User unity.lic+user01@simumak.com logged in successfully [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-11 ARTE" [Licensing::Client] Handshaking with LicensingClient: Version: 1.13.1+ca5f299 Session Id: d7a895c4cd774f09be10a8465cd0072b Correlation Id: 5fe38f9dc9b75e2fe45bec0e5c1554e6 External correlation Id: 5482756613264617787 Machine Id: X5U88GMxxI8mQ+S7vEwiDPlfNz0= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-11 ARTE" (connect: 0.00s, validation: 0.01s, handshake: 1.29s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-11 ARTE-notifications" Entitlement-based licensing initiated [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token 0w1nxCQVN8... [Licensing::Client] Successfully processed license management request [Licensing::Module] Successfully activated the entitlement license [Licensing::Client] Successfully queried for the EntitlementGroupsDetails [Licensing::Module] We are skipping activation, because the license has already beed activated Built from '2020.3/staging' branch; Version is '2020.3.48f1 (b805b124c6b7) revision 12060081'; Using compiler version '192528614'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'es' Physical Memory: 32682 MB [Licensing::Client] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "SC-YGM6-4Z6Q-MC64-EJJE-XXXX" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Package Manager] Server::Start -- Port 56743 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2020.3.48f1\\Editor\Unity.exe -accept-apiupdate -projectPath C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev -quit -batchmode -nographics -executeMethod AutoBuilder.SMKBuildBundles -logFile C:\JenkinsMQ_WorkSapace\builds\LogBundles.txt -outputPath C:\JenkinsMQ_WorkSapace\builds -serial (hidden) -username unity.lic+user01@simumak.com -password (hidden) Successfully changed project path to: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev C:/JenkinsMQ_WorkSapace/Simuzen/simuzen_dev Using Asset Import Pipeline V2. Player connection [17128] Host "[IP] 192.168.5.171 [Port] 55496 [Flags] 2 [Guid] 632289847 [EditorId] 632289847 [Version] 1048832 [Id] WindowsEditor(7,JENKINS-CONSTRUSIM) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [17128] Host "[IP] 192.168.5.171 [Port] 55496 [Flags] 2 [Guid] 632289847 [EditorId] 632289847 [Version] 1048832 [Id] WindowsEditor(7,JENKINS-CONSTRUSIM) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Licensing::Client] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Done checking package constraints in 0.00s seconds [Package Manager] Registered 52 packages: Packages from [https://packages.unity.com]: com.unity.analytics@3.6.12 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12) com.unity.assetbundlebrowser@1.7.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0) com.unity.burst@1.6.6 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6) com.unity.ide.rider@3.0.24 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24) com.unity.ide.visualstudio@2.0.21 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21) com.unity.ide.vscode@1.2.5 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.jobs@0.70.0-preview.7 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7) com.unity.mathematics@1.2.6 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.multiplayer-hlapi@1.1.1 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1) com.unity.nuget.mono-cecil@1.11.4 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4) com.unity.postprocessing@3.2.2 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2) com.unity.test-framework@1.1.33 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.textmeshpro@3.0.8 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8) com.unity.timeline@1.4.8 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8) com.unity.ext.nunit@1.0.6 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.collections@1.4.