleWiperSync] GenerateDeSerialization
[VehicleWiperSync] Process Done
[NetAuthorityBehaviour] Already processed
[WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync
[WheelLoaderTransformsSync] NetworkBehaviourProcessor
[WheelLoaderTransformsSync] Process Start
[WheelLoaderTransformsSync] GenerateSerialization
[WheelLoaderTransformsSync] GenerateDeSerialization
[WheelLoaderTransformsSync] Process Done
[NetAuthorityBehaviour] Already processed
[WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync
[WheelsPivotSync] NetworkBehaviourProcessor
[WheelsPivotSync] Process Start
[WheelsPivotSync] GenerateConstants
[WheelsPivotSync] GenerateSerialization
[WheelsPivotSync] GenerateDeSerialization
[WheelsPivotSync] Process Done
[NetAuthorityBehaviour] Already processed
[WipersSync] Found NetworkBehaviour WipersSync
[WipersSync] NetworkBehaviourProcessor
[WipersSync] Process Start
[WipersSync] GenerateConstants
[WipersSync] GenerateSerialization
[WipersSync] GenerateDeSerialization
[WipersSync] Process Done
[FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage
[FreeRouteArrowNetMessage] MessageClassProcessor Start
[FreeRouteArrowNetMessage] GenerateSerialization
[FreeRouteArrowNetMessage] GenerateDeserialization
[FreeRouteArrowNetMessage] MessageClassProcessor Done
[NetAuthorityBehaviour] Already processed
[MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync
[MotograderTransformSync] NetworkBehaviourProcessor
[MotograderTransformSync] Process Start
[MotograderTransformSync] GenerateSerialization
[MotograderTransformSync] GenerateDeSerialization
[MotograderTransformSync] Process Done
[VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync
[VehicleRigidbodySync] NetworkBehaviourProcessor
[VehicleRigidbodySync] Process Start
[VehicleRigidbodySync] GenerateSerialization
[VehicleRigidbodySync] GenerateDeSerialization
[VehicleRigidbodySync] Process Done
[VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync
[VehicleRigidbodyChildSync] NetworkBehaviourProcessor
[VehicleRigidbodyChildSync] Process Start
[VehicleRigidbodyChildSync] GenerateSerialization
[VehicleRigidbodyChildSync] GenerateDeSerialization
[VehicleRigidbodyChildSync] Process Done
[VehicleRigidbodySync] Already processed
[NetAuthorityBehaviour] Already processed
[SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync
[SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor
[SMKTrafficVehicleGraphicsSync] Process Start
[SMKTrafficVehicleGraphicsSync] GenerateConstants
[SMKTrafficVehicleGraphicsSync] GenerateSerialization
[SMKTrafficVehicleGraphicsSync] GenerateDeSerialization
[SMKTrafficVehicleGraphicsSync] Process Done
[DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage
[DeformableTerrainStatusNetMessage] MessageClassProcessor Start
[DeformableTerrainStatusNetMessage] GenerateSerialization
[DeformableTerrainStatusNetMessage] GenerateDeserialization
[DeformableTerrainStatusNetMessage] MessageClassProcessor Done
[ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage
[ParticlesDataNetMessage] MessageClassProcessor Start
[ParticlesDataNetMessage] GenerateSerialization
[ParticlesDataNetMessage] GenerateDeserialization
[ParticlesDataNetMessage] MessageClassProcessor Done
[UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage
[UnloadZonesStatusNetMessage] MessageClassProcessor Start
[UnloadZonesStatusNetMessage] GenerateSerialization
[UnloadZonesStatusNetMessage] GenerateDeserialization
[UnloadZonesStatusNetMessage] MessageClassProcessor Done
[BaseNetMessage] MessageClassProcessor for BaseNetMessage
[BaseNetMessage] MessageClassProcessor Start
[BaseNetMessage] GenerateSerialization
[BaseNetMessage] GenerateDeserialization
[BaseNetMessage] MessageClassProcessor Done
[ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage
[ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start
[ChangeEnvironmentModifierNetMessage] GenerateSerialization
[ChangeEnvironmentModifierNetMessage] GenerateDeserialization
[ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done
[ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage
[ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start
[ChangeEnvironmentWeatherNetMessage] GenerateSerialization
[ChangeEnvironmentWeatherNetMessage] GenerateDeserialization
[ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done
[CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage
[CrossingSpawnDistanceNetMessage] MessageClassProcessor Start
[CrossingSpawnDistanceNetMessage] GenerateSerialization
[CrossingSpawnDistanceNetMessage] GenerateDeserialization
[CrossingSpawnDistanceNetMessage] MessageClassProcessor Done
[DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage
[DeformableSurfaceMessage] MessageClassProcessor Start
[DeformableSurfaceMessage] GenerateSerialization
[DeformableSurfaceMessage] GenerateDeserialization
[DeformableSurfaceMessage] MessageClassProcessor Done
[DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage
[DestroyRequestNetMessage] MessageClassProcessor Start
[DestroyRequestNetMessage] GenerateSerialization
[DestroyRequestNetMessage] GenerateDeserialization
[DestroyRequestNetMessage] MessageClassProcessor Done
[EmptyNetMessage] MessageClassProcessor for EmptyNetMessage
[EmptyNetMessage] MessageClassProcessor Start
[EmptyNetMessage] GenerateSerialization
[EmptyNetMessage] GenerateDeserialization
[EmptyNetMessage] MessageClassProcessor Done
[EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage
[EnvironmentConfigurationNetMessage] MessageClassProcessor Start
[EnvironmentConfigurationNetMessage] GenerateSerialization
[EnvironmentConfigurationNetMessage] GenerateDeserialization
[EnvironmentConfigurationNetMessage] MessageClassProcessor Done
[ErrorNetMessage] MessageClassProcessor for ErrorNetMessage
[ErrorNetMessage] MessageClassProcessor Start
[ErrorNetMessage] GenerateSerialization
[ErrorNetMessage] GenerateDeserialization
[ErrorNetMessage] MessageClassProcessor Done
[ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage
[ExerciseParametersNetMessage] MessageClassProcessor Start
[ExerciseParametersNetMessage] GenerateSerialization
[ExerciseParametersNetMessage] GenerateDeserialization
[ExerciseParametersNetMessage] MessageClassProcessor Done
[FloatNetMessage] MessageClassProcessor for FloatNetMessage
[FloatNetMessage] MessageClassProcessor Start
[FloatNetMessage] GenerateSerialization
[FloatNetMessage] GenerateDeserialization
[FloatNetMessage] MessageClassProcessor Done
[InfractionNetMessage] MessageClassProcessor for InfractionNetMessage
[InfractionNetMessage] MessageClassProcessor Start
[InfractionNetMessage] GenerateSerialization
[InfractionNetMessage] GenerateDeserialization
[InfractionNetMessage] MessageClassProcessor Done
[InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage
[InfractionPointsNetMessage] MessageClassProcessor Start
[InfractionPointsNetMessage] GenerateSerialization
[InfractionPointsNetMessage] GenerateDeserialization
[InfractionPointsNetMessage] MessageClassProcessor Done
[IntNetMessage] MessageClassProcessor for IntNetMessage
[IntNetMessage] MessageClassProcessor Start
[IntNetMessage] GenerateSerialization
[IntNetMessage] GenerateDeserialization
[IntNetMessage] MessageClassProcessor Done
[MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage
[MotorVehicleInitNetMessage] MessageClassProcessor Start
[MotorVehicleInitNetMessage] GenerateSerialization
[MotorVehicleInitNetMessage] GenerateDeserialization
[MotorVehicleInitNetMessage] MessageClassProcessor Done
[MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage
[MultipleNetIdentityNetMessage] MessageClassProcessor Start
[MultipleNetIdentityNetMessage] GenerateSerialization
[MultipleNetIdentityNetMessage] GenerateDeserialization
[MultipleNetIdentityNetMessage] MessageClassProcessor Done
[NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage
[NetIdentityNetMessage] MessageClassProcessor Start
[NetIdentityNetMessage] GenerateSerialization
[NetIdentityNetMessage] GenerateDeserialization
[NetIdentityNetMessage] MessageClassProcessor Done
[PIEventNetMessage] MessageClassProcessor for PIEventNetMessage
[PIEventNetMessage] MessageClassProcessor Start
[PIEventNetMessage] GenerateSerialization
[PIEventNetMessage] GenerateDeserialization
[PIEventNetMessage] MessageClassProcessor Done
[PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage
[PIPhysicsChangeNetMessage] MessageClassProcessor Start
[PIPhysicsChangeNetMessage] GenerateSerialization
[PIPhysicsChangeNetMessage] GenerateDeserialization
[PIPhysicsChangeNetMessage] MessageClassProcessor Done
[PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage
[PISpawnPositionNetMessage] MessageClassProcessor Start
[PISpawnPositionNetMessage] GenerateSerialization
[PISpawnPositionNetMessage] GenerateDeserialization
[PISpawnPositionNetMessage] MessageClassProcessor Done
[CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage
[CircuitLineNetMessage] MessageClassProcessor Start
[CircuitLineNetMessage] GenerateSerialization
[CircuitLineNetMessage] GenerateDeserialization
[CircuitLineNetMessage] MessageClassProcessor Done
[PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage
[PiecesPassengersNetMessage] MessageClassProcessor Start
[PiecesPassengersNetMessage] GenerateSerialization
[PiecesPassengersNetMessage] GenerateDeserialization
[PiecesPassengersNetMessage] MessageClassProcessor Done
[SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage
[SingleBoolNetMessage] MessageClassProcessor Start
[SingleBoolNetMessage] GenerateSerialization
[SingleBoolNetMessage] GenerateDeserialization
[SingleBoolNetMessage] MessageClassProcessor Done
[SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage
[SpawnRequestNetMessage] MessageClassProcessor Start
[SpawnRequestNetMessage] GenerateSerialization
[SpawnRequestNetMessage] GenerateDeserialization
[SpawnRequestNetMessage] MessageClassProcessor Done
[SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage
[SpawnResponseNetMessage] MessageClassProcessor Start
[SpawnResponseNetMessage] GenerateSerialization
[SpawnResponseNetMessage] GenerateDeserialization
[SpawnResponseNetMessage] MessageClassProcessor Done
[TMAssetStatusNetMessage] MessageClassProcessor for TMAssetStatusNetMessage
[TMAssetStatusNetMessage] MessageClassProcessor Start
[TMAssetStatusNetMessage] GenerateSerialization
[TMAssetStatusNetMessage] GenerateDeserialization
[TMAssetStatusNetMessage] MessageClassProcessor Done
[TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage
[TelemetryNetMessage] MessageClassProcessor Start
[TelemetryNetMessage] GenerateSerialization
[TelemetryNetMessage] GenerateDeserialization
[TelemetryNetMessage] MessageClassProcessor Done
[TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage
[TrafficLightNetMessage] MessageClassProcessor Start
[TrafficLightNetMessage] GenerateSerialization
[TrafficLightNetMessage] GenerateDeserialization
[TrafficLightNetMessage] MessageClassProcessor Done
[DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage
[DefSurfInitialStatusMessage] MessageClassProcessor Start
[DefSurfInitialStatusMessage] GenerateSerialization
[DefSurfInitialStatusMessage] GenerateDeserialization
[DefSurfInitialStatusMessage] MessageClassProcessor Done
Pass: 1 took 140 milliseconds
ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:00.9701116
- Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 10,171823 seconds
- Finished script compilation in 21,317308 seconds
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(11,81): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(12,81): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(39,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(45,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor?
Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor?
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor?
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ActiveStatusSync.cs(66,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ActiveStatusSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ActiveStatusSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(106,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(132,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(121,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(147,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended.
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended.
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended.
Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\AR Nuitrack\Final Assets\Scripts\ARNuitrack.cs(19,37): warning CS0109: The member 'ARNuitrack.camera' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(38,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(51,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(205,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(215,16): warning CS0108: 'MotorVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended.
Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(114,22): warning CS0108: 'RigidFrameHaulerVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(56,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(57,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(78,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(13,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(22,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(29,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(35,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(63,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(227,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete
Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(282,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(43,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(44,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput'
Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended.
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(233,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Zombie Nightmare (VR)\Final Assets\Scripts\GameManager.cs(63,35): warning CS0618: 'Application.loadedLevel' is obsolete: 'Use SceneManager to determine what scenes have been loaded'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Zombie Nightmare (VR)\Final Assets\Scripts\GameManager.cs(63,13): warning CS0618: 'Application.LoadLevel(int)' is obsolete: 'Use SceneManager.LoadScene'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\SegmentExample\Scripts\SegmentPaint.cs(34,13): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\SegmentExample\Scripts\SegmentPaint.cs(36,40): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\SegmentExample\Scripts\SegmentPaint.cs(32,13): warning CS0618: 'NuitrackManager.onUserTrackerUpdate' is obsolete: 'sensorsData[id].onUserTrackerUpdate'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\SegmentExample\Scripts\SegmentPaint.cs(55,13): warning CS0618: 'NuitrackManager.onUserTrackerUpdate' is obsolete: 'sensorsData[id].onUserTrackerUpdate'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\RGBandSkeletons\FinalAssets\Scripts\SkeletonController.cs(26,13): warning CS0618: 'NuitrackManager.SkeletonTracker' is obsolete: 'sensorsData[id].SkeletonTracker'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\RGBandSkeletons\FinalAssets\Scripts\SkeletonController.cs(34,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\RGBandSkeletons\FinalAssets\Scripts\SimpleSkeletonAvatar.cs(103,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\RGBandSkeletons\FinalAssets\Scripts\DrawColorFrame.cs(16,13): warning CS0618: 'NuitrackManager.onColorUpdate' is obsolete: 'sensorsData[id].onColorUpdate'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\RGBandSkeletons\FinalAssets\Scripts\DrawColorFrame.cs(26,13): warning CS0618: 'NuitrackManager.onColorUpdate' is obsolete: 'sensorsData[id].onColorUpdate'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(36,40): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(80,17): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(82,50): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(83,50): warning CS0618: 'NuitrackManager.ColorFrame' is obsolete: 'sensorsData[id].ColorFrame'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(119,42): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(124,73): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(63,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(64,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(65,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(75,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(76,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(77,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(32,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(33,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(43,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(44,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(80,38): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(107,17): warning CS0618: 'NuitrackManager.Floor' is obsolete: 'sensorsData[id].Floor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(107,50): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(107,91): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(115,26): warning CS0618: 'NuitrackManager.Floor' is obsolete: 'sensorsData[id].Floor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(117,46): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(143,81): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(150,85): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(155,81): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\HandTracker\Scripts\Pointer.cs(54,29): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
Assets\simuzen\platform\systems\base\configuration\ResultDB.cs(122,13): warning CS0162: Unreachable code detected
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\HandTracker\Scripts\GalleryControl.cs(130,29): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\First Project\NativeAvatar.cs(35,17): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\First Project\NativeAvatar.cs(35,58): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\First Project\NativeAvatar.cs(41,57): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\FaceTracker\FinalAssets\Scripts\FaceManager.cs(30,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\RiggedAvatar.cs(30,17): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\RiggedAvatar.cs(30,58): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\RiggedAvatar.cs(31,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\AdvancedRiggedAvatar.cs(54,17): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\AdvancedRiggedAvatar.cs(54,58): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\AdvancedRiggedAvatar.cs(55,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Animated Emoji\Final Assets\Scripts\FaceAnimManager.cs(30,13): warning CS0618: 'NuitrackManager.SkeletonTracker' is obsolete: 'sensorsData[id].SkeletonTracker'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Animated Emoji\Final Assets\Scripts\FaceAnimManager.cs(38,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\AR Nuitrack\Final Assets\Scripts\ARNuitrack.cs(29,46): warning CS0618: 'NuitrackManager.ColorFrame' is obsolete: 'sensorsData[id].ColorFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\AR Nuitrack\Final Assets\Scripts\ARNuitrack.cs(30,46): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\AR Nuitrack\Extensions\Scripts\RigidbodySkeletonManager.cs(17,39): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\AR Nuitrack\Extensions\Scripts\RigidbodySkeletonManager.cs(28,21): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores '
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores '
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Setups\Common Resources\Scripts\VehicleTestSettings.cs(65,7): warning CS0184: The given expression is never of the provided ('VPTwoWheelController') type
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\HighFrequencyReceiver.cs(111,30): warning CS0168: The variable 'e' is declared but never used
Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.'
Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete
Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(56,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(63,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(119,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(119,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(124,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(124,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(134,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(146,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(146,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(160,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(160,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()'
Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(241,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(241,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(62,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod'
Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(912,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(931,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(955,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(956,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(974,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(978,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1002,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.'
Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.'
Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.'
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete
Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo'
Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)'
Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)'
Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(229,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(234,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(240,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(245,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.'
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used
Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used
Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used
Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used
Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used
Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used
Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used
Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used
Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used
Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used
Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used
Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used
Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used
Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(27,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used
Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used
Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used
Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used
Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(35,39): warning CS0067: The event 'SimNetworkManager.OnServerConnectedClient' is never used
Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used
Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used
Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used
Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(61,29): warning CS0067: The event 'FallOffGenerator.OnGetUp' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(60,29): warning CS0067: The event 'FallOffGenerator.OnFallOff' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used
Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used
Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used
Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used
Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used
Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used
Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used
Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used
Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used
Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used
Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used
Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used
Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used
Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used
Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used
Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used
Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used
Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\SMBLeanController.cs(31,39): warning CS0414: The field 'SMBLeanController.allowBodyRoll' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Motorbike\LeanController.cs(25,39): warning CS0414: The field 'LeanController.allowCounterSteering' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Motorbike\LeanController.cs(24,39): warning CS0414: The field 'LeanController.allowPlatformMovement' is assigned but its value is never used
Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\SMBFallOffGenerator.cs(37,22): warning CS0414: The field 'SMBFallOffGenerator.doGetUp' is assigned but its value is never used
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\SMBCamberForceController.cs(24,40): warning CS0414: The field 'SMBCamberForceController.rearWheelforceBias' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(35,22): warning CS0414: The field 'FallOffGenerator.doFallOff' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used
Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used
Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used
Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\BodyTrackingController\BodyTrackingSkeleton.cs(19,16): warning CS0414: The field 'BodyTrackingSkeleton.message' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used
Assets\simuzen\CommonTools\CullingSystem\System\CullingBakeDebugger.cs(17,22): warning CS0414: The field 'CullingBakeDebugger.prevDebug' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\SMBLeanController.cs(33,39): warning CS0414: The field 'SMBLeanController.allowPlatformMovement' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Motorbike\LeanController.cs(22,39): warning CS0414: The field 'LeanController.allowBodyRoll' is assigned but its value is never used
Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(10,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Virtual Fitting Room\Advanced Sample\Scripts\ClothBone.cs(17,11): warning CS0414: The field 'ClothBone.debugSphereSize' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(36,22): warning CS0414: The field 'FallOffGenerator.doGetUp' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\First Project\NativeAvatar.cs(16,16): warning CS0414: The field 'NativeAvatar.message' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used
Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used
Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(16,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(33,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxAngularVelocity' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(30,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxDepenetrarion' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,30): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,50): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(15,22): warning CS0414: The field 'VisibleIf.eventMethodInfo' is assigned but its value is never used
Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(16,21): warning CS0414: The field 'VisibleIf.fieldInfo' is assigned but its value is never used
Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(30,27): warning CS0109: The member 'SteamVR_Camera.camera' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\HandCollider.cs(9,31): warning CS0109: The member 'HandCollider.rigidbody' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\LinearAnimation.cs(16,24): warning CS0109: The member 'LinearAnimation.animation' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\Throwable.cs(59,33): warning CS0109: The member 'Throwable.rigidbody' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Teleport\Scripts\TeleportPoint.cs(41,25): warning CS0109: The member 'TeleportPoint.animation' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\InteractableDebug.cs(35,30): warning CS0109: The member 'InteractableDebug.rigidbody' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\JoeJeff\JoeJeff.cs(43,31): warning CS0109: The member 'JoeJeff.rigidbody' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(12,40): warning CS0109: The member 'SquishyToy.renderer' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(21,31): warning CS0109: The member 'SquishyToy.rigidbody' does not hide an accessible member. The new keyword is not required.