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0) Built-in packages: com.unity.2d.sprite@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.ugui@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0) com.unity.modules.uielementsnative@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.32s seconds Refreshing native plugins compatible for Editor in 738.58 ms, found 33 plugins. Preloading 16 native plugins for Editor in 11.10 ms. Initialize engine version: 2020.3.48f1 (b805b124c6b7) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/JenkinsMQ_WorkSapace/Simuzen/simuzen_dev/Assets Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found [Licensing::Client] Successfully resolved entitlements Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56188 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002163 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 762.23 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.80 ms. Mono: successfully reloaded assembly - Completed reload, in 1.507 seconds Domain Reload Profiling: ReloadAssembly (1508ms) BeginReloadAssembly (80ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (1341ms) LoadAssemblies (78ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (188ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (38ms) SetupLoadedEditorAssemblies (951ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (763ms) BeforeProcessingInitializeOnLoad (17ms) ProcessInitializeOnLoadAttributes (116ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Validating Project structure ... 0.601669 seconds. [Licensing::Client] Successfully resolved entitlements Shader import version has changed; will reimport all shaders... Upgrading shader files ...7.558194 seconds. Application.AssetDatabase Initial Script Refresh Start Registering precompiled user dll's ... Registered in 0.062540 seconds. Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll using Guid(10c47979710751344845aebfb1792202) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8eaf720c50107cae87352b587208184a') in 0.030936 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll using Guid(9181731c73d75e545be0da1106faee2f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '30d2c1c6e625db302330b29f753063e7') in 0.024261 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll using Guid(62e0c5d8f2e072041941008b7f5970a1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2b0dea287c661fcf13e7bc50375eaae') in 0.025140 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll using Guid(62dbc1846cc9a544b9db5d42be8edcc1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7eb8f289ee087faa95e8fa430c1a08c1') in 0.024776 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll using Guid(a2339ee3b128b2042a923dcf16de2751) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ddd3f505f52d7e916ae60eabe4479472') in 0.026917 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll using Guid(d2eb80a5dd2836841bc6642e655cc3ee) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e164f171fdd54b4689881f82e59bb51f') in 0.024206 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll using Guid(e249a5b0e7718f7478fa89ae34b3c8ab) Importer(-1,00000000000000000000000000000000) -> (artifact id: '43798ff6e6aec55eaad617a2208eb494') in 0.024887 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll using Guid(047275d890a85504090cc11da6d64a53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9c9c9eb24640c3c8aa6b82fc9fa01a4c') in 0.024163 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll using Guid(24761b4779bcafc4d8b8685105fb52ac) Importer(-1,00000000000000000000000000000000) -> (artifact id: '324f2ad48a0fe9703d4a70c91ac812d9') in 0.023964 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll using Guid(4412001b1e70eb0408b235d42bec2f92) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b0e03ed17cccadfb7cb0f1c7a375a5a7') in 0.025407 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll using Guid(35dccfa6a7184cc43a0b5bef5e927520) Importer(-1,00000000000000000000000000000000) -> (artifact id: '04d05d7d24efe6ab94ddd9fe3d816c25') in 0.023727 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll using Guid(559d2b85d0b1fd64ca5eb6df329aa488) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5ad709924bf7d0b59e8d7c4a35798846') in 0.026584 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll using Guid(653395056f28e8d43b6c2894a2e34553) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1934571075e9292ced8608864546c616') in 0.023419 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(755167f9ac26e6048af2a9bee5eec705) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2ff388c6b889c50a77aa79669addf4dc') in 0.024606 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(954540874180ef04e8ac9293142751d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9941153ca027c00aba0b1ca364143a8d') in 0.023533 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(a5dbc28750c32a042abf10efe4324d0a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '288a9b7df3bab137d382ffa084cd58bb') in 0.024640 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll using Guid(6689599bd2b114449999e743b5882907) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b98bcb46eed05f8215bb758a102a234e') in 0.024850 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(a6c0fb05e021ecf42adc70f0cc70dbd5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2bee3b723c5ddd0e79c15c2dfd691cee') in 0.023931 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll using Guid(77bdc131460ea654896940e2abbd7f20) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b6803a7684f1ebb01653343636b6983a') in 0.023564 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll using Guid(d7d06e4b1d2449942a6ef21d4569c169) Importer(-1,00000000000000000000000000000000) -> (artifact id: '93432934107989a5d9c134288fd93344') in 0.004446 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll using Guid(18d4b66d0021cf144990887f4e2b51ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd60cc5272b28c7228e7184dcc721ccbc') in 0.024223 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll using Guid(f818ac4592d5a224aa66b6612da43e34) Importer(-1,00000000000000000000000000000000) -> (artifact id: '00dc49ae1dc074b0d10ccbcd2b0d68a9') in 0.023486 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll using Guid(f8fcfd77bdbb51b4da30f7a5af32327f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e1935f9935910b2560cf05b23b9061dd') in 0.024328 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll using Guid(2973fc0a503db5741869b0fd1e20c2ca) Importer(-1,00000000000000000000000000000000) -> (artifact id: '245b44355e58569bb8d6551c23a36f28') in 0.023030 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(d96e1ef2606b6864cbf0bc67a5837d31) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac5fde8abe3d9451ac01b7715e088b18') in 0.024175 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(1ae89a2304a07034eac5c9118e33bea7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1bdd1645601b739811b9c1ad8cfed330') in 0.023217 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(4ae7cebdbf719c94285811c45b52e1c8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac313946a6733b11d0e98862e3d76b2c') in 0.024164 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(eae8e650c337c2d49b8a7c61cf32f3fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1335aecdfca1c43362a837e1451f27d4') in 0.023560 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(0b2d968575a83fc40a5245bd208bbf76) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5973366330a9278084e3cf95e4b79614') in 0.023959 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(4b28f10fcb0c67d4c930170037bcf762) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9b9a3e54ae4a095c193180e827e1cb72') in 0.024835 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(5c93af06203cf3048b5dcccbcc31cfda) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fd91dc5d86d5c99605aa553793f7bb57') in 0.023720 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(ccad823f6f2b07340a93f2b8ff03e88e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f45147b8f48594925c9fc61a31cac17') in 0.023679 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(ec8a9fd86c0c57d46bb68c4a9da87b48) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16eb9e07212829347c7651e59fafc43b') in 0.023599 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(4d018c48a07a6d4488360e5367e97be6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8a9eb108ea32540ba89caa840f455b81') in 0.024200 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(bef82f05a52d0d24a827248f3c6ee24f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b8b61ad62d3011ad1d517f22bdb141b8') in 0.023396 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll using Guid(0fa5e4518b454ef4ebf2c0f5ec2d0bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7e568208f568854b26ed47952b48857a') in 0.004971 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1fbcb9cd713909849b14b8eb5c01bf59) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0065a4bc520d5c1236713f66a1c73025') in 0.024043 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(4f4ee62d0657f194cace5d500ba3e1fd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2ce7aa3d502a66296aef63deb828a6f') in 0.023967 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(8ff49ac30b1606745a326456fff793e3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7a3f54dd6ff899e28574ec38f68ded9b') in 0.023870 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(8f6db6d3dc8862041b080b12a29cb075) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd877a78c86c06b6ca4f55f19ad0d4ab') in 0.024030 