BuildPlayerGenerator: Succeeded
SpriteAtlasPacking completed in 2.687535 sec
Sprite IG_VehicleVolcado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_BackgroundVolcado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_2PixelBackground matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_DialVolcado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_MaxSpeedVolcado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_Trasversal matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite control matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_Background matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_Longitudinal matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite level matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 7.2 MB. Total uncompressed size 39.0 MB.
SpriteAtlasPacking completed in 0.371628 sec
***Player size statistics***
Total compressed size 16.4 MB. Total uncompressed size 28.8 MB.
SpriteAtlasPacking completed in 0.423091 sec
Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "Standard" pass "FORWARD" (vp)
1056 / 1056 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.10 seconds. Local cache hits 1056 (73.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 4.47 seconds. Local cache hits 1536 (106.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.81 seconds. Local cache hits 312 (18.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
364 / 364 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.11 seconds. Local cache hits 364 (25.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 32 (1.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.03 seconds. Local cache hits 384 (24.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.84 seconds. Local cache hits 640 (43.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
288 / 288 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.76 seconds. Local cache hits 288 (17.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.19 seconds. Local cache hits 384 (27.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.63 seconds. Local cache hits 240 (14.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
280 / 280 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.71 seconds. Local cache hits 280 (16.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 16 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 16 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 6 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 5600, unique: 5578)
Compressed shader 'Standard' on d3d11 from 26.43MB to 0.98MB
Compressed shader 'Standard' in 0.18s
Compiling shader "Autodesk Interactive" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.50 seconds. Local cache hits 176 (11.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.75 seconds. Local cache hits 256 (17.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 104 (5.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp)
156 / 156 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.43 seconds. Local cache hits 156 (9.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 64 (2.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "DEFERRED" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 96 (5.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 96 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.30 seconds. Local cache hits 128 (6.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 80 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp)
120 / 120 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 120 (5.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Autodesk Interactive in 0.00s
d3d11 (total internal programs: 1300, unique: 1216)
Compressed shader 'Autodesk Interactive' on d3d11 from 5.54MB to 0.24MB
Compressed shader 'Autodesk Interactive' in 0.07s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 27.99 seconds. Local cache hits 11264 (670.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 12.22 seconds. Local cache hits 8192 (292.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 3328 (5.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 5.55 seconds. Local cache hits 4096 (132.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 5.88 seconds. Local cache hits 4096 (140.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.71 seconds. Local cache hits 512 (16.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.73 seconds. Local cache hits 512 (17.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.66 seconds. Local cache hits 512 (15.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.80 seconds. Local cache hits 512 (18.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.24s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 15.38 seconds. Local cache hits 11264 (368.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 12.72 seconds. Local cache hits 8192 (304.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 5.65 seconds. Local cache hits 4096 (135.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 5.71 seconds. Local cache hits 4096 (136.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.71 seconds. Local cache hits 512 (16.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.70 seconds. Local cache hits 512 (16.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.66 seconds. Local cache hits 512 (15.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.67 seconds. Local cache hits 512 (15.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.07s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB
Compressed shader 'CustomShaders/StandardCM' in 0.22s
Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader TextMeshPro/Distance Field in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 7.65 seconds. Local cache hits 5632 (183.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 6.09 seconds. Local cache hits 4096 (145.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 1664 (2.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1664 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.35 seconds. Local cache hits 2048 (8.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.28 seconds. Local cache hits 2048 (6.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 256 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 256 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.03s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.19s
Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 88 (5.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 64 (3.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 52 (2.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 52 (3.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Custom/Standard_Water_Provisional in 0.00s
d3d11 (total internal programs: 268, unique: 268)
Compressed shader 'Custom/Standard_Water_Provisional' on d3d11 from 1.34MB to 0.06MB
Compressed shader 'Custom/Standard_Water_Provisional' in 0.02s
Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/UnlitColorAbove_SIM in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 192 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "FORWARD" (fp)
288 / 288 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 288 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "DEFERRED" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 48 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "DEFERRED" (fp)
144 / 144 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 144 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Particles/Standard Surface in 0.00s
d3d11 (total internal programs: 720, unique: 720)
Compressed shader 'Particles/Standard Surface' on d3d11 from 3.68MB to 0.14MB
Compressed shader 'Particles/Standard Surface' in 0.04s
***Player size statistics***
Total compressed size 1.09 GB. Total uncompressed size 1.71 GB.
Unloading 5295 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 2.71 GB.
System memory in use after: 2.64 GB.
Unloading 19583 unused Assets to reduce memory usage. Loaded Objects now: 12787.
Total: 28.788100 ms (FindLiveObjects: 1.431800 ms CreateObjectMapping: 1.101800 ms MarkObjects: 16.666600 ms DeleteObjects: 9.587000 ms)
SpriteAtlasPacking completed in 0.770073 sec
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 16.49 seconds. Local cache hits 11264 (395.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
finished in 26.17 seconds. Local cache hits 6912 (215.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (409.36s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.20 seconds. Local cache hits 3072 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (70.62s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 5.68 seconds. Local cache hits 4096 (135.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 6.08 seconds. Local cache hits 4096 (145.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.72 seconds. Local cache hits 512 (16.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.72 seconds. Local cache hits 512 (16.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.66 seconds. Local cache hits 512 (15.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.70 seconds. Local cache hits 512 (16.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 113 (on d3d11)
Compiling Fragment program with COLOR_MASK DIRECTIONAL EMISSION LIGHTMAP_ON LIGHTPROBE_SH MAOHS_MAP SHADOWS_SCREEN
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR GLOBAL_COORD INSTANCING_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON
Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 115 (on d3d11)
Compiling Fragment program with COLOR_MASK DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON EMISSION SHADOWS_SCREEN
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR GLOBAL_COORD INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH MAOHS_MAP SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.32s
***Player size statistics***
Total compressed size 11.8 MB. Total uncompressed size 18.1 MB.
SpriteAtlasPacking completed in 0.449972 sec
Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 8.9 KB.
SpriteAtlasPacking completed in 0.422804 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.29 seconds. Local cache hits 5632 (6.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1664 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.18s
***Player size statistics***
Total compressed size 85.2 MB. Total uncompressed size 176.2 MB.
SpriteAtlasPacking completed in 0.433928 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 5632 (6.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 1664 (2.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.18s
***Player size statistics***
Total compressed size 86.1 MB. Total uncompressed size 173.6 MB.
Unloading 3685 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.24 GB.
System memory in use after: 1.24 GB.
Unloading 14632 unused Assets to reduce memory usage. Loaded Objects now: 12750.
Total: 21.976600 ms (FindLiveObjects: 1.049000 ms CreateObjectMapping: 0.436000 ms MarkObjects: 16.958500 ms DeleteObjects: 3.531500 ms)
SpriteAtlasPacking completed in 0.679254 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (6.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.21 seconds. Local cache hits 4096 (5.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 1664 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.19s
***Player size statistics***
Total compressed size 78.8 MB. Total uncompressed size 189.7 MB.
SpriteAtlasPacking completed in 0.428134 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.30 seconds. Local cache hits 5632 (7.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2048 (3.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.06s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.49MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s
***Player size statistics***
Total compressed size 15.9 MB. Total uncompressed size 33.7 MB.
SpriteAtlasPacking completed in 0.441889 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.28 seconds. Local cache hits 5632 (6.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.21 seconds. Local cache hits 4096 (4.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.03s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.18s
***Player size statistics***
Total compressed size 96.5 MB. Total uncompressed size 165.6 MB.
SpriteAtlasPacking completed in 0.396024 sec
Compiling shader "Unlit/Transparent" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Unlit/Transparent" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Unlit/Transparent in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 176 (5.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 128 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 64 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 64 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.52 seconds. Local cache hits 352 (12.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.73 seconds. Local cache hits 512 (17.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 104 (3.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 104 (2.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 128 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.36 seconds. Local cache hits 256 (8.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 96 (1.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 128 (3.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 80 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 80 (1.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 1876, unique: 1866)
Compressed shader 'Standard' on d3d11 from 8.94MB to 0.33MB
Compressed shader 'Standard' in 0.09s
Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.29 seconds. Local cache hits 176 (5.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 128 (3.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 64 (1.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 64 (1.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/SkinsAtlas in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/SkinsAtlas' on d3d11 from 2.51MB to 0.11MB
Compressed shader 'CustomShaders/SkinsAtlas' in 0.03s
Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Particles/Additive in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Mobile/Particles/Multiply in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.53 seconds. Local cache hits 11264 (12.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.42 seconds. Local cache hits 8192 (10.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 4096 (5.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.25s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.59 seconds. Local cache hits 11264 (14.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.41 seconds. Local cache hits 8192 (9.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.21 seconds. Local cache hits 4096 (4.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.08s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB
Compressed shader 'CustomShaders/StandardCM' in 0.22s
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 176 (3.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 128 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 64 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 64 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.28 seconds. Local cache hits 88 (5.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 64 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s
d3d11 (total internal programs: 228, unique: 228)
Compressed shader 'CustomShaders/Vehicles/Glass' on d3d11 from 1.44MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Glass' in 0.02s
***Player size statistics***
Total compressed size 101.6 MB. Total uncompressed size 215.7 MB.
Unloading 4097 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.50 GB.
System memory in use after: 1.49 GB.
Unloading 20973 unused Assets to reduce memory usage. Loaded Objects now: 12759.
Total: 26.199200 ms (FindLiveObjects: 1.438300 ms CreateObjectMapping: 1.135800 ms MarkObjects: 16.982400 ms DeleteObjects: 6.641700 ms)
SpriteAtlasPacking completed in 0.737145 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.29 seconds. Local cache hits 5632 (6.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1664 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 256 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.18s
***Player size statistics***
Total compressed size 76.3 MB. Total uncompressed size 190.8 MB.
SpriteAtlasPacking completed in 0.398735 sec
***Player size statistics***
Total compressed size 19.3 KB. Total uncompressed size 69.0 KB.
SpriteAtlasPacking completed in 0.408413 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 5632 (6.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 1664 (2.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.18s
***Player size statistics***
Total compressed size 10.5 MB. Total uncompressed size 72.5 MB.