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(af3505a3860cc8f44b38fb728635e6dd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c4d619febb6ef2a2d91b4f0d3ea15ca3') in 0.024438 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(af1dbae103095b54fa1f259e6ffb51aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '06974213b7ad26fe1c7b61d0b6067afe') in 0.024244 seconds AssetDatabase: script compilation time: 0.119107s Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Attributes.dll Symbol file LoadedFromMemory doesn't match image C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.Config.dll Symbol file LoadedFromMemory doesn't match image C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Editor.dll Symbol file LoadedFromMemory doesn't match image C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.Editor.dll Symbol file LoadedFromMemory doesn't match image C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.dll Symbol file LoadedFromMemory doesn't match image C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 643.41 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.79 ms. Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Mono: successfully reloaded assembly - Completed reload, in 19.804 seconds Domain Reload Profiling: ReloadAssembly (19805ms) BeginReloadAssembly (190ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (24ms) EndReloadAssembly (19527ms) LoadAssemblies (228ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (1063ms) ReleaseScriptCaches (2ms) RebuildScriptCaches (396ms) SetupLoadedEditorAssemblies (17577ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (644ms) BeforeProcessingInitializeOnLoad (216ms) ProcessInitializeOnLoadAttributes (16354ms) ProcessInitializeOnLoadMethodAttributes (350ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) Platform modules already initialized, skipping [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.33 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: ... 1 filters RefreshProfiler: Total: 49335.962ms InvokeBeforeRefreshCallbacks: 0.641ms ApplyChangesToAssetFolders: 0.080ms Scan: 862.908ms OnSourceAssetsModified: 1.683ms InitializeImportedAssetsSnapshot: 2.708ms GetAllGuidsForCategorization: 6.059ms CategorizeAssets: 649.770ms ImportAndPostprocessOutOfDateAssets: 47553.307ms (41407.753ms without children) ImportManagerImport: 1065.220ms (28.384ms without children) ImportInProcess: 1036.390ms UpdateCategorizedAssets: 0.446ms CompileScripts: 119.870ms PostProcessAllAssets: 4894.945ms ReloadImportedAssets: 21.674ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.965ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 2.582ms RestoreLoadedAssetsState: 0.179ms UpdateImportedAssetsSnapshot: 34.115ms ReloadSourceAssets: 2.298ms UnloadImportedAssets: 0.383ms Hotreload: 9.599ms FixTempGuids: 0.007ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 6.392ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.888ms GetLoadedSourceAssetsSnapshot: 3.122ms PersistCurrentRevisions: 13.035ms UnloadStreamsEnd: 79.010ms GenerateScriptTypeHashes: 1.072ms Untracked: 142.070ms Application.AssetDatabase Initial Script Refresh End Application.AssetDatabase.Refresh Start Registering precompiled user dll's ... Registered in 0.059207 seconds. Refreshing native plugins compatible for Editor in 7.16 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.79 ms. Refresh completed in 6.774347 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 6774.322ms InvokeBeforeRefreshCallbacks: 0.753ms ApplyChangesToAssetFolders: 0.085ms Scan: 3.136ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.904ms GetAllGuidsForCategorization: 3.123ms CategorizeAssets: 665.283ms ImportAndPostprocessOutOfDateAssets: 5804.067ms (16.159ms without children) PostProcessAllAssets: 5722.243ms ReloadImportedAssets: 0.930ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.781ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.045ms OnDemandSchedulerStart: 9.904ms RestoreLoadedAssetsState: 6.071ms UpdateImportedAssetsSnapshot: 30.935ms ReloadSourceAssets: 2.076ms UnloadImportedAssets: 2.680ms Hotreload: 8.725ms FixTempGuids: 0.008ms GatherAllCurrentPrimaryArtifactRevisions: 2.725ms UnloadStreamsBegin: 0.125ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.074ms GetLoadedSourceAssetsSnapshot: 11.673ms PersistCurrentRevisions: 3.170ms UnloadStreamsEnd: 118.001ms GenerateScriptTypeHashes: 57.267ms Untracked: 114.716ms Application.AssetDatabase.Refresh End RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 21.248ms Registering precompiled user dll's ... Registered in 0.060052 seconds. Refresh completed in 0.818059 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 818.035ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.081ms Scan: 3.546ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 45.665ms GetAllGuidsForCategorization: 3.044ms CategorizeAssets: 599.117ms ImportAndPostprocessOutOfDateAssets: 36.135ms (8.237ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.819ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.025ms OnDemandSchedulerStart: 3.219ms RestoreLoadedAssetsState: 6.835ms ReloadSourceAssets: 3.571ms UnloadImportedAssets: 4.624ms Hotreload: 0.066ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 2.828ms UnloadStreamsBegin: 0.262ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.188ms GetLoadedSourceAssetsSnapshot: 10.287ms PersistCurrentRevisions: 2.966ms UnloadStreamsEnd: 0.210ms Untracked: 96.436ms Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Initializing Unity extensions: Unloading 3311 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.70 GB. System memory in use after: 0.69 GB. Unloading 10120 unused Assets to reduce memory usage. Loaded Objects now: 13158. Total: 43.830600 ms (FindLiveObjects: 1.616700 ms CreateObjectMapping: 1.882000 ms MarkObjects: 34.750200 ms DeleteObjects: 5.579500 ms) ProgressiveSceneManager::Cancel() Registering precompiled user dll's ... Registered in 0.059240 seconds. Start importing Assets/simuzen/CommonTools/AGXUnity/Editor/Data/Data.asset using Guid(b2b35deae34bdef4ebfbfe997254c2ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8653348142e734c90433b2c9c3f39a89') in 0.016999 seconds Refreshing native plugins compatible for Editor in 8.35 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.90 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2792.184ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.078ms Scan: 3.404ms OnSourceAssetsModified: 0.760ms InitializeImportedAssetsSnapshot: 25.468ms GetAllGuidsForCategorization: 3.151ms CategorizeAssets: 31.939ms ImportAndPostprocessOutOfDateAssets: 2615.228ms (8.586ms without children) ImportManagerImport: 26.349ms (8.091ms without children) ImportInProcess: 18.214ms UpdateCategorizedAssets: 0.044ms PostProcessAllAssets: 2529.816ms ReloadImportedAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 13.516ms InitializingProgressBar: 0.006ms PostProcessAllAssetNotificationsAddChangedAssets: 5.405ms OnDemandSchedulerStart: 3.783ms RestoreLoadedAssetsState: 5.002ms UpdateImportedAssetsSnapshot: 22.764ms ReloadSourceAssets: 2.427ms UnloadImportedAssets: 3.480ms Hotreload: 9.488ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 2.708ms UnloadStreamsBegin: 0.224ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.586ms GetLoadedSourceAssetsSnapshot: 9.947ms PersistCurrentRevisions: 3.382ms UnloadStreamsEnd: 2.343ms Untracked: 71.560ms [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.060477 seconds. Refresh completed in 0.827520 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 827.494ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.088ms Scan: 3.326ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.539ms GetAllGuidsForCategorization: 3.377ms CategorizeAssets: 630.683ms ImportAndPostprocessOutOfDateAssets: 32.327ms (5.504ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 14.359ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.146ms OnDemandSchedulerStart: 3.206ms RestoreLoadedAssetsState: 5.111ms ReloadSourceAssets: 2.572ms UnloadImportedAssets: 2.888ms Hotreload: 0.028ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 3.183ms UnloadStreamsBegin: 0.229ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.370ms GetLoadedSourceAssetsSnapshot: 7.714ms PersistCurrentRevisions: 3.008ms UnloadStreamsEnd: 0.204ms Untracked: 102.948ms ***Player size statistics*** Total compressed size 24.3 KB. Total uncompressed size 63.8 KB. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.62 GB. System memory in use after: 0.62 GB. Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 13168. Total: 35.504900 ms (FindLiveObjects: 1.138300 ms CreateObjectMapping: 0.924500 ms MarkObjects: 33.113800 ms DeleteObjects: 0.327000 ms) ------------------------------------------------------------------------------- Bundle Name: AssetBundles Compressed Size:24.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 59.8 kb 93.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 6.3% Total User Assets 63.8 kb 100.0% Complete build size 63.