SpriteAtlasPacking completed in 0.434303 sec
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s
Compiling shader "Standard" pass "FORWARD" (vp)
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finished in 0.06 seconds. Local cache hits 1056 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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finished in 1.88 seconds. Local cache hits 1664 (44.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.04 seconds. Local cache hits 312 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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finished in 0.29 seconds. Local cache hits 416 (6.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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finished in 0.02 seconds. Local cache hits 384 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
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finished in 0.88 seconds. Local cache hits 704 (20.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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Compiling shader "Standard" pass "META" (fp)
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Compiling shader "Standard" pass "FORWARD" (vp)
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finished in 0.02 seconds. Local cache hits 288 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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finished in 0.39 seconds. Local cache hits 416 (9.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.02 seconds. Local cache hits 240 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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finished in 0.17 seconds. Local cache hits 320 (3.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 5916, unique: 5894)
Compressed shader 'Standard' on d3d11 from 28.03MB to 1.05MB
Compressed shader 'Standard' in 0.19s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 111 (on d3d11)
Compiling Fragment program with DIRECTIONAL
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 135 (on d3d11)
Compiling Fragment program with DIRECTIONAL
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 159 (on d3d11)
Compiling Fragment program with DIRECTIONAL
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 184 (on d3d11)
Compiling Fragment program with DIRECTIONAL
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' on d3d11 from 1.55MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
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finished in 0.27 seconds. Local cache hits 5632 (6.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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finished in 0.20 seconds. Local cache hits 4096 (4.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
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finished in 0.18 seconds. Local cache hits 3328 (4.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
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finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
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finished in 0.11 seconds. Local cache hits 2048 (2.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
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finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
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finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
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finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s
d3d11 (total internal programs: 144, unique: 144)
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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finished in 0.13 seconds. Local cache hits 2816 (3.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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finished in 0.14 seconds. Local cache hits 1664 (3.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
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finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 208.7 MB. Total uncompressed size 277.7 MB.
Unloading 4085 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.50 GB.
System memory in use after: 1.50 GB.
Unloading 25241 unused Assets to reduce memory usage. Loaded Objects now: 12766.
Total: 27.788900 ms (FindLiveObjects: 1.661900 ms CreateObjectMapping: 1.357500 ms MarkObjects: 16.490300 ms DeleteObjects: 8.278100 ms)
SpriteAtlasPacking completed in 0.732762 sec
Compiling shader "Standard" pass "FORWARD" (vp)
704 / 704 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 704 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
1280 / 1280 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 1280 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 240 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 4276, unique: 4256)
Compressed shader 'Standard' on d3d11 from 20.24MB to 0.87MB
Compressed shader 'Standard' in 0.22s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.54 seconds. Local cache hits 11264 (12.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.43 seconds. Local cache hits 8192 (10.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 4096 (5.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.25s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 2816 (3.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1024 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 45.6 MB. Total uncompressed size 64.1 MB.
SpriteAtlasPacking completed in 0.432551 sec
***Player size statistics***
Total compressed size 12.5 MB. Total uncompressed size 18.7 MB.
SpriteAtlasPacking completed in 0.403979 sec
***Player size statistics***
Total compressed size 7.5 MB. Total uncompressed size 18.3 MB.
SpriteAtlasPacking completed in 0.449445 sec
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 312 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.52 seconds. Local cache hits 11264 (12.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.43 seconds. Local cache hits 8192 (10.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.26s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2816 (3.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2048 (2.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 61.3 MB. Total uncompressed size 141.5 MB.
SpriteAtlasPacking completed in 0.404093 sec
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.29 seconds. Local cache hits 5632 (6.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 2048 (2.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.06s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.49MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s
***Player size statistics***
Total compressed size 104.6 MB. Total uncompressed size 146.4 MB.
Unloading 3226 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.34 GB.
System memory in use after: 1.34 GB.
Unloading 2730 unused Assets to reduce memory usage. Loaded Objects now: 12776.
Total: 20.178600 ms (FindLiveObjects: 0.708000 ms CreateObjectMapping: 0.242000 ms MarkObjects: 17.972800 ms DeleteObjects: 1.254800 ms)
SpriteAtlasPacking completed in 0.678106 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.63 seconds. Local cache hits 176 (14.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.38 seconds. Local cache hits 128 (8.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 104 (5.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.37 seconds. Local cache hits 104 (7.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 64 (4.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD CutOut in 0.00s
d3d11 (total internal programs: 664, unique: 664)
Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 9.74MB to 0.44MB
Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' in 0.11s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 2.28 seconds. Local cache hits 768 (54.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.37 seconds. Local cache hits 512 (32.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.87 seconds. Local cache hits 320 (20.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.87 seconds. Local cache hits 320 (20.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.34 seconds. Local cache hits 512 (31.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.40 seconds. Local cache hits 512 (33.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.76 seconds. Local cache hits 256 (17.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.72 seconds. Local cache hits 256 (16.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 32 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 96 (5.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 64 (3.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 40 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 40 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 64 (3.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 64 (3.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 32 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s
d3d11 (total internal programs: 4160, unique: 4145)
Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB
Compressed shader 'Nature/SpeedTree Billboard' in 0.14s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
1056 / 1056 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.02 seconds. Local cache hits 1056 (24.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.71 seconds. Local cache hits 768 (17.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.46 seconds. Local cache hits 384 (10.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp)
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finished in 0.41 seconds. Local cache hits 384 (9.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp)
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finished in 0.06 seconds. Local cache hits 48 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp)
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finished in 0.05 seconds. Local cache hits 48 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp)
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finished in 0.02 seconds. Local cache hits 24 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp)
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finished in 0.02 seconds. Local cache hits 24 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s
d3d11 (total internal programs: 3568, unique: 3568)
Shader warning in 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 173
Compiling Vertex program with GPU_FRUSTUM_ON SHADOWS_DEPTH UNITY_PASS_SHADOWCASTER
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.16s
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
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finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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finished in 0.27 seconds. Local cache hits 88 (5.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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finished in 0.17 seconds. Local cache hits 64 (3.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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finished in 0.06 seconds. Local cache hits 20 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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finished in 0.05 seconds. Local cache hits 20 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.17 seconds. Local cache hits 64 (3.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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starting compilation...
finished in 0.16 seconds. Local cache hits 64 (3.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
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finished in 0.08 seconds. Local cache hits 32 (1.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
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finished in 0.11 seconds. Local cache hits 32 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
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finished in 0.03 seconds. Local cache hits 12 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
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finished in 0.03 seconds. Local cache hits 12 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
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finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
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finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 18.56MB to 3.12MB
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.67s
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
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finished in 0.03 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.98 seconds. Local cache hits 352 (22.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp)
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starting compilation...
finished in 0.74 seconds. Local cache hits 256 (16.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp)
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starting compilation...
finished in 0.68 seconds. Local cache hits 208 (15.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp)
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starting compilation...
finished in 0.60 seconds. Local cache hits 208 (13.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.44 seconds. Local cache hits 128 (9.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.38 seconds. Local cache hits 128 (8.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (vp)
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finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (fp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.04 seconds. Local cache hits 16 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.04 seconds. Local cache hits 16 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut in 0.02s
d3d11 (total internal programs: 1328, unique: 1328)
Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 49.09MB to 9.67MB
Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' in 0.73s
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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starting compilation...
finished in 0.24 seconds. Local cache hits 88 (5.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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starting compilation...
finished in 0.19 seconds. Local cache hits 64 (3.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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starting compilation...
finished in 0.14 seconds. Local cache hits 52 (2.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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starting compilation...
finished in 0.25 seconds. Local cache hits 52 (5.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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starting compilation...
finished in 0.19 seconds. Local cache hits 64 (3.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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starting compilation...
finished in 0.17 seconds. Local cache hits 64 (3.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
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finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
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finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
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finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 7.15MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
2304 / 2304 variants left after stripping, processed in 0.00 seconds
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finished in 6.75 seconds. Local cache hits 2304 (161.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
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finished in 4.35 seconds. Local cache hits 1536 (103.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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finished in 3.49 seconds. Local cache hits 1248 (83.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
1248 / 1248 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.45 seconds. Local cache hits 1248 (82.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
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finished in 0.25 seconds. Local cache hits 96 (5.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
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finished in 0.29 seconds. Local cache hits 96 (6.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
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finished in 4.41 seconds. Local cache hits 1536 (105.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 4.43 seconds. Local cache hits 1536 (105.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
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finished in 2.01 seconds. Local cache hits 768 (47.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
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finished in 2.05 seconds. Local cache hits 768 (48.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
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finished in 0.24 seconds. Local cache hits 96 (5.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
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finished in 0.28 seconds. Local cache hits 96 (6.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
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finished in 0.16 seconds. Local cache hits 64 (3.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
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finished in 0.19 seconds. Local cache hits 64 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
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finished in 0.32 seconds. Local cache hits 128 (7.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
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finished in 0.36 seconds. Local cache hits 128 (7.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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finished in 0.49 seconds. Local cache hits 192 (11.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
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finished in 0.35 seconds. Local cache hits 128 (7.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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finished in 0.51 seconds. Local cache hits 208 (11.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
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finished in 0.59 seconds. Local cache hits 208 (13.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
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finished in 0.02 seconds. Local cache hits 8 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
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finished in 0.02 seconds. Local cache hits 8 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
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finished in 0.39 seconds. Local cache hits 128 (8.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
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finished in 0.31 seconds. Local cache hits 128 (6.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
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finished in 0.19 seconds. Local cache hits 64 (3.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
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finished in 0.16 seconds. Local cache hits 64 (3.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
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finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
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finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
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finished in 0.04 seconds. Local cache hits 16 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
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finished in 0.04 seconds. Local cache hits 16 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
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finished in 0.04 seconds. Local cache hits 16 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
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finished in 0.04 seconds. Local cache hits 16 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree in 0.03s
d3d11 (total internal programs: 12928, unique: 12884)
Shader warning in 'Nature/SpeedTree': floating point division by zero at Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/CGIncludes/SpeedTreeVertex.cginc(101) (on d3d11)
Compiling Vertex program with GEOM_TYPE_LEAF LOD_FADE_PERCENTAGE SHADOWS_CUBE STEREO_INSTANCING_ON
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: GEOM_TYPE_BRANCH GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_MESH SHADER_API_GLES30 SHADOWS_DEPTH UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB
Compressed shader 'Nature/SpeedTree' in 0.53s
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 12 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 12 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
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finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s
d3d11 (total internal programs: 48, unique: 48)
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.29 seconds. Local cache hits 88 (6.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 64 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 52 (3.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 52 (4.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 64 (4.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 64 (3.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 12 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 12 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
4224 / 4224 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 4.11 seconds. Local cache hits 4224 (98.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
3072 / 3072 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 9.61 seconds. Local cache hits 1536 (14.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (213.92s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 1664 (2.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 1664 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.52 seconds. Local cache hits 1536 (36.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp)
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starting compilation...