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 59.7 kb 93.6% Built-in AssetBundleManifest: AssetBundleManifest 0.1 kb 0.2% AssetBundle Object ------------------------------------------------------------------------------- Creating AssetBundle Map UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:12) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs Line: 12) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Assertion failed on expression: 'm_PreventLoadingFromFile != nameSpaceID' UnityEngine.StackTraceUtility:ExtractStackTrace () ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:76) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] UnloadAssetBundle failed UnityEngine.StackTraceUtility:ExtractStackTrace () ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:76) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Assertion failed on expression: 'm_PreventLoadingFromFile != nameSpaceID' UnityEngine.StackTraceUtility:ExtractStackTrace () ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:76) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] UnloadAssetBundle failed UnityEngine.StackTraceUtility:ExtractStackTrace () ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:76) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] AssetBundle map created at: C:\JenkinsMQ_WorkSapace\builds/AssetBundles\assetBundleMap.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (System.Collections.Generic.List`1,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:21) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs Line: 35) Batchmode quit successfully invoked - shutting down! [Performance] WinEditorMain : 1 samples, Peak. 4.83 s (1.0x), Avg. 4.83 s, Total. 4.826 s (1.8%) [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 28.9 us (1.0x), Avg. 28.9 us, Total. 28.90 us (0.0%) [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 1.63 ms (1.0x), Avg. 1.63 ms, Total. 1.627 ms (0.0%) [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 477 us (1.0x), Avg. 477 us, Total. 476.6 us (0.0%) [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] WinEditorMain.Licensing : 1 samples, Peak. 4.00 s (1.0x), Avg. 4.00 s, Total. 4.000 s (1.5%) [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 12.8 ms (1.0x), Avg. 12.8 ms, Total. 12.78 ms (0.0%) [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 380 us (1.0x), Avg. 380 us, Total. 380.4 us (0.0%) [Performance] Application.InitializeProject : 1 samples, Peak. 77.7 s (1.0x), Avg. 77.7 s, Total. 77.69 s (29.3%) [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 3.74 ms (1.0x), Avg. 3.74 ms, Total. 3.739 ms (0.0%) [Performance] Application.AcquireProjectLock : 1 samples, Peak. 7.13 ms (1.0x), Avg. 7.13 ms, Total. 7.128 ms (0.0%) [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 460 ms (1.0x), Avg. 460 ms, Total. 460.3 ms (0.2%) [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 1.12 s (1.0x), Avg. 1.12 s, Total. 1.116 s (0.4%) [Performance] CurlRequestCheck : 20 samples, Peak. 75.3 us (8.5x), Avg. 8.89 us, Total. 177.7 us (0.0%) [Performance] VersionControl.Task.Wait : 1 samples, Peak. 47.3 us (1.0x), Avg. 47.3 us, Total. 47.30 us (0.0%) [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 5.67 s (1.0x), Avg. 5.67 s, Total. 5.669 s (2.1%) [Performance] Application.GI.Initialize : 1 samples, Peak. 2.55 ms (1.0x), Avg. 2.55 ms, Total. 2.547 ms (0.0%) [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 3.29 ms (1.0x), Avg. 3.29 ms, Total. 3.293 ms (0.0%) [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 2.12 s (1.0x), Avg. 2.12 s, Total. 2.119 s (0.8%) [Performance] RestoreManagedReferences : 2 samples, Peak. 93.6 ms (2.0x), Avg. 46.8 ms, Total. 93.60 ms (0.0%) [Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 453 us (1.1x), Avg. 428 us, Total. 855.2 us (0.0%) [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 13.7 ms (1.0x), Avg. 13.7 ms, Total. 13.75 ms (0.0%) [Performance] Application.InitialScriptRefresh : 1 samples, Peak. 49.3 s (1.0x), Avg. 49.3 s, Total. 49.35 s (18.6%) [Performance] PresetManagerPostProcessor.OnPreprocessAsset : 43 samples, Peak. 415 us (11.2x), Avg. 37.0 us, Total. 1.592 ms (0.0%) [Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 43 samples, Peak. 177 us (14.2x), Avg. 12.5 us, Total. 537.5 us (0.0%) [Performance] Compiling Scripts : 1 samples, Peak. 120 ms (1.0x), Avg. 120 ms, Total. 119.8 ms (0.0%) [Performance] AssetDatabase.ImportAssets : 5 samples, Peak. 2.79 s (5.0x), Avg. 559 ms, Total. 2.793 s (1.1%) [Performance] UtilityWindowProcessor.OnPostprocessAllAssets : 3 samples, Peak. 5.09 ms (2.3x), Avg. 2.17 ms, Total. 6.515 ms (0.0%) [Performance] CubeLutAssetImporter.OnPostprocessAllAssets : 3 samples, Peak. 155 ms (3.0x), Avg. 51.9 ms, Total. 155.7 ms (0.1%) [Performance] ShaderPackagerPostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 127 ms (3.0x), Avg. 42.7 ms, Total. 128.2 ms (0.0%) [Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 3 samples, Peak. 379 us (2.4x), Avg. 159 us, Total. 476.5 us (0.0%) [Performance] TMPro_TexturePostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 30.5 ms (2.8x), Avg. 10.8 ms, Total. 32.45 ms (0.0%) [Performance] AssetProcessor.OnPostprocessAllAssets : 9 samples, Peak. 3.28 ms (4.7x), Avg. 699 us, Total. 6.294 ms (0.0%) [Performance] SteamVR_Input_ActionManifest_Manager.OnPostprocessAllAssets : 3 samples, Peak. 2.48 s (1.0x), Avg. 2.45 s, Total. 7.344 s (2.8%) [Performance] ShaderFunctionDetector.OnPostprocessAllAssets : 3 samples, Peak. 32.3 ms (3.0x), Avg. 10.8 ms, Total. 32.36 ms (0.0%) [Performance] TemplatePostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 141 ms (2.2x), Avg. 63.3 ms, Total. 189.9 ms (0.1%) [Performance] Package.AsyncRequest : 3 samples, Peak. 1.32 ms (2.1x), Avg. 640 us, Total. 1.921 ms (0.0%) [Performance] TextureArrayInspectorPostprocessor.OnPostprocessAllAssets : 3 samples, Peak. 33.5 ms (2.8x), Avg. 11.8 ms, Total. 35.33 ms (0.0%) [Performance] Postprocessor.OnPostprocessAllAssets : 3 samples, Peak. 116 ms (3.0x), Avg. 38.7 ms, Total. 116.1 ms (0.0%) [Performance] RetainedMode.OnPostprocessAllAssets : 3 samples, Peak. 297 ms (3.0x), Avg. 99.9 ms, Total. 299.8 ms (0.1%) [Performance] EditorAtlasMonitorInjector.OnPostprocessAllAssets : 3 samples, Peak. 70.4 ms (3.0x), Avg. 23.6 ms, Total. 70.87 ms (0.0%) [Performance] SpeedTreePostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 144 ms (3.0x), Avg. 48.4 ms, Total. 145.2 ms (0.1%) [Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 3 samples, Peak. 463 us (2.8x), Avg. 163 us, Total. 490.0 us (0.0%) [Performance] AssetEvents.OnPostprocessAllAssets : 6 samples, Peak. 256 us (3.9x), Avg. 65.0 us, Total. 390.2 us (0.0%) [Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 1.77 s (3.0x), Avg. 592 ms, Total. 1.775 s (0.7%) [Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 98.9 ms (2.9x), Avg. 33.6 ms, Total. 100.8 ms (0.0%) [Performance] BuildCatalog : 1 samples, Peak. 97.9 ms (1.0x), Avg. 97.9 ms, Total. 97.87 ms (0.0%) [Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 6.77 s (1.0x), Avg. 6.77 s, Total. 6.775 s (2.6%) [Performance] AssetDatabase.Refresh : 1 samples, Peak. 6.77 s (1.0x), Avg. 6.77 s, Total. 6.775 s (2.6%) [Performance] Application.ImportAssetsWithMismatchingAssetImporterVersion : 1 samples, Peak. 854 ms (1.0x), Avg. 854 ms, Total. 854.2 ms (0.3%) [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 234 ms (1.0x), Avg. 234 ms, Total. 233.6 ms (0.1%) [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 170 us (1.0x), Avg. 170 us, Total. 170.4 us (0.0%) [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 6.86 ms (1.0x), Avg. 6.86 ms, Total. 6.858 ms (0.0%) [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 498 ms (1.0x), Avg. 498 ms, Total. 498.1 ms (0.2%) [Performance] Application.ExecuteStartups : 1 samples, Peak. 50.7 ms (1.0x), Avg. 50.7 ms, Total. 50.72 ms (0.0%) [Performance] Gizmo.RebuildRenderers : 2 samples, Peak. 30.4 ms (1.7x), Avg. 17.9 ms, Total. 35.84 ms (0.0%) [Performance] Gizmo.AddGizmoRenderers : 276 samples, Peak. 1.47 ms (50.6x), Avg. 29.1 us, Total. 8.019 ms (0.0%) [Performance] Application.InitializeMenu : 1 samples, Peak. 1.04 s (1.0x), Avg. 1.04 s, Total. 1.045 s (0.4%) [Performance] UpdateAllMenus : 1 samples, Peak. 1.02 s (1.0x), Avg. 1.02 s, Total. 1.022 s (0.4%) [Performance] Application.editorInitializingProject : 1 samples, Peak. 31.3 us (1.0x), Avg. 31.3 us, Total. 31.30 us (0.0%) [Performance] GUIView.RepaintAll.PlayerLoopController : 1 samples, Peak. 1.60 us (1.0x), Avg. 1.60 us, Total. 1.600 us (0.0%) [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 172 ms (1.0x), Avg. 172 ms, Total. 172.2 ms (0.1%) [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 159 us (1.0x), Avg. 159 us, Total. 158.6 us (0.0%) [Performance] BuildAssetBundles : 1 samples, Peak. 124 s (1.0x), Avg. 124 s, Total. 123.8 s (46.7%) [Licensing::IpcConnector] License Notification channel disconnected successfully. [Licensing::IpcConnector] License Client channel disconnected successfully. AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0