finished in 1.47 seconds. Local cache hits 1536 (35.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp)
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starting compilation...
finished in 0.20 seconds. Local cache hits 192 (4.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp)
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starting compilation...
finished in 0.17 seconds. Local cache hits 192 (3.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 96 (1.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 96 (3.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s
d3d11 (total internal programs: 12736, unique: 12736)
Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 101 (on d3d11)
Compiling Fragment program with DIRECTIONAL GPU_FRUSTUM_ON LIGHTMAP_ON LIGHTPROBE_SH LOD_FADE_CROSSFADE SHADOWS_SCREEN
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON
Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 101 (on d3d11)
Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON
Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 103 (on d3d11)
Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON SHADOWS_SCREEN
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON
Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 103 (on d3d11)
Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON LIGHTMAP_ON PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN STEREO_INSTANCING_ON
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH LOD_FADE_CROSSFADE SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON
Shader warning in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 161
Compiling Vertex program with GPU_FRUSTUM_ON SHADOWS_CUBE UNITY_PASS_SHADOWCASTER
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_DEPTH UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s
Script attached to 'HG_VegetationStudio' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 283.8 MB. Total uncompressed size 0.53 GB.
SpriteAtlasPacking completed in 0.436604 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.56 seconds. Local cache hits 11264 (13.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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starting compilation...
finished in 0.42 seconds. Local cache hits 8192 (10.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
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starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
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finished in 0.20 seconds. Local cache hits 4096 (4.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.05 seconds. Local cache hits 512 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.26s
***Player size statistics***
Total compressed size 20.1 MB. Total uncompressed size 27.8 MB.
SpriteAtlasPacking completed in 0.431046 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 104 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
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Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
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Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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finished in 0.02 seconds. Local cache hits 64 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 104.5 MB. Total uncompressed size 166.0 MB.
Unloading 3393 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.69 GB.
System memory in use after: 1.66 GB.
Unloading 207392 unused Assets to reduce memory usage. Loaded Objects now: 12782.
Total: 72.072400 ms (FindLiveObjects: 9.334000 ms CreateObjectMapping: 9.224100 ms MarkObjects: 16.931700 ms DeleteObjects: 36.581000 ms)
SpriteAtlasPacking completed in 0.911329 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.70 seconds. Local cache hits 11264 (16.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.43 seconds. Local cache hits 8192 (10.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 3328 (4.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 3328 (4.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 4096 (5.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB
Compressed shader 'CustomShaders/StandardCM' in 0.22s
Asset 'ControllerrHotAirBalloon': Transition 'AnyState -> BalanceoAereo' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 40.8 MB. Total uncompressed size 169.1 MB.
SpriteAtlasPacking completed in 0.402789 sec
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.53 seconds. Local cache hits 11264 (12.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 17.73 seconds. Local cache hits 6912 (6.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (415.39s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.21 seconds. Local cache hits 3072 (3.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (70.94s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.21 seconds. Local cache hits 4096 (5.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 512 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.37s
***Player size statistics***
Total compressed size 11.7 MB. Total uncompressed size 18.1 MB.
SpriteAtlasPacking completed in 0.405547 sec
Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 8.9 KB.
SpriteAtlasPacking completed in 0.429016 sec
***Player size statistics***
Total compressed size 9.6 MB. Total uncompressed size 14.9 MB.
SpriteAtlasPacking completed in 0.405390 sec
***Player size statistics***
Total compressed size 4.1 MB. Total uncompressed size 4.2 MB.
SpriteAtlasPacking completed in 0.398062 sec
***Player size statistics***
Total compressed size 82.4 MB. Total uncompressed size 89.2 MB.
SpriteAtlasPacking completed in 0.437961 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 312 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
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finished in 0.29 seconds. Local cache hits 5632 (6.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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finished in 0.21 seconds. Local cache hits 4096 (4.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
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finished in 0.16 seconds. Local cache hits 3328 (3.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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finished in 0.16 seconds. Local cache hits 3328 (3.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
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finished in 0.11 seconds. Local cache hits 2048 (2.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
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finished in 0.10 seconds. Local cache hits 2048 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
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finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
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finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
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finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.21s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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finished in 0.14 seconds. Local cache hits 2816 (3.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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finished in 0.11 seconds. Local cache hits 1664 (2.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
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finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 17.0 MB. Total uncompressed size 32.0 MB.
SpriteAtlasPacking completed in 0.436849 sec
Compiling shader "Standard" pass "FORWARD" (vp)
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finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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finished in 0.03 seconds. Local cache hits 640 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.04 seconds. Local cache hits 208 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
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finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.01 seconds. Local cache hits 160 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (vp)
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starting compilation...
finished in 0.04 seconds. Local cache hits 480 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (fp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (vp)
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finished in 0.02 seconds. Local cache hits 208 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (fp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 208 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/SMKGlass in 0.00s
d3d11 (total internal programs: 1376, unique: 1056)
Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 55
Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON
Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 296
Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF POINT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_SHADOWCASTER': macro redefinition. Previous definition found at :1. at line 472
Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_DEPTH
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Compressed shader 'CustomShaders/Vehicles/SMKGlass' on d3d11 from 4.92MB to 0.15MB
Compressed shader 'CustomShaders/Vehicles/SMKGlass' in 0.04s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
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starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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starting compilation...
finished in 0.22 seconds. Local cache hits 4096 (5.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
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starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
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finished in 0.10 seconds. Local cache hits 2048 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
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finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
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finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
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finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
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finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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finished in 0.14 seconds. Local cache hits 2816 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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finished in 0.11 seconds. Local cache hits 2048 (2.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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finished in 0.08 seconds. Local cache hits 1664 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
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finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 34.8 MB. Total uncompressed size 51.9 MB.
Unloading 3201 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.38 GB.
System memory in use after: 1.38 GB.
Unloading 3336 unused Assets to reduce memory usage. Loaded Objects now: 12798.
Total: 19.255300 ms (FindLiveObjects: 0.728900 ms CreateObjectMapping: 0.273800 ms MarkObjects: 16.778700 ms DeleteObjects: 1.473200 ms)
SpriteAtlasPacking completed in 0.656717 sec
***Player size statistics***
Total compressed size 94.4 KB. Total uncompressed size 144.9 KB.
SpriteAtlasPacking completed in 0.421810 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD CutOut in 0.00s
d3d11 (total internal programs: 664, unique: 664)
Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 9.74MB to 0.44MB
Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' in 0.11s
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 192 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 80 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 80 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s
d3d11 (total internal programs: 1172, unique: 1092)
Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB
Compressed shader 'Nature/SpeedTree Billboard' in 0.03s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
1056 / 1056 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 1056 (1.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 768 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp)
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finished in 0.02 seconds. Local cache hits 384 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s
d3d11 (total internal programs: 3568, unique: 3568)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.16s
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp)
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Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp)
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Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp)
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Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp)
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finished in 0.76 seconds. Local cache hits 240 (17.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp)
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Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp)
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finished in 2.17 seconds. Local cache hits 768 (51.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp)
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Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp)
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finished in 0.23 seconds. Local cache hits 96 (4.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "Meta" (vp)
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Compiling shader "Nature/SpeedTree8" pass "Meta" (fp)
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finished in 0.12 seconds. Local cache hits 48 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp)
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Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp)
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finished in 0.55 seconds. Local cache hits 192 (12.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp)
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Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp)
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Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp)
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Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp)
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Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp)
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Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp)
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Compiling shader "Nature/SpeedTree8" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "Meta" (fp)
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finished in 0.02 seconds. Local cache hits 6 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree8 in 0.02s
d3d11 (total internal programs: 6756, unique: 6756)
Compressed shader 'Nature/SpeedTree8' on d3d11 from 49.27MB to 2.06MB
Compressed shader 'Nature/SpeedTree8' in 0.22s
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 18.56MB to 3.12MB
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.66s
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp)
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finished in 0.02 seconds. Local cache hits 352 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp)
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finished in 0.02 seconds. Local cache hits 256 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 208 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut in 0.02s
d3d11 (total internal programs: 1328, unique: 1328)
Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 49.09MB to 9.67MB
Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' in 0.72s
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 7.15MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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finished in 0.07 seconds. Local cache hits 1344 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
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finished in 0.07 seconds. Local cache hits 896 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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finished in 0.04 seconds. Local cache hits 728 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
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finished in 0.04 seconds. Local cache hits 728 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
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finished in 0.04 seconds. Local cache hits 896 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
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finished in 0.04 seconds. Local cache hits 896 (0.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
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finished in 0.02 seconds. Local cache hits 448 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
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finished in 0.02 seconds. Local cache hits 448 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
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finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
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finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
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finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
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finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 144 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree in 0.02s
d3d11 (total internal programs: 7776, unique: 7754)
Compressed shader 'Nature/SpeedTree' on d3d11 from 49.55MB to 3.14MB
Compressed shader 'Nature/SpeedTree' in 0.45s
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s
d3d11 (total internal programs: 48, unique: 48)
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
4224 / 4224 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4224 (4.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
3072 / 3072 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 9.60 seconds. Local cache hits 1536 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (228.34s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 1664 (2.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s
d3d11 (total internal programs: 12736, unique: 12736)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 341.4 MB. Total uncompressed size 0.55 GB.
Unloading 3256 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.70 GB.
System memory in use after: 1.69 GB.
Unloading 696 unused Assets to reduce memory usage. Loaded Objects now: 12802.
Total: 20.493900 ms (FindLiveObjects: 0.689500 ms CreateObjectMapping: 0.247600 ms MarkObjects: 18.598600 ms DeleteObjects: 0.957200 ms)
SpriteAtlasPacking completed in 0.752270 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
***Player size statistics***
Total compressed size 1.6 MB. Total uncompressed size 2.4 MB.
SpriteAtlasPacking completed in 0.417716 sec
'.' is not allowed in State name
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
'.' is not allowed in State name
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
'.' is not allowed in State name
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
1584 / 1584 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 2.03 seconds. Local cache hits 1584 (48.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
3072 / 3072 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 5.48 seconds. Local cache hits 3072 (130.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
468 / 468 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.59 seconds. Local cache hits 468 (13.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
728 / 728 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.30 seconds. Local cache hits 728 (30.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 40 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 40 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
576 / 576 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.76 seconds. Local cache hits 576 (17.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
1216 / 1216 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.74 seconds. Local cache hits 1216 (41.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
432 / 432 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.53 seconds. Local cache hits 432 (12.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.19 seconds. Local cache hits 768 (28.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
360 / 360 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.42 seconds. Local cache hits 360 (9.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
560 / 560 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.96 seconds. Local cache hits 560 (22.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 20 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 20 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.02s
d3d11 (total internal programs: 9908, unique: 9878)
Compressed shader 'Standard' on d3d11 from 48.89MB to 1.79MB
Compressed shader 'Standard' in 0.19s
'.' is not allowed in State name
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
'.' is not allowed in State name
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Script attached to 'MotorHelmet2_PF' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.02 seconds. Local cache hits 352 (23.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.40 seconds. Local cache hits 512 (32.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.60 seconds. Local cache hits 208 (13.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.85 seconds. Local cache hits 312 (19.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.35 seconds. Local cache hits 128 (7.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.53 seconds. Local cache hits 192 (11.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.45 seconds. Local cache hits 192 (10.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.61 seconds. Local cache hits 256 (13.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.38 seconds. Local cache hits 160 (8.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.54 seconds. Local cache hits 240 (12.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard (Specular setup) in 0.00s
d3d11 (total internal programs: 2600, unique: 2432)
Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB
Compressed shader 'Standard (Specular setup)' in 0.14s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.54 seconds. Local cache hits 11264 (12.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.39 seconds. Local cache hits 8192 (9.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 512 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.25s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.29 seconds. Local cache hits 5632 (6.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 4096 (6.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 3328 (5.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2048 (2.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 2048 (3.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.04s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 109.88MB to 3.67MB
Compressed shader 'CustomShaders/StandardCM' in 0.19s
Script attached to 'MotorHelmet1_PF' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 8 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2816 (3.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 1664 (2.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.17s
***Player size statistics***
Total compressed size 95.7 MB. Total uncompressed size 162.1 MB.
SpriteAtlasPacking completed in 0.413301 sec
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.31 seconds. Local cache hits 5632 (7.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 7.88 seconds. Local cache hits 3456 (3.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (183.17s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.35 seconds. Local cache hits 3072 (3.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (73.24s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.06s
d3d11 (total internal programs: 20608, unique: 20608)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 153.00MB to 5.64MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.31s
***Player size statistics***
Total compressed size 8.9 MB. Total uncompressed size 12.8 MB.
SpriteAtlasPacking completed in 0.428294 sec
***Player size statistics***
Total compressed size 3.0 MB. Total uncompressed size 4.3 MB.
SpriteAtlasPacking completed in 0.411379 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.55 seconds. Local cache hits 11264 (13.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.48 seconds. Local cache hits 8192 (11.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 3328 (3.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 4096 (5.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 4096 (6.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.08s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB
Compressed shader 'CustomShaders/StandardCM' in 0.22s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 1664 (2.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.03s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.19s
***Player size statistics***
Total compressed size 9.3 MB. Total uncompressed size 17.0 MB.
SpriteAtlasPacking completed in 0.440888 sec
Compiling shader "Standard" pass "FORWARD" (vp)
880 / 880 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 880 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
260 / 260 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 260 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
364 / 364 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 364 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
200 / 200 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 200 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
280 / 280 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 280 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 5196, unique: 5176)
Compressed shader 'Standard' on d3d11 from 25.02MB to 0.99MB
Compressed shader 'Standard' in 0.21s
***Player size statistics***
Total compressed size 1.4 MB. Total uncompressed size 2.3 MB.
SpriteAtlasPacking completed in 0.419387 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 88 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.65 seconds. Local cache hits 11264 (15.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.43 seconds. Local cache hits 8192 (10.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 3328 (4.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 4096 (5.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.26s
***Player size statistics***
Total compressed size 7.6 MB. Total uncompressed size 13.5 MB.
Unloading 3782 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.21 GB.
System memory in use after: 1.20 GB.
Unloading 16807 unused Assets to reduce memory usage. Loaded Objects now: 12815.
Total: 24.838700 ms (FindLiveObjects: 1.307400 ms CreateObjectMapping: 1.013200 ms MarkObjects: 17.635600 ms DeleteObjects: 4.881900 ms)
SpriteAtlasPacking completed in 0.690474 sec
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
832 / 832 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 832 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 3264, unique: 3086)
Compressed shader 'Standard' on d3d11 from 15.18MB to 0.65MB
Compressed shader 'Standard' in 0.20s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
***Player size statistics***
Total compressed size 4.4 MB. Total uncompressed size 5.6 MB.
SpriteAtlasPacking completed in 0.442259 sec
***Player size statistics***
Total compressed size 19.5 MB. Total uncompressed size 39.0 MB.
SpriteAtlasPacking completed in 0.439480 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
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Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.67s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
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Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
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Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
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Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
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Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
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Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
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Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 114.0 MB. Total uncompressed size 175.0 MB.
SpriteAtlasPacking completed in 0.410046 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
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Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
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d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
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Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s
d3d11 (total internal programs: 3568, unique: 3568)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
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Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
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Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
4224 / 4224 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 4224 (5.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
3072 / 3072 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 9.84 seconds. Local cache hits 1536 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (233.46s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1536 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 192 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.04 seconds. Local cache hits 96 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s
d3d11 (total internal programs: 12736, unique: 12736)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 39.3 MB. Total uncompressed size 81.5 MB.
Unloading 3233 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.34 GB.
System memory in use after: 1.32 GB.
Unloading 1280 unused Assets to reduce memory usage. Loaded Objects now: 12824.
Total: 20.215500 ms (FindLiveObjects: 0.756800 ms CreateObjectMapping: 0.440800 ms MarkObjects: 17.342700 ms DeleteObjects: 1.674200 ms)
SpriteAtlasPacking completed in 0.683358 sec
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 9.0 KB.
SpriteAtlasPacking completed in 0.451593 sec
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.54 seconds. Local cache hits 11264 (12.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 19.10 seconds. Local cache hits 6912 (7.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (448.17s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.21 seconds. Local cache hits 3072 (3.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (70.86s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.21 seconds. Local cache hits 4096 (5.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.37s
***Player size statistics***
Total compressed size 11.8 MB. Total uncompressed size 18.1 MB.
SpriteAtlasPacking completed in 0.436595 sec
***Player size statistics***
Total compressed size 3.4 KB. Total uncompressed size 9.5 KB.
SpriteAtlasPacking completed in 0.419661 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.28 seconds. Local cache hits 5632 (6.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.10 seconds. Local cache hits 1664 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
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finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.03s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.19s
***Player size statistics***
Total compressed size 77.2 MB. Total uncompressed size 209.6 MB.
Unloading 3596 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.24 GB.
System memory in use after: 1.24 GB.
Unloading 17006 unused Assets to reduce memory usage. Loaded Objects now: 12833.
Total: 23.617700 ms (FindLiveObjects: 1.311000 ms CreateObjectMapping: 0.949900 ms MarkObjects: 16.333600 ms DeleteObjects: 5.022200 ms)
SpriteAtlasPacking completed in 0.671515 sec
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s
***Player size statistics***
Total compressed size 8.7 MB. Total uncompressed size 15.6 MB.
SpriteAtlasPacking completed in 0.436800 sec
Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/DefaultUnlit in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (vp)
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starting compilation...
finished in 0.15 seconds. Local cache hits 44 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (fp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 32 (1.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Deprecated/SMK/Unlit in 0.00s
d3d11 (total internal programs: 76, unique: 76)
Shader warning in 'Deprecated/SMK/Unlit': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 27
Compiling Vertex program with DIRECTIONAL STEREO_INSTANCING_ON
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON
Compiling shader "Standard" pass "FORWARD" (vp)
880 / 880 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 880 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
1792 / 1792 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1792 (1.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
260 / 260 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 260 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
704 / 704 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 704 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
448 / 448 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 448 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
200 / 200 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 200 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 5672, unique: 5652)
Compressed shader 'Standard' on d3d11 from 27.42MB to 1.11MB
Compressed shader 'Standard' in 0.21s
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 176 (5.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.57 seconds. Local cache hits 256 (12.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 104 (3.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
156 / 156 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.30 seconds. Local cache hits 156 (6.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.11 seconds. Local cache hits 64 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.16 seconds. Local cache hits 96 (3.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
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starting compilation...
finished in 0.08 seconds. Local cache hits 96 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 128 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.07 seconds. Local cache hits 80 (1.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
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starting compilation...
finished in 0.14 seconds. Local cache hits 120 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard (Specular setup) in 0.00s
d3d11 (total internal programs: 1316, unique: 1226)
Compressed shader 'Standard (Specular setup)' on d3d11 from 5.24MB to 0.25MB
Compressed shader 'Standard (Specular setup)' in 0.08s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Unlit/Color" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Unlit/Color" pass "Pass 0" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Unlit/Color in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Particles/Additive in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 2816 (3.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 1024 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 128 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 41.4 MB. Total uncompressed size 67.0 MB.
SpriteAtlasPacking completed in 0.402685 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 312 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 5632 (6.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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starting compilation...
finished in 0.25 seconds. Local cache hits 4096 (5.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 3328 (5.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.21 seconds. Local cache hits 3328 (4.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 2048 (3.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2048 (3.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.24s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2048 (2.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 47.9 MB. Total uncompressed size 66.7 MB.
SpriteAtlasPacking completed in 0.415761 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 312 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 320 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 4096 (5.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2816 (3.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 2048 (2.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 28.1 MB. Total uncompressed size 51.5 MB.
SpriteAtlasPacking completed in 0.430794 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.21 seconds. Local cache hits 4096 (5.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 2048 (2.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.06s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 2816 (3.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1024 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 40.9 MB. Total uncompressed size 69.7 MB.
Unloading 3387 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.28 GB.
System memory in use after: 1.22 GB.
Unloading 2782 unused Assets to reduce memory usage. Loaded Objects now: 12844.
Total: 22.508000 ms (FindLiveObjects: 0.726700 ms CreateObjectMapping: 0.256300 ms MarkObjects: 18.588400 ms DeleteObjects: 2.935700 ms)
SpriteAtlasPacking completed in 0.673945 sec
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2048 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
***Player size statistics***
Total compressed size 32.9 MB. Total uncompressed size 69.4 MB.
SpriteAtlasPacking completed in 0.429619 sec
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.69 seconds. Local cache hits 11264 (16.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 18.72 seconds. Local cache hits 6912 (9.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (436.43s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.25 seconds. Local cache hits 3072 (3.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (72.40s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 4096 (5.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.37s
***Player size statistics***
Total compressed size 11.7 MB. Total uncompressed size 18.0 MB.
SpriteAtlasPacking completed in 0.438379 sec
Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 8.9 KB.
SpriteAtlasPacking completed in 0.449521 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 4096 (5.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2048 (2.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.03s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.19s
***Player size statistics***
Total compressed size 96.0 MB. Total uncompressed size 165.6 MB.
SpriteAtlasPacking completed in 0.433300 sec
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s
d3d11 (total internal programs: 228, unique: 228)
Compressed shader 'CustomShaders/Vehicles/Glass' on d3d11 from 1.44MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Glass' in 0.02s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 2816 (3.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (2.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 1024 (1.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 11.3 MB. Total uncompressed size 19.0 MB.
Unloading 3430 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.38 GB.
System memory in use after: 1.38 GB.
Unloading 7987 unused Assets to reduce memory usage. Loaded Objects now: 12852.
Total: 19.964400 ms (FindLiveObjects: 0.888700 ms CreateObjectMapping: 0.346500 ms MarkObjects: 16.339600 ms DeleteObjects: 2.388700 ms)
SpriteAtlasPacking completed in 0.686426 sec
***Player size statistics***
Total compressed size 12.7 MB. Total uncompressed size 20.4 MB.
SpriteAtlasPacking completed in 0.426062 sec
***Player size statistics***
Total compressed size 2.4 MB. Total uncompressed size 3.0 MB.
SpriteAtlasPacking completed in 0.416366 sec
***Player size statistics***
Total compressed size 6.7 MB. Total uncompressed size 22.6 MB.
SpriteAtlasPacking completed in 0.435160 sec
***Player size statistics***
Total compressed size 3.9 MB. Total uncompressed size 3.9 MB.
SpriteAtlasPacking completed in 0.436206 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.59 seconds. Local cache hits 11264 (14.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.49 seconds. Local cache hits 8192 (11.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 4096 (5.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 4096 (5.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.25s
***Player size statistics***
Total compressed size 10.6 MB. Total uncompressed size 19.1 MB.
SpriteAtlasPacking completed in 0.406366 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (6.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 2048 (2.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2048 (3.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
***Player size statistics***
Total compressed size 11.5 MB. Total uncompressed size 15.2 MB.
SpriteAtlasPacking completed in 0.439938 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.53 seconds. Local cache hits 11264 (12.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.39 seconds. Local cache hits 8192 (9.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 512 (1.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.25s
***Player size statistics***
Total compressed size 9.6 MB. Total uncompressed size 16.5 MB.
SpriteAtlasPacking completed in 0.433989 sec
***Player size statistics***
Total compressed size 20.2 KB. Total uncompressed size 82.7 KB.
SpriteAtlasPacking completed in 0.432878 sec
***Player size statistics***
Total compressed size 15.1 KB. Total uncompressed size 54.3 KB.
SpriteAtlasPacking completed in 0.428114 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.29 seconds. Local cache hits 5632 (6.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.21 seconds. Local cache hits 4096 (5.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 2048 (2.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1664 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 1024 (1.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 17.5 MB. Total uncompressed size 26.0 MB.
SpriteAtlasPacking completed in 0.414411 sec
***Player size statistics***
Total compressed size 10.8 MB. Total uncompressed size 19.7 MB.
SpriteAtlasPacking completed in 0.433330 sec
***Player size statistics***
Total compressed size 3.3 MB. Total uncompressed size 3.4 MB.
SpriteAtlasPacking completed in 0.436801 sec
***Player size statistics***
Total compressed size 3.7 MB. Total uncompressed size 4.6 MB.
SpriteAtlasPacking completed in 0.419339 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (6.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 4096 (5.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
***Player size statistics***
Total compressed size 3.9 MB. Total uncompressed size 7.7 MB.
SpriteAtlasPacking completed in 0.433369 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.29 seconds. Local cache hits 5632 (7.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.21 seconds. Local cache hits 4096 (5.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
***Player size statistics***
Total compressed size 6.2 MB. Total uncompressed size 11.6 MB.
SpriteAtlasPacking completed in 0.428973 sec
***Player size statistics***
Total compressed size 8.1 KB. Total uncompressed size 28.3 KB.
SpriteAtlasPacking completed in 0.488898 sec
Compiling shader "Standard" pass "FORWARD" (vp)
704 / 704 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 704 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 768 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 3300, unique: 3282)
Compressed shader 'Standard' on d3d11 from 15.21MB to 0.56MB
Compressed shader 'Standard' in 0.16s
Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 24 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 24 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Unlit" pass "Pass 4" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 48 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Unlit" pass "Pass 4" (fp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 80 (4.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Particles/Standard Unlit in 0.00s
d3d11 (total internal programs: 176, unique: 176)
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.55 seconds. Local cache hits 11264 (13.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 18.50 seconds. Local cache hits 6912 (8.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (432.16s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.25 seconds. Local cache hits 3072 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.65s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 4096 (5.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 4096 (6.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 512 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.36s
Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "FORWARD" (fp)
288 / 288 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 288 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "DEFERRED" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 48 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "DEFERRED" (fp)
144 / 144 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 144 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Particles/Standard Surface in 0.00s
d3d11 (total internal programs: 720, unique: 720)
Compressed shader 'Particles/Standard Surface' on d3d11 from 3.68MB to 0.14MB
Compressed shader 'Particles/Standard Surface' in 0.04s
***Player size statistics***
Total compressed size 57.2 MB. Total uncompressed size 109.4 MB.
Unloading 3274 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.46 GB.
System memory in use after: 1.39 GB.
Unloading 18433 unused Assets to reduce memory usage. Loaded Objects now: 12883.
Total: 31.449900 ms (FindLiveObjects: 1.672200 ms CreateObjectMapping: 1.301500 ms MarkObjects: 18.086300 ms DeleteObjects: 10.388800 ms)
SpriteAtlasPacking completed in 0.684233 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 312 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 320 (1.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 52 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (6.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 4096 (5.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 3328 (4.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
***Player size statistics***
Total compressed size 22.6 MB. Total uncompressed size 54.2 MB.
SpriteAtlasPacking completed in 0.403834 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 88 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 4096 (5.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 256 (0.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.06s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.21 seconds. Local cache hits 2816 (4.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2048 (3.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1664 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 1664 (2.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.11 seconds. Local cache hits 1024 (2.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 27.8 MB. Total uncompressed size 52.0 MB.
SpriteAtlasPacking completed in 0.430710 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (6.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
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finished in 0.16 seconds. Local cache hits 3328 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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finished in 0.17 seconds. Local cache hits 3328 (4.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
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finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
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finished in 0.13 seconds. Local cache hits 2048 (3.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
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finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
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finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
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finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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finished in 0.13 seconds. Local cache hits 2816 (3.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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finished in 0.10 seconds. Local cache hits 2048 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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finished in 0.08 seconds. Local cache hits 1024 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
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finished in 0.06 seconds. Local cache hits 1024 (1.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 20.7 MB. Total uncompressed size 31.5 MB.
SpriteAtlasPacking completed in 0.432857 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.65s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 18.56MB to 3.12MB
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.67s
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
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finished in 0.04 seconds. Local cache hits 4 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
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finished in 0.03 seconds. Local cache hits 104 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 7.15MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 143.6 MB. Total uncompressed size 203.3 MB.
SpriteAtlasPacking completed in 0.437292 sec
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
***Player size statistics***
Total compressed size 272.3 KB. Total uncompressed size 0.7 MB.
Unloading 3149 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.32 GB.
System memory in use after: 1.31 GB.
Unloading 2422 unused Assets to reduce memory usage. Loaded Objects now: 12892.
Total: 21.089200 ms (FindLiveObjects: 0.742100 ms CreateObjectMapping: 0.479600 ms MarkObjects: 18.250000 ms DeleteObjects: 1.616500 ms)
SpriteAtlasPacking completed in 0.681224 sec
Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 8.9 KB.
SpriteAtlasPacking completed in 0.404411 sec
***Player size statistics***
Total compressed size 6.2 MB. Total uncompressed size 6.7 MB.
SpriteAtlasPacking completed in 0.439074 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.21 seconds. Local cache hits 4096 (5.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2048 (2.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 2816 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1024 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 22.1 MB. Total uncompressed size 34.3 MB.
SpriteAtlasPacking completed in 0.428911 sec
Tree prefab at index 3 is missing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Tree prefab at index 4 is missing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Tree prefab at index 5 is missing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 768 (1.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 320 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 320 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s
d3d11 (total internal programs: 4160, unique: 4145)
Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB
Compressed shader 'Nature/SpeedTree Billboard' in 0.13s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
1056 / 1056 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1056 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 768 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s
d3d11 (total internal programs: 3568, unique: 3568)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
2304 / 2304 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 2304 (2.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
1248 / 1248 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 1248 (1.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
1248 / 1248 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 1248 (1.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1536 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 768 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 768 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree in 0.03s
d3d11 (total internal programs: 12928, unique: 12884)
Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB
Compressed shader 'Nature/SpeedTree' in 0.54s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s
d3d11 (total internal programs: 48, unique: 48)
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
4224 / 4224 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4224 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
3072 / 3072 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 9.89 seconds. Local cache hits 1536 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (234.68s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s
d3d11 (total internal programs: 12736, unique: 12736)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s
Script attached to 'CT_VegetationStudio' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 55.8 MB. Total uncompressed size 171.4 MB.
SpriteAtlasPacking completed in 0.403712 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 312 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 6 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.29 seconds. Local cache hits 5632 (6.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 2048 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 2816 (3.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 1664 (2.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 27.3 MB. Total uncompressed size 63.2 MB.
Unloading 3260 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.26 GB.
System memory in use after: 1.26 GB.
Unloading 1465 unused Assets to reduce memory usage. Loaded Objects now: 12902.
Total: 19.936900 ms (FindLiveObjects: 0.771100 ms CreateObjectMapping: 0.289500 ms MarkObjects: 17.711400 ms DeleteObjects: 1.163800 ms)
SpriteAtlasPacking completed in 0.670605 sec
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 9.0 KB.
SpriteAtlasPacking completed in 0.434642 sec
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 8.9 KB.
SpriteAtlasPacking completed in 0.435354 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.54 seconds. Local cache hits 11264 (12.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.41 seconds. Local cache hits 8192 (9.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 4096 (5.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.26s
***Player size statistics***
Total compressed size 14.7 MB. Total uncompressed size 33.0 MB.
SpriteAtlasPacking completed in 0.423603 sec
***Player size statistics***
Total compressed size 10.3 MB. Total uncompressed size 21.3 MB.
SpriteAtlasPacking completed in 0.420349 sec
Compiling shader "Standard" pass "FORWARD" (vp)
440 / 440 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.32 seconds. Local cache hits 440 (7.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.41 seconds. Local cache hits 640 (9.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
260 / 260 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 260 (3.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 312 (3.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 16 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 16 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 160 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 256 (2.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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finished in 0.08 seconds. Local cache hits 240 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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finished in 0.15 seconds. Local cache hits 320 (3.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.07 seconds. Local cache hits 200 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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finished in 0.10 seconds. Local cache hits 240 (2.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 16 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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finished in 0.01 seconds. Local cache hits 16 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 3152, unique: 2934)
Compressed shader 'Standard' on d3d11 from 13.35MB to 0.61MB
Compressed shader 'Standard' in 0.20s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
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starting compilation...
finished in 0.41 seconds. Local cache hits 256 (9.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.17 seconds. Local cache hits 128 (3.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 128 (3.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard (Specular setup) in 0.00s
d3d11 (total internal programs: 1260, unique: 1168)
Compressed shader 'Standard (Specular setup)' on d3d11 from 5.24MB to 0.22MB
Compressed shader 'Standard (Specular setup)' in 0.07s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' on d3d11 from 1.55MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.28 seconds. Local cache hits 5632 (6.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2048 (2.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.06s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 256 (1.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 109.88MB to 3.67MB
Compressed shader 'CustomShaders/StandardCM' in 0.19s
***Player size statistics***
Total compressed size 170.0 MB. Total uncompressed size 327.6 MB.
Unloading 3067 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.38 GB.
System memory in use after: 1.38 GB.
Unloading 717 unused Assets to reduce memory usage. Loaded Objects now: 12911.
Total: 19.453100 ms (FindLiveObjects: 0.649100 ms CreateObjectMapping: 0.224300 ms MarkObjects: 16.938000 ms DeleteObjects: 1.640400 ms)
SpriteAtlasPacking completed in 0.685831 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 5632 (6.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.01 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 3328 (3.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 3328 (4.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2048 (3.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 2048 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2816 (3.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.16s
***Player size statistics***
Total compressed size 22.0 MB. Total uncompressed size 32.8 MB.
SpriteAtlasPacking completed in 0.440355 sec
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.18s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.28 seconds. Local cache hits 5632 (6.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 4096 (5.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 2048 (2.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.21s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2816 (3.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2048 (3.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 27.1 MB. Total uncompressed size 50.2 MB.
SpriteAtlasPacking completed in 0.435838 sec
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 8.9 KB.
SpriteAtlasPacking completed in 0.440826 sec
***Player size statistics***
Total compressed size 0.7 MB. Total uncompressed size 0.7 MB.
SpriteAtlasPacking completed in 0.437602 sec
***Player size statistics***
Total compressed size 4.7 MB. Total uncompressed size 5.0 MB.
SpriteAtlasPacking completed in 0.421105 sec
***Player size statistics***
Total compressed size 11.1 MB. Total uncompressed size 19.6 MB.
SpriteAtlasPacking completed in 0.439343 sec
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s
Compiling shader "Standard" pass "FORWARD" (vp)
1232 / 1232 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1232 (2.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
1792 / 1792 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1792 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
364 / 364 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 364 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
468 / 468 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 468 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
448 / 448 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 448 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 768 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
336 / 336 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 336 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
448 / 448 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 448 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
280 / 280 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 280 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
360 / 360 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 360 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 6612, unique: 6588)
Compressed shader 'Standard' on d3d11 from 31.42MB to 1.29MB
Compressed shader 'Standard' in 0.22s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' on d3d11 from 1.55MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.28 seconds. Local cache hits 5632 (6.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.06s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
44 / 44 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s
d3d11 (total internal programs: 144, unique: 144)
***Player size statistics***
Total compressed size 148.4 MB. Total uncompressed size 251.4 MB.
Unloading 3160 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.43 GB.
System memory in use after: 1.38 GB.
Unloading 1769 unused Assets to reduce memory usage. Loaded Objects now: 12925.
Total: 22.748000 ms (FindLiveObjects: 0.825700 ms CreateObjectMapping: 0.483800 ms MarkObjects: 18.448400 ms DeleteObjects: 2.989100 ms)
SpriteAtlasPacking completed in 0.678856 sec
***Player size statistics***
Total compressed size 7.7 MB. Total uncompressed size 22.3 MB.
SpriteAtlasPacking completed in 0.441094 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 640 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.30 seconds. Local cache hits 5632 (7.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 3328 (3.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2048 (3.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
***Player size statistics***
Total compressed size 21.0 MB. Total uncompressed size 31.9 MB.
SpriteAtlasPacking completed in 0.413241 sec
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
***Player size statistics***
Total compressed size 1.1 MB. Total uncompressed size 2.3 MB.
SpriteAtlasPacking completed in 0.432029 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.54 seconds. Local cache hits 11264 (12.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.44 seconds. Local cache hits 8192 (10.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 4096 (5.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.25s
***Player size statistics***
Total compressed size 15.4 MB. Total uncompressed size 27.1 MB.
SpriteAtlasPacking completed in 0.415375 sec
Sprite freightliner_tempomat_ar matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_motor_heating matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_ASR matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_expand_arrows matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_ESP matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_check_engine matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_TC matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_arrow_left matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_5th_wheel_red matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_green_lamp matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_tire_pressure matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_TC_on matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_TC_off matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_ip_indicator matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_retarder matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_suspension matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_arrow_right matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_MotorOilTemperature matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_ESP matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_rpmCircle matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_parking matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_lights matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_BrakeAssistant matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_oil matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_stop_engine matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_temp matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_blue matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_gear_warning matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_trailer_brake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_LIM matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_service_brake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_needle matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_differential_lock matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_tire_alingment matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_differential_Front matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_battery matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_ESP_off matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_circleBig matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_water matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_background matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_abs matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_seat_belt matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_5th_wheel_green matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_LevelRetarder matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_PressionPanel matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_circleBigWhite matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_5th_wheel_yellow matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_FuelBackground matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_ESP_on matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_empty_gas matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_engine_blank matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_EngineTemperature matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite control matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite level matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ASR matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TempomatART matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Actros_2046_art_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_LightsWarning matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ParkingSensor matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TrenCarretera_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Sequential matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BusArtUrb_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_C_Mec_Truck_LS_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_StopRequestedRamp matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Tanker_Road_Train_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_FifthWheel1 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BusInterurb_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ElectronicSecurityLock matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Tanker_Scania_R500_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Kenworth_10_Cab_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_OpenDoors_1 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamArtCist_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Trailer matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_HandBrake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamArtCaja_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Dial2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Dial3 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Bitruck_8x2_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Wiper matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_OpenDoors1 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_DifferentialLock matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Forest_Truck_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Retarder4 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_FifthWheel2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Truck matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BlockedBrake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Puncture matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_VUC_Bau_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamRigCaja2_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BusBiartUrb_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Tanker_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Bitrem_7Eixos_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Freightliner_cab_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamBiart_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Rodotrem_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Maintenance matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_FifthWheel3 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_RampGoingUp matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamArtCistPeligroso_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Kenworthdoble_doble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Bitrem_9Eixos_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Retarder matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_OpeningBox matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_RampGoingDown matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TruckCab matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Retarder2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Actros_2046_biart_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_IntLeft matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_StopRequested matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TrailerBrake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Microbus_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Tempomat matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Parking matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TankTruck matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Automatic matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamArtPlataf2_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_IntRight matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamT680_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_C_Mec_Cacamba_sin_lona_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Carretera_2Eixos_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Frame matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_KMH matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamArtPlataf_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_warning matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ESP matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Kenworthdoble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Retarder3 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_RearFog matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_OpenDoors_2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TirePressure matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Manual matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Actros_2645_biart_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TireUnaligned matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BusTrailer_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_FrontFog matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamRigCaja_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamRigCargaviva_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Microbus_Van_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Retarder5 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_RampUnfolded matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ABS matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_StabilitySensor matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_KENWORTH_T370_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_C_Mec_Prancha_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_SuspensionFailure matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Dial1 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BusRigUrb_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Retarder_Automatic matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamRigPlataf_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ARTICULATED_KENWORTH_T880_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ASR_On matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Traction matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_OpenDoors2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Lim matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamR440_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ESP_On matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Retarder1 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ChangeGear matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Carrier_Truck